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Messages - Crow

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1
Technical Help: Problems BEFORE entering the game /
« on: October 29, 2002, 01:23:10 am »
or maybe even try uploading a character for this game? ~L~ :D

2
General Discussion /
« on: October 27, 2002, 03:04:14 am »
Yeah well beats going around and bitching every post 8o

3
General Discussion / Art inside
« on: October 27, 2002, 12:43:40 am »
http://www.angelfire.com/mi/animoshworld/Weapons.jpg copy &paste please

2 swords(basic) a halberd and a Dwarven axe(no textures). this is just for fun, i contacted the Leader of the proper departments to work on the game and no reply.........


i am working on more too :]

EDIT : Added A crystal tower shield, a crystal \"round\" shield, a dark crown(one with horns) and open top helmet, and a basic morning star, or flail which ever you want to call it

4
Technical Help: Problems BEFORE entering the game /
« on: October 25, 2002, 12:33:55 am »
Why dont you 2 compare systems and game specs to see where you match and narrow it down?

5
Technical Help: Problems BEFORE entering the game / Woooooooooooo
« on: October 24, 2002, 04:14:53 am »
but check this out i can fly!!!!

guess how i did this lmao

http://www.angelfire.com/mi/animoshworld/flying.jpg (copy & paste)

EDIT:  yes it is an in game bug!!

6
Technical Help: Problems BEFORE entering the game / Text is working!!
« on: October 24, 2002, 03:45:40 am »
I decided to play, and i chose Safe [slow] mode from start bar and all my text appeared when before it had not. Thank you!!!

i do not know if this has to do with the above or not. But the tree textures are off by 1/2 of the picture in x and y coordinates (copy and paste for screenshot)

http://www.angelfire.com/mi/animoshworld/Texturemapwrong.jpg

That is a female diablo in that pic by the way hahaha ?(  ?(  ?(

also i have a complaint about the camera when in chase mode(to change it to 1st person press shift+alt+m)

The camera when it collides with another object it points up into the sky? Maybe i am the only one not liking this, but couldn\'t you just zoom in on the back of the chars head instead??


Also note that shift+alt+l does something i think to the chatbox not really sure gonna go check in a few


7
Technical Help: Problems BEFORE entering the game /
« on: October 24, 2002, 12:38:22 am »
I dont know how the crystal space engine works, but if you can set the force that is applied to your actor say on the x-axis lower this, your actor will move alot slower in the world though.

Or you could always speed up the animation so the actors walk cycle is faster. Like for every half step one takes now = one full step later

8
Technical Help: Problems BEFORE entering the game /
« on: October 23, 2002, 09:48:53 pm »
Look for this in psclient.cfg try adjusting it, tho it just sizes the border and does not resize the screen...

; Width/height of CrystalSpace visual
Video.ScreenWidth = 1024
Video.ScreenHeight = 768

or try

; Screen depth (currently supports 8, 15, 16, and 32 bits, NO 24 bits!)
Video.ScreenDepth = 16
; Use full-screen mode if available
Video.FullScreen = no

Change video fu.llscreen to opposite than what you currently have and resize in windows

9
Technical Help: Problems BEFORE entering the game /
« on: October 22, 2002, 03:09:53 am »
I use windows ME, everything (except not being able to see text) Works like it should =o)


Big post time psclient.cfg right here edited to take out the ***NOTES***..........

i dont know if it helps but i unziped all the zip files i found into the same directory where orig. zip was found
System.ApplicationID = psclient



; First of all, the Virtual File System plug-in
System.PlugIns.iVFS = crystalspace.kernel.vfs

; Video driver
;System.PlugIns.iGraphics3D = crystalspace.graphics3d.software
System.PlugIns.iGraphics3D = crystalspace.graphics3d.opengl

; Sound renderer
;System.PlugIns.iSoundRender = crystalspace.sound.render.software

; Image Loader
System.PlugIns.iImageIO = crystalspace.graphic.image.io.multiplex

; Motion manager-- must go HERE BEFORE level loader...
System.PlugIns.iMotionManager = crystalspace.motion.manager.default

; Level Loader
System.PlugIns.iLoader = crystalspace.level.loader

; Sound Loader
System.PlugIns.iSoundLoader.MP3 = crystalspace.sound.loader.mp3
;System.PlugIns.iSoundLoader.AIFF = crystalspace.sound.loader.aiff
;System.PlugIns.iSoundLoader.AU = crystalspace.sound.loader.au
;System.PlugIns.iSoundLoader.IFF = crystalspace.sound.loader.iff
System.PlugIns.iSoundLoader.WAV = crystalspace.sound.loader.wav
System.PlugIns.iSoundLoader = crystalspace.sound.loader.multiplexer

