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Messages - Spyder22

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1
The Hydlaa Plaza /
« on: February 24, 2005, 04:03:12 am »
you do realize that athlon is beating intel in about every market segment?  why would you want a p4 when you can get a faster althlon for less money.
my mobile athlon that I picked up for $35 clocks to 2.7ghz and has the better performance in games than a 3.4P4EE (a $800 chip).

2
Alright, I just built PS succesfully from CVS.  Now, when I go to run the updater (after updating the mirror and changing it to just update art and data), it just sits there.  No error, no nothing.  CPU is at 99%.  Same thing happens with --auto.  I have no clue what\'s wrong :S.

Code: [Select]
linux planeshift # ./updater --auto




EDIT: just noticed that this strange behavior occurs whenever I try to start ANY PS executable (pssetup, psclient..)

EDIT2: fixed! it seems my cflags were a little too aggressive.  -march=athlon-xp -O3 -pipe works fine.

3
Technical Help: Problems BEFORE entering the game /
« on: January 17, 2005, 12:13:23 am »
Quote
Originally posted by Krillen
What you guys don\'t realise is, the reason consoles have a lot slower processors then pcs and memory, yet still have stunning games running at high detail with no lag, is because consoles do not have to run operating systems and all this backround bull , you just pop in the cd and play . Personally I have never used an Xbox, but I imagine if all you need to do is burn planeshift to a dvd and try to play it in your xbox (does it work like that with the other stuff you tried?) It could run fine.


uh first of all yes consoles do have an os (I believe xbox has some form of linux running).  and no, you don\'t just \"pop in the cd\", as he said in his post he already has gentoo running and he will copy the game to his xbox\'s harddrive

4
Technical Help: IN GAME bugs (after loading world) /
« on: January 17, 2005, 12:01:23 am »
yeah why is this game beta? I mean it\'s doing great and looks very promising, but it seems to be more like an alpha realease to me... I think a lot of people are expected too much because of the \"beta\" title.

5
Technical Help: Problems BEFORE entering the game /
« on: January 16, 2005, 09:30:31 pm »
I would say the cpu is fine (I play on a pII 400mhz with decent speed) and 8gigs is plenty, but the ram is much too low.  I have 128mb and I need to lower the texture resolution to stop the constant swap usage.

But if you can upgrade the memory(I didn\'t know you could do this) than that would be a very cool set up.  Let us now if it works!

6
Technical Help: Problems BEFORE entering the game /
« on: January 16, 2005, 05:22:26 am »
yay chaning it to:
 
works :) ...the reason we\'re not supposed to update is because of the client not the artwork right? so downloading the art should be fine...

EDIT: Hey Nonothehobbit, you said you looked in some log file to find the new file name...where is this log?

7
Technical Help: Problems BEFORE entering the game /
« on: January 15, 2005, 10:51:19 pm »
I must not understand how CVS works...but can\'t you just put the previous client back up, so we can a least get the art files?

8
Development Deliberation /
« on: January 15, 2005, 09:22:40 pm »
I just wanted to let you guys know that I updated my code from CVS and now it works fine! ...of course now the servers are down for updater

9
Development Deliberation /
« on: January 15, 2005, 08:44:48 pm »
alright I got gdb and it showed a seg fault, but not much information...i don\'t think I compiled planeshift with debug support, so i\'ll do that and post back again
Code: [Select]
linux planeshift # gdb updater
GNU gdb 6.2.1
Copyright 2004 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public License, and you are
welcome to change it and/or distribute copies of it under certain conditions.
Type \"show copying\" to see the conditions.
There is absolutely no warranty for GDB.  Type \"show warranty\" for details.
This GDB was configured as \"i686-pc-linux-gnu\"...Using host libthread_db library \"/lib/libthread_db.so.1\".

(gdb) set args --auto
(gdb) run
Starting program: /root/planeshift/planeshift/updater --auto
[Thread debugging using libthread_db enabled]
[New Thread 16384 (LWP 25116)]
Critical files () not found (Server only)

planeshift.updater.application:
  psUpdaterEngine initialized.
[New Thread 32769 (LWP 25123)]
[New Thread 16386 (LWP 25124)]
Downloading registry...

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 16386 (LWP 25124)]
0x08123e76 in csString::Replace ()
(gdb) bt full
#0  0x08123e76 in csString::Replace ()
No symbol table info available.
#1  0x081c4240 in ?? ()
No symbol table info available.
#2  0x00000000 in ?? ()
No symbol table info available.
#3  0x00000001 in ?? ()
No symbol table info available.
#4  0xb7f97bab in pthread_mutex_unlock () from /lib/libpthread.so.0
No symbol table info available.
Previous frame inner to this frame (corrupt stack?)
(gdb) quit
The program is running.  Exit anyway? (y or n) y

10
I\'ve finished building everything from  CVS, everything went well except while building planeshift psserver failed to build.  I was told that this was unnescesary for just running the client.
When I try to use the updater to update the artwork and click \"update\" or just use the \"--auto\" option it kills itself.  No internet activity and --verbose doesn\'t provide any more relevant information.
Code: [Select]
linux planeshift # ./updater --auto
Critical files ( ) not found (Server only)

planeshift.updater.application:
  psUpdaterEngine initialized.
Downloading registry...
Killed

any ideas?

11
Development Deliberation /
« on: January 15, 2005, 03:41:27 am »
yep i have both alsadrv.csplugin/alsadrv.so and ossdrv.csplugin/ossdrv.so.  Both alsa and oss work in other programs.  can I test them in any other way?
When you say python takes longer to build, how much longer do you mean? Most files compiled in <1m, but when it was on the python file I got CONSTANT harddrive thrashing for about an HOUR. (i just killed it eventually)

12
Development Deliberation / Compiled CS from CVS, but no sound!
« on: January 15, 2005, 01:54:01 am »
I\'m trying to build PlaneShift from CVS for Gentoo LInux.  I have built the cal3d library with no problems, but when I tried to build CS the compile froze on: \"C++ ./out/linuxx86/debug/plugins/cscript/cspython/cs_pyth.o\" so I took python support out of the jamconfig file and everything compiled fine.  I tested CS and the graphics worked great, but there was no sound, I got:
Code: [Select]
linux CS # ./walktest -relight
crystalspace.maploader: Could not get sound driver
Total level load time: 3.581 seconds

could it be because I took out support for python?

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