Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Aldaron

Pages: [1] 2 3
1
General Discussion /
« on: August 02, 2005, 09:41:06 pm »
Hi willthrom

I can help you, drop me a pm.

Salu2.

2
The Hydlaa Plaza / Re: More Faces Behind the Players
« on: July 18, 2005, 05:11:41 am »
Playing arround with Google Hearth:

First Salto (34?17\'56.00\"S,  60?14\'31.00\"W)the town wen I live and the base of our ground crop dusting op. The fields with a red line arround are  a farm called \"La Pialada\" some 168 Ha [415 acre] where I was working two days ago spreading some Round-Up+Atrazine in preparation for the incoming Maize sowing, in the left of this farm you can see a diagonal green patch, it\'s the Salto\'s airfield grass runway. Crossing the fields, its the 31th Route from Salto to Rojas. both cities are 50 Km [38 miles]. away, and if you wonder about, the thick black irregular line it\'s the same river.


Above is Rojas( 34?11\'43.00\"S,  60?44\'6.00\"W) The main base of our aerial crop dusting op. Also begining inside of the gray circle you can see the grass runway of the Rojas Airfield, and crossing it from west to east it\'s the 31th Route.


In both images the north is pointing up
Sorry my bad english.

Salu2.

3
General Discussion /
« on: July 17, 2005, 07:35:12 am »
Interesting post!

About the day Sky, based in the ocurrence of rain, we can asume the fact that clouds did exist, and with the brillant cristal\'s glow in the pseudo-day, the sky maybe can be at least similar with our\'s hearth sky (ofcourse, the real sky get the current blue coloration because the huge wather mass reflected by the atmosphere, so the sky maybe can show other color in PS).
In the other hand, the pseudo-night sky can have fake stars, and even fake constelations, an ilusion created for miriads of cristal formations  protruding in the giant cave\'s ceiling and walls, so wen the cristal barely irradiate light (in the pseudo-nigth period) this formations glow like stars in the sky.

My 2 cents.

Sorry my bad english.

Salu2.

4
The Hydlaa Plaza /
« on: July 15, 2005, 10:33:35 pm »
8o  8o  8o

It\'s a dream for all the blender-maniacs :D

Sorry my bad english.
salu2.

5
Fan Art /
« on: July 15, 2005, 12:26:37 am »
Quote
Originally posted by aarobber
I don\'t understand why you guys are saying it\'d be incredibly difficult to make this GUI.

The hard part is the artwork.  Once you have everything mapped out it\'s just a matter of reading the values from photoshop and plugging them into your xml widget file.

Separating the info window into separate windows, etc makes things more difficult, but with recent (two months ago) changes to PAWS of adding a subscribe/publish system, it should be relatively easy.  It may even be possible to pull this off without changing any code, although that would be an ugly solution.

BTW, I love the concept.


Yes, the art it\'s the key, but the PAWS\'s documentation when available will be of great help. :D

Sorry my bad english.
Salu2.

6
The Hydlaa Plaza /
« on: July 14, 2005, 01:07:07 am »
Quote
Originally posted by Moogie
...
 :P And in all honesty, building a computer myself would not go well either.
...



I think that build your own computer it\'s not so dificult. Sure you need to do some research, and planning but it isn\'t rocket science, i\'m building my own systems and my friend\'s all time.

PD: You also can learn lot of things in the process.

Just do it  ;)

Sorry my bad english.

Salu2.

7
Fan Art /
« on: July 14, 2005, 12:37:21 am »
Quote
Originally posted by Shadowfax
I made some more adjustments. Made it simpler so it takes up a little less room. I added a new FPS and time box and redid the chatbox.

Edit: I just redid all the borders and added a toolbar(the buttons are temp) with a row of quicklaunch slots.

View

Edit:Edit: I thought of an even simpler way to add in the toolbar.

View


I\' love your Gui, it\'s small and yet functional. Hope you share them when you finish them.

Only sugerence is that you can add the current weigth and trias in some place along the current mana, hp, Sta, etc.

The code if you wonder is:



           
               
         
       

       
           
               
         
           
             
         

       

       
         
               
         
     

       
           
             
         
           
             
           
       
       


The only problem it is that you need to open the inventory to get the data actualized, i don\'t know if it\'s a bug or it\'s the way that has coded in the source.

a nice add will be that the target info only pop-up when a target is really selected.

Sory my bad english.

Salu2.

