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Messages - Miago

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Technical Help: IN GAME bugs (after loading world) /
« on: January 15, 2005, 05:12:52 am »
Can someone run through the entire process of logging on a reserved character?

I created my account using the email under which Miago was reserved from MB. I put in Miago, same character reserved from MB, and it still takes me to the \"Create New Character\" screen. Is this what is supposed to happen? And if so, how does the server know to equate this new character with our reserved character?

Cheers!
Miago

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Technical Help: IN GAME bugs (after loading world) /
« on: January 15, 2005, 05:07:46 am »
I had this same problem at first. I had two server choices: localhost (which obviously wasn\'t going to work... ;)) and Laanx. Since localhost wasn\'t a valid choice, I just figured Laanx would be selected by default--in my case it wasn\'t.

After I physically clicked on the Laanx server, placing the focus highlight on it, presto, connection made.

I don\'t know if while I was futzing around with the log in screen the servers had come back online or what, but this is what worked for me, can\'t hurt to give it a try if you haven\'t actually tried it already.

If you have and still can\'t log on, best of luck solving the dilemma.

Cheers!
Miago

3
PvP,PK and Thieving /
« on: January 15, 2005, 03:48:28 am »
Quote
Originally posted by Ikarsik ... also picking on the weak is fun. Its their own fault if they get in the way lol. Anyway you never really did loot weak players corpses. You just walk through a group of noobs and smash them all with a BAM and a ZAP and a AAAHHHH and walk away from a few piled corpses looking innocent.

with thiveing i guess you could only thieve from NPCs lol.

also speaking of PKing.....

And therein lies the fundamental argument against unrestricted, non-consentual PK The quote above would be termed griefing by anyone sane.

Please take these thoughts as my own subjective opinion and not that this is the way it \"should\" be implemented. I am but adding my thoughts to the PvP debate, no more, no less... ;)

For far too many, in my humble opinion, PKing the weak may be fun. For the weak, it most decidedly IS NOT fun. It totally destroys their immersion on so many levels. Especially so when the Pker can rob them of important +stat items they have fought long and hard to obtain. What most PK/griefers seem to forget (or choose to ignore) is that even though they are PKing in a game scape, there are real people behind those lowbie characters. Those folks feel anger, frustration, depression, et al. The \"weak\" and low of level have time invested in the game as well as the PKers and deserve the right not to be griefed.

I have nothing against PvP as a concept and would like to see PvP in the game as well. I\'m ambivalent about the thieving part; as long as thieves cannot take items of value I\'ve worked hard to obtain, I have no opinion other than that. Perhaps the devs could spawn a \"trophy\" item that would appease the Pkers when they make a kill. This would allow them to \"loot\" their victim and yet not take valuable items from that victim.

What I do take issue with, speaking only of PvP, is the folks who think that griefing someone of a lower level is fun. In fact, people who find griefing in any form fun in my estimation are immature in the extreme. In my opinion, anyone who would PK lower level players like this is not a true PvPer, they are simply and purely a griefer; there are many games extant that allow this already.

Thankfully, for whatever reasons, the developers of Planeshift have decided that it stops here! I applaud their decision. Having said that, for the sake of the true PvPers out there, I do hope they find a way to implement controlled, governed by strict rule-set PvP for all those mature enough to accept PvP on those grounds.

Why don\'t folks who find this lowbie PKing fun take on folks of their own level or higher for a change? I\'ve been playing table-top fantasy games, MUDs, MMOs, ad nauseam, long enough that my two sons are now grown and are also gamers. My observation over the years has been that most of these lowbie-gankers cannot play their characters well enough to take on players of their own level so they grief the only ones they can win against--the weak! This is not always the case, but in the larger majority of cases, I\'ve found it to be more an axiom than exception.

If PvP were set up under a strict rule-set that stipulated one could not PK more than 2 - 3 levels below their own level, and then only under flagged for PvP conditions (so the other player could have a choice to consent to the encounter or not), I might feel differently. This would force these griefers to fight folks more on their level. THEN we would see what was fun as what wasn\'t because many of these PKers would get their come-uppance in the form of sound thrashings when they went up against a character who had taken the time to truly master their character.

I also wouldn\'t mind large scale PvP, guild warfare, whatever one wishes to call it, if there were rules in force that kept these encounters from turning into massive gank-zergs. I tend to agree that certain \"wilderness\", or otherwise designated areas, should be open-PvP; especially so from an RP standpoint. If one ventured there, regardless of level, they automatically consented to being flagged for PvP. If I go \"across the tracks\", to coin an old 50\'s phrase, in real-life, I am prepared that I might get pick-pocketed, mugged, and so forth. The same could apply with these open-PvP designated areas.

From an RP perspective, warfare was the order of the day during the medieval world, which most MMORPGs are modeled to simulate. However, there was strategy and tactics employed almost universally. When undisciplined, untrained, leaderless mobs went up against disciplined, well-trained and led troops, the outcome of victory was almost always on the side of the latter. Read Sun Tzu or Clauswitz sometime and you\'ll find that most warfare was conducted by rules, loosely interpreted for the most part, but still there were rules, strategy and tactics in most warfare, just as there still is today in our modern military.

I know I just generated a massive flame fest and I\'m sorry. I just get so tired of all the \"I wanna wtfPwNn00bs type PvPers\".

Cheers!
Miago

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