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Technical Help: Problems BEFORE entering the game /
« on: January 19, 2005, 12:25:21 pm »
Quick update: it appears models should be in art/models.zip, which *is* being downloaded correctly. I\'ve now installed PS on my desktop, under a 64-bit Gentoo installation, and discovered that although this version seems able to use models, there are other resources it can\'t load, such as backgrounds for the various floating in-game interface windows. It also can\'t load/doesn\'t have lightmaps for certain pieces of geometry, as some areas appear completely black unless run with -relight.
The game seems to be very jerky, too; I\'m using ATI\'s recent drivers (8.8.25 - 64-bit support at last, woo!) with x.org 6.8 on a Radeon 9800XT.
I\'d assume there are problems with the file routines somewhere; just a guess, but possibly some of the zip files are being created on Windows in a way the Linux compression library doesn\'t like...
Edit: also, to get shared objects to compile correctly, I had to manually edit the Jamrules file, adding -fPIC to CFLAGS.
The game seems to be very jerky, too; I\'m using ATI\'s recent drivers (8.8.25 - 64-bit support at last, woo!) with x.org 6.8 on a Radeon 9800XT.
I\'d assume there are problems with the file routines somewhere; just a guess, but possibly some of the zip files are being created on Windows in a way the Linux compression library doesn\'t like...
Edit: also, to get shared objects to compile correctly, I had to manually edit the Jamrules file, adding -fPIC to CFLAGS.