; Now the Engine plug-in
System.PlugIns.iEngine = crystalspace.engine.3d

; Additional plugins come here
;System.PlugIns.iScript = crystalspace.script.python
;System.PlugIns.iPerfstat = crystalspace.utilities.perfstat
System.PlugIns.iCollideSystem = crystalspace.collisiondetection.rapid
System.PlugIns.iFontServer = crystalspace.font.server.default
;System.PlugIns.iFontServer = crystalspace.font.server.freetype
; For using font multiplexor, uncomment the following three lines
;System.PlugIns.iFontServer = crystalspace.font.server.multiplexor
;System.PlugIns.iFontServer.1 = crystalspace.font.server.default
;System.PlugIns.iFontServer.2 = crystalspace.font.server.freetype

System.PlugIns.iDialogManager = planeshift.gui.dialogmanager
System.PlugIns.iSoundManager = planeshift.sound.soundmanager

; ******************
; * Part 2: Config *
; ******************

VFS.Config = vfs.cfg

Engine.Lighting.Ambient.White = 30
Engine.Lighting.Ambient.Red = 0
Engine.Lighting.Ambient.Green = 0
Engine.Lighting.Ambient.Blue = 0

Engine.Lighting.LightmapSize = 16
Engine.Lighting.Reflections = 2
Engine.Lighting.CosinusFactor = 0
Engine.Lighting.Radiosity = no
Engine.Lighting.SpriteQuality = 1

Engine.Lighting.Radiosity.Enable = no
Engine.Lighting.Radiosity.DoStaticSpecular = no
Engine.Lighting.Radiosity.StaticSpecularAmount = 0.70
Engine.Lighting.Radiosity.StaticSpecularTightness = 4
Engine.Lighting.Radiosity.ColourBleed = 1.0
Engine.Lighting.Radiosity.StopPriority = 0.1
Engine.Lighting.Radiosity.StopImprovement = 100.0
Engine.Lighting.Radiosity.StopIterations = 10000
Engine.Lighting.Radiosity.SourcePatchSize = 16


; Width/height of CrystalSpace visual
Video.ScreenWidth = 1024
Video.ScreenHeight = 768

; Screen depth (currently supports 8, 15, 16, and 32 bits, NO 24 bits!)
Video.ScreenDepth = 16
; Use full-screen mode if available
Video.FullScreen = no

; Use libshm if available (X-Windows only)
Video.XSHM = yes
; Simulate another depth (supported only by some video drivers)
;Video.SimulateDepth = 8
; Use system mouse cursor (yes) or software-simulated (no)
Video.SystemMouseCursor = yes

; Double click time in 1/1000 seconds
MouseDriver.DoubleClickTime = 300
; Maximal distance that mouse can move between clicks for double click to occur
MouseDriver.DoubleClickDist = 2
; For now its used only in DOS/DJGPP port
MouseDriver.MouseSensivity = 1.0

System.Win32.DebugConsole = yes

; ******************
; * Part 3: Game   *
; ******************

Planeshift.Mount.zipmapdir = /this/art/world/
Planeshift.Mount.modelzip=/this/art/models.zip

Planeshift.Connection.Server   = 203.109.172.22
Planeshift.Connection.Port     = 13331

; 1 = Show Frames around GUI components
Planeshift.Client.Developer.GuiFlags = 0

; number of seconds before timeout
Planeshift.Client.User.Connecttimeout = 60
Planeshift.Client.User.Persisttimeout = 3000



10
Technical Help: Problems BEFORE entering the game /
« on: October 22, 2002, 03:04:04 am »
I could tell you but then everything would have to be re programed so the error would read \"You are being disconnected for reasons you know about and cant do nothing to stop\" :P

This may take years to work out ;(   :baby: ;(

11
Technical Help: Problems BEFORE entering the game / Character animations
« on: October 21, 2002, 02:59:49 am »
They all seem to be ice skating instead of walking =o) :D
In game Characters can walk up anything with a slant, house walls etc...thinking due to the case of making it easy to walk up steps

Also no text can be seen, i tried re-arranging and using different fonts but it does not help. This is all text that is not part of an image. Even tried unmarking the ; in the cfg file, trying for a right combo in the font server... ?(  ?(

Also been trying to email Head director for a job to help out but no one replies back! ;(  ;(

EDIT: Also when turning towards the main gathering center (the pit in center of town) everything lags, this is only when it is in view, if buildings are blocking it all is ok


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