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« on: January 16, 2005, 05:03:42 am »
There seems to be an economy problem in the current version of planeshift, that is experience is easy to come by but money is not - there are basically 2 ways of making money to train your skills, mining and killing rats. Killing a rogue gives 3000 xp / 15 PP and no money. To train 15 PP you need about 600+ trias which means digging about 100 gold ores - no problem, however today the devs imlplemented a new rule that a character may only carry 10 gold ores at a time this means....
*to train One level of crystal way a character must make about 12 trips back and forth between the magic shop
and the city to accumulate the moneys, so mining skill is now Useless!
*All characters will congregate in the sewers and elsewhere hunting only rats
It doesn\'t seem to me to make a good game if we are all rat exterminators and gold couriers.
I have some suggestions,
*Gold ore (and other metals) could be slightly more expensive, say 10 trias per ore
*higher level monsters drop money or some valuable body parts (tusks, furs etc) somewhere in line with their experience
* bugs are fixed where some high level monsters in certain areas fight back, docile monsters add to experience/money imbalance
In my opinion, before mining was a highly boring part of the game, neccesary because of disproportionately low monetary payout of monsters
Now mining is simply impractical and useless.
Sorry for being negative, but I don\'t want to constantly harvest rats in the sewers as my hobby *sniff*
- downtrodden miner with sore feet