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Technical Help: IN GAME bugs (after loading world) /
« on: February 14, 2005, 05:31:10 am »
The new Linux installer works like a charm. No point in compiling from CVS now. Thanks Karosh.
Cheers,
Cheers,
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C++ ./out/linuxx86/debug/plugins/mesh/sprcal3d/object/sprcal3d.o
plugins/mesh/sprcal3d/object/sprcal3d.cpp: In member function `bool
csSpriteCal3DMeshObjectFactory::LoadCoreSkeleton(iVFS*, const char*)\':
plugins/mesh/sprcal3d/object/sprcal3d.cpp:297: error: cannot convert `
CalCoreSkeletonPtr\' to `CalCoreSkeleton*\' in initialization
plugins/mesh/sprcal3d/object/sprcal3d.cpp: In member function `int
csSpriteCal3DMeshObjectFactory::LoadCoreAnimation(iVFS*, const char*, const
char*, int, float, float, float, int, int, int, bool)\':
plugins/mesh/sprcal3d/object/sprcal3d.cpp:324: error: cannot convert `
CalCoreAnimationPtr\' to `CalCoreAnimation*\' in initialization
plugins/mesh/sprcal3d/object/sprcal3d.cpp: In member function `int
csSpriteCal3DMeshObjectFactory::LoadCoreMesh(iVFS*, const char*, const
char*, bool, iMaterialWrapper*)\':
plugins/mesh/sprcal3d/object/sprcal3d.cpp:365: error: cannot convert `
CalCoreMeshPtr\' to `CalCoreMesh*\' in initialization
plugins/mesh/sprcal3d/object/sprcal3d.cpp: In member function `int
csSpriteCal3DMeshObjectFactory::LoadCoreMorphTarget(iVFS*, int, const char*,
const char*)\':
plugins/mesh/sprcal3d/object/sprcal3d.cpp:404: error: cannot convert `
CalCoreMeshPtr\' to `CalCoreMesh*\' in initialization
g++ -c -o ./out/linuxx86/debug/plugins/mesh/sprcal3d/object/sprcal3d.o -I. -I./include -I./include -Wall -Wno-unknown-pragmas -pipe -march=i586 -I/usr/local/include -fno-exceptions -g3 -DCS_DEBUG -fPIC -I/usr/local/games/planeshift/cal3d/src/cal3d/.libs/ plugins/mesh/sprcal3d/object/sprcal3d.cpp
...failed C++ ./out/linuxx86/debug/plugins/mesh/sprcal3d/object/sprcal3d.o ...
...skipped sprcal3d.so for lack of sprcal3d.o...
Copy sprcal3d.csplugin
C++ ./out/linuxx86/debug/plugins/mesh/sprcal3d/object/sprcal3d.o
plugins/mesh/sprcal3d/object/sprcal3d.cpp: In member function `bool
csSpriteCal3DMeshObjectFactory::LoadCoreSkeleton(iVFS*, const char*)\':
plugins/mesh/sprcal3d/object/sprcal3d.cpp:297: error: cannot convert `
CalCoreSkeletonPtr\' to `CalCoreSkeleton*\' in initialization
plugins/mesh/sprcal3d/object/sprcal3d.cpp: In member function `int
csSpriteCal3DMeshObjectFactory::LoadCoreAnimation(iVFS*, const char*, const
char*, int, float, float, float, int, int, int, bool)\':
plugins/mesh/sprcal3d/object/sprcal3d.cpp:324: error: cannot convert `
CalCoreAnimationPtr\' to `CalCoreAnimation*\' in initialization
plugins/mesh/sprcal3d/object/sprcal3d.cpp: In member function `int
csSpriteCal3DMeshObjectFactory::LoadCoreMesh(iVFS*, const char*, const
char*, bool, iMaterialWrapper*)\':
plugins/mesh/sprcal3d/object/sprcal3d.cpp:365: error: cannot convert `
CalCoreMeshPtr\' to `CalCoreMesh*\' in initialization
plugins/mesh/sprcal3d/object/sprcal3d.cpp: In member function `int
csSpriteCal3DMeshObjectFactory::LoadCoreMorphTarget(iVFS*, int, const char*,
const char*)\':
plugins/mesh/sprcal3d/object/sprcal3d.cpp:404: error: cannot convert `
CalCoreMeshPtr\' to `CalCoreMesh*\' in initialization
g++ -c -o ./out/linuxx86/debug/plugins/mesh/sprcal3d/object/sprcal