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Messages - Yangr

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Technical Help: Problems BEFORE entering the game /
« on: January 30, 2005, 01:27:28 am »
http://upl.silentwhisper.net/uplfolders/upload8/PlaneShift_Yangr_Version_Jan_28_2005_Addr0040FE98.txt

dmp file converted to txt

crash occurs on map loading after selecting my character about 85% of the time

sorry if the url doesn\'t appear as a direct link, it is my first time

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Technical Help: Problems BEFORE entering the game /
« on: January 30, 2005, 12:18:23 am »
since the latest update PS loads but after I select my character and join the game it crashes during the map load - I get a dump file (please email to planeshift developers) but I don\'t know where to email it too, and I dont know how to host a file and link it to these forums

3
Technical Help: IN GAME bugs (after loading world) /
« on: January 22, 2005, 02:07:01 am »
I have the same problem, I was going to reply to supergrover\'s other post but now I can\'t find it ???

I am stuck on the ridge west of oja valley in front of a Tefusang each time I log in it is very slow FPS 0.1 or probably less but I get some information now and then telling me the Tefusang has hit me, when I click the Tefusang the screen goes black for a few second and then refreshes eventually...if I click the talking box the same thing happens...I can\'t even type /quit

God I hate that Tefusang!  >_<  I can see every cavity in his square toothed mouth! one day I will kill him!

4
Wish list / Mining economy problem
« on: January 16, 2005, 05:03:42 am »
There seems to be an economy problem in the current version of planeshift, that is experience is easy to come by but money is not - there are basically 2 ways of making money to train your skills, mining and killing rats.  Killing a rogue gives 3000 xp / 15 PP and no money.  To train 15 PP you need about 600+ trias which means digging about 100 gold ores - no problem, however today the devs imlplemented a new rule that a character may only carry 10 gold ores at a time this means....

*to train One level of crystal way a character must make about 12 trips back and forth between the magic shop
and the city to accumulate the moneys, so mining skill is now Useless!
*All characters will congregate in the sewers and elsewhere hunting only rats

It doesn\'t seem to me to make a good game if we are all rat exterminators and gold couriers.
I have some suggestions,

*Gold ore (and other metals) could be slightly more expensive, say 10 trias per ore
*higher level monsters drop money or some valuable body parts (tusks, furs etc) somewhere in line with their experience
* bugs are fixed where some high level monsters in certain areas fight back, docile monsters add to experience/money imbalance

 In my opinion, before mining was a highly boring part of the game, neccesary because of disproportionately low monetary payout of monsters
Now mining is simply impractical and useless.
 Sorry for being negative, but I don\'t want to constantly harvest rats in the sewers as my hobby *sniff*

- downtrodden miner with sore feet

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