8
Wish list /
« on: July 09, 2005, 01:42:30 am »
Quote
Originally posted by rosmerelmer
...
is that city with the waterfalls real???
...


If you are asking about the first pic in my post: Yes, in fact not one but two of them, one in Canada and the other in USA, can\'t remember the names, I think that the canadian is Saint Catherine, and the USA\'s Niagara Falls ?? sorry for not be more clear, but maybe someone can post the correct names.

Sorry my bad english.

Salu2.

9
Wish list /
« on: July 08, 2005, 04:02:54 am »
The Great Falls ?? <--I\'m thinking about, but none god come...
Multi level landmark
across the 8 levels
A stream that come from a cave in the north exterior limit of the 8th level, then go in diagonal to the west  , when reach the interior limit of the level, form a fall to the inferior level, maybe in a small lake, then becomes a stream again, and go to south until reach the interior limit of level and form another fall, and ... repeat until reach the last level.

I\'m believe that every fall can have his own characteristics, someones can be like \"Niagara Falls\"

others more like \"Cataratas del Iguaz?\"

others like \"El Salto del Angel\"


well, i\' know that it\'s not a easy to implement idea, but i like to dream about gettin it in the ps\'s world.

Hope you like the idea, and be free to contribute, critizise or wathever you want :D

Sorry my bad english.

Salu2.

10
The Hydlaa Plaza /
« on: July 07, 2005, 11:19:01 pm »
Quote
Originally posted by ramlambmoo

Which would you advise?  The main thing i want working is the internet, I.E my wireless card.  Has anyone here actually got NDisWrapper to work?  If so which distro did you use and which dependecies did you have to download?



Then your wireless card must be a real crap! :D, because i have a lynksys WMP11 pci, really cheap, and queen of windows-only crap, and works flawless in debian with ndiswrapper.

Sorry my bad english.

Salu2.

11
Fan Art /
« on: July 07, 2005, 04:32:14 pm »
The floor and wall textures looks too plain in colors, the bump map are ok, but you need some diffs betwin mortar and bricks in hte walls, and mortar & tiles in the floor.

The models and the composition are ok.

Maybe the light can be improved, a little: the things over the table sems to receive ligth only from one direction. also the shadows don\'t match with the torchs position.

Sorry my bad english.

Salu2.

12
General Discussion /
« on: July 06, 2005, 04:39:06 am »
Any place, in a tent, only when the night come, something like a nomad, homeless but calling the world my home.

I wish to explain better my idea, in a more extended and RP fashion, but my english skill is so limited, and the on-line translators make a mess in the original text, but think about a Gypsy, and his way to live, all arround, without a fix place.

Sorry my bad english.

Salu2.

13
Fan Art /
« on: July 03, 2005, 10:09:33 am »
I see more:



1: The two faces

2: a monster o some kind of evil creature ??  8o

3: Skull ?? Death lurking the kisers?  8o

Under the 2: (miss the number) It\'s you Scooby Doo ??

4: A dog with rabbit thets or maybe a hybrid ?? bunny-dog? :D  :D

Sorry my bad english

Salu2.

14
Fan Art /
« on: July 01, 2005, 06:52:27 am »
1) Blender

2) It\'s free software released under the GNU GPL, .Both \"free as in freedom\", and \"free as in free beer\" :D

3) .blend (Blender native format) its a Scene file format, but blender also native import and export for DXF, Inventor and VRML files, and througth python scripts many other 3D formats, like .3ds, cal3d, CristalSpace ( XML world files)

4) .blend. Maybe ( I hope) in the future .cal3d and  CristalSpace ( XML world files)

5) between 0 and 1, closer to 0 :(

6) maybe my opinion it;s not so valuable, because I\'m using blender mainly in a hobbyst way, i\'m not a pro, only a entusiast whit delusions about being an 3D Gaphics Artist :D

PD: For the blender maniacs & PlaneShift artist out there, a new project is born : CristalBlend  enjoy!

Sorry for my bad english.

15
The Hydlaa Plaza / Re: More Faces Behind the Players
« on: June 30, 2005, 03:06:53 pm »
Not so old, not so god, a little out of focus.



And if you wonder: No, i\'m not a pilot, only student for now, and no it\'s not my ULM, in fact I have a healty preference for real aircrafts ,  :D  <- (litle joke for ulm lovers)

Sorry my bad english.

Pages: [1] 2 3