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Messages - BonzaiRob

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1
Mac OSX Specific Issues /
« on: September 25, 2005, 10:55:56 pm »
No, the majority was simply jumping... now that you mention it, I think it might have happened the first time after using Fly.

2
Mac OSX Specific Issues /
« on: September 25, 2005, 10:53:41 pm »
Quote
Originally posted by wain
Just checking... are you running the new 0.3.11 client that was released a week or so back? :) That\'s what I\'m using anyway. Unless it\'s something weird to do with Klyros...


Using a Klyros and got the same glitch in a different place; see my Floating topic for details on mine.

3
Mac OSX Specific Issues / Floating
« on: September 25, 2005, 10:45:47 pm »
I just spent a happy half an hour playing with a glitch; if I jumped or flew, my character kept going up to the top boundary of the area, then floated gently back down again with no damage taken. It eventually crashed when I tried to get onto a balcony, and it said I was out of bounds.

Anyway, it started after last time playing, I had the camera spaz out on me in the cotage in the woods (you take the right road from Hydlaa). I was going up the spiral staircase, then I tried to jump of the tiny little balcony in there onto one of the beams, or something, I don\'t really remember.

Well, I started PS up again, and I was in the cottage. I decided to go up the staircase all the way. The staircase turned into a ladder, and when I tried to jump up there, it told me I was out of bouds (repeatedly), then said that I failed trying to fly and badly injured myself. Anyway, it took me to hell.

The controls started to glitchy a bit, so I would get stuck walking forward. I fell of the bridge, and used /unstick. Had to do that a few times. I made it back into Hydlaa, and went into the temple. I went to teh top floor, then it started glitching so I would be stuck running around in circles on teh cieling. Again, I used /unstick. Alot. Eventually, I died somehow by that too.
So then I was back in hell, same control glitches, but this time when I tried to jump, so \'break\' whatever was making it stuck on walking, I carried on going.

I went up and down a few times in hell, then got to Hydlaa. I told Alos about it, so he told me to take some screenshots. Average of 90 k.

Up we go!

Wheee!

What a lovely view.

I see you running about down there!

I stepped off the floor and found I could fly!

Right, I\'m going up there...

...And this is where I got stuck.

4
Mac OSX Specific Issues /
« on: March 27, 2005, 06:06:42 pm »
Just so I know, is everyone on 0.3.007, or do i need to re-download the package (the actual updater never worked, so I\'ve been using the Java one.)

5
Mac OSX Specific Issues /
« on: February 05, 2005, 09:59:32 pm »
PlanseShift is working now, for me at least... hardly any of the character/sprite textures work though, because of libpng file. Is there a solution for this yet?

6
Newbie Help (Start Here) / Klyros and Lemurs
« on: February 03, 2005, 10:54:12 pm »
Any idea when we can play as Klyros and Lemurs? I was going to start off as a Klytros... Ah well.
Are there any completion dates for the Klyros?

8
Mac OSX Specific Issues / A FIX
« on: February 03, 2005, 10:27:51 pm »
I\'ve got it!

With help from Alos, we have a working v.3.06...
See, remember we had to move libcal3d.10.dylib?
Well, I was scanning trough the errors from before - we need to move libcal3d.11.dylib as well!

It\'s being glitchy, but the app\'s working...


Well, yeah. Because of the libpng the image files are all screwed, and the menus don\'t really seem to work properly :/

Here\'s the login stuff: http://www.inverts.demon.co.uk/plane-shift-login.jpg
It\'s about a megabyte. The character screen is very glitchy.

9
Mac OSX Specific Issues /
« on: February 03, 2005, 09:01:46 pm »
Okay, I\'ve used the updater and everything. I changed permissions using BatChmod... I get the same long LOG error role, but thien there\'s this on the end:
dyld: ./psclient.app/Contents/MacOS/psclient can\'t open library: /sw/lib/libpng12.0.dylib  (No such file or directory, errno = 2)
Trace/BPT trap

I\'ve duplicated the file libpng.2.dylib from the Resources folder inside psclient, renamed it to libpng1.2.0.dylib, and I\'ve been moving it around... unfortunately, it looks like it can\'t find the folder \'sw\'. I\'ll try adding that next, changing permissions to system etc...

Edit
Success, of a sort... I renamed the file again to libcal12.0.dylib (I added an extra period before). I made folders called sw and lib, put them in the root, and put libping file in there...
Psclient started! Unfortunately, it crashed after the intro music played... but I\'m getting closer. I uploaded the Terminal file here:
http://www.inverts.demon.co.uk/psclient-errors.txt
It seems like the libpng file isn\'t the right one... I hope this helps everyone.
If you want to glimpse success, do this:
1)Get into the Resources folder (psclient.app, Ctrl-click and go to package contents, then Resources)
2)Duplicate it and rename it libpng21.0.dylib
3) Go to the root directory (Macintosh HD, the dir with Applications and Users etc in it)
3) Create a new folder \'sw\', then one inside called \'lib\'
4) Put the new libpng file in there, the change permissions on all of them to \'system\'
5) User Terminal to open psclient...

