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Messages - dwarf

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1
General Discussion /
« on: February 26, 2005, 09:56:12 pm »
I misunderstood what was ment by player run gov\'t til now. I thought it ment regular players running things, BUT with only devs and GM\'s running it things would be pritty good.

I mean they could decide to make something happen like taxes sky rocket so the people could revolt, OR even kill off a leader to make a reward or hunt for killer.

2
General Discussion /
« on: February 26, 2005, 08:47:13 pm »
Quote
Originally posted by buddha
Well, if we\'re talking about having a good role-playing experience, then I don\'t see how we can escape PC run government.

Without the guilds as a major factor, all of the story lines and quests have to come from the devs.  There is simply no other vehicle for quests at the moment.

To create drama and storylines, you need some sort of conflict.  Right now it seems to me we have a bunch of \"evil\" guilds and a bunch of \"good\" guilds, but their interaction is limited to dueling on the plaza once in a while.  There is no real tension between them.

Power struggles are a great way to introduce conflict.  With a good power struggle, you have built-in adventures. Spies, assassins, quests, heros, general, armies, everything.

Where should these power struggles come from?  The natural place is the guilds and/or local governments.  Otherwise we are once again waiting for the devs to come up with one for us.

But now the problem is: what power are they struggling for?  Right now there can be no conflict because there is nothing to \"win\", really.  You have to give them something to fight over.  Tax revenue from a city is a perfect thing to fight over.

So, in my opinion, we should be thinking about this series:

Devs give some players power
=> Other players want that power
=> Struggles ensue
=> Quests and stories write themselves.  You know, they way history did.

So the key is to have something to fight over.

\"IF there will be a government of some kind, which do something important or whatnot - then why would the devs ever put players in charge of it?\" -Gronomist

\"Seriously, come on. Players deciding how a game is to be run... That just doesn\'t work. I\'m really sorry to tell you, but it doesn\'t.\" -Gronomist

I don\'t know how you can say this.  I\'ve been rping for a number of years, and a good game is the result of GM-Player interaction.  In fact, any GM who doesn\'t also consider himself a player is probably not running a satisfying game.




I fully agree with this, i don\'t agree with players being in charge of how the game is, BUT like you said if they have something to fight about it makes for am interesting game.


One of my major concern\'s is favoritism, if a leader of government favours someone of group of people than it just isn\'t fare for those starting or not so active, known by others.

3
General Discussion /
« on: February 26, 2005, 07:00:46 pm »
I think they should not have a government but like someone said, if a guild makes a village than they are pretty much the government there.

 That is the only government there should be in the game, EXCEPT FOR GM\'s OF COURSE!!

4
everytime i try to use updater i get an error saying a .dll file is missing, and that reinstalling program should fix it.

BUT... I have uninstalled planeshift and downloaded it again and reinstalled it numerious times and the error still comes up.

The file it says it is missing is called MSVCP71D.dll.

Could someone please help me with this.

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