10
Mac OSX Specific Issues /
« on: February 01, 2005, 09:15:15 pm »
So do I just delete it?
Update, after I used the updater I\'m getting Spoon\'s message again.

[EDIT]Well, one thing worked out... if vfs.cfg is in teh folder, you get Spoon\'s long message. If not, you get the \'Is your CRYSTAL environment variable set?\' message.

11
Mac OSX Specific Issues /
« on: February 01, 2005, 09:09:24 pm »
I\'ve been getting the same error as the above for a while now... I\'m running the Java updater in one shell and trying to open psclient in the other.
Suddenly it changed to this:

./psclient.app/Contents/MacOS/psclient
Crystal Space for MacOS/X 0.99 r0 [MacOS/X-powerpc-GCC]
Ported to MacOS/X by Eric Sunshine

ERROR: csInitializer::SetupConfigManager failed!
Is your CRYSTAL environment variable set?

I moved the vgfs.cfg file, still the same. Here is the entirety of the file:
;;; Virtual File System mount table

;;;

;;; $/ -- path delimiter (i.e. \"/\" on Unix; \"\\\" on Windows)

;;; $@ -- installation directory of Crystal Space

;;; $* -- application resource directory; same as csGetResourceDir()

;;; $^ -- directory in which application resides; same as csGetAppDir()

;;; The expansions of $@, $*, and $^ always have a trailing path delimiter.



; Some basic mount points

VFS.Mount.~ = $(HOME)$/

VFS.Mount.this = $.$/

VFS.Mount.cdrom = $(CDROM)$/

VFS.Mount.tmp = $(TMP)$/



; Configuration repository

VFS.Mount.config = $@data$/config$/



; Miscellaneous resources.

VFS.Mount.varia = $@data$/varia$/

VFS.Mount.scripts = $@scripts$/



VFS.Mount.shader = $@data$/shader$/

; The Unifont

VFS.Mount.fonts/unifont = $@data$/unifont.zip

; The TTF font library

VFS.Mount.fonts/ttf     = $@data$/ttf$/, $(TTF_PATH:$.$/), $@data$/ttf-vera.zip



VFS.Mount.lev/flarge   = $@data$/flarge$/

VFS.Mount.lev/pvstest  = $@data$/pvstest$/

VFS.Mount.lev/r3dtest  = $@data$/r3dtest$/

VFS.Mount.lev/parallaxtest = $@data$/parallaxtest$/

VFS.Mount.lev/stenciltest = $@data$/stenciltest$/

VFS.Mount.lev/isomap   = $@data$/isomap.zip, $@data$/isomap$/

VFS.Mount.lev/mdltest  = $@data$/mdltest$/

VFS.Mount.lev/partsys  = $@data$/partsys$/

VFS.Mount.lev/terrain  = $@data$/terrain$/

VFS.Mount.lev/terrainf = $@data$/terrainf$/

VFS.Mount.lev/particles  = $@data$/particles$/



; Mount all libraries under the /lib/ directory

VFS.Mount.lib/std      = $@data$/standard.zip

VFS.Mount.lib/stdtex   = $@data$/stdtex.zip

VFS.Mount.lib/csws     = $@data$/csws.zip

VFS.Mount.lib/cubemap  = $@data$/cube$/



; Mount for AWS

VFS.Mount.aws = $@data$/awsdef.zip, $@data$/aws$/



; Mount for unittest

VFS.Mount.lev/unittest = $@data$/unittest$/

; Data for g2dtest

VFS.Mount.lib/g2dtest  = $@data$/g2dtest$/



; The following should not change too often...

; The idea is that everything that should be changed (such as CDROM variable)

; is set by some sort of setup (installation) program.

; Note that variables in VFS.Platform. section will override any

; variables in VFS.PlatformAlias. section.

VFS.Alias.Unix = VFS.Unix

VFS.Alias.MacOS/X = VFS.Unix

VFS.Alias.Win32 = VFS.CP/M



; strange key names follow:

; VFS.Unix.. means key \'.\' in section VFS.Unix.*

; VFS.Unix... means key \'..\' in section VFS.Unix.*

VFS.Unix.. = .

VFS.Unix... = ..

VFS.Unix.CDROM = /mnt/cdrom

VFS.Unix.TMP = /tmp

; This is true at least for systems using XFree86

VFS.Unix.TTF_PATH = /usr/X11R6/lib/X11/fonts/Truetype/, /usr/X11R6/lib/X11/fonts/TTF/



VFS.CP/M.. = .

VFS.CP/M... = ..

VFS.CP/M.HOME = $(HOMEDIR:$(HOMEPATH:.))

VFS.CP/M.CDROM = x:

VFS.CP/M.TMP = $(TEMP:$(TMP:$(SYSTEMROOT)$/temp))



; The standard location of TTF fonts is the X:\\Windows\\fonts directory

VFS.Win32.TTF_PATH = $(SYSTEMROOT)$/fonts$/





So, what happens whenever I run the file is teh application icon appears on the Dock, jumps, then disappears. No Unexpectedly Quit messages or anything.

I\'m really looking forward to this, my friend with a PC is enjoying it as we type...

[EDIT] BTW, System specs: OSX 10.2.8, 512 memory, 1Ghz processor. iMac G4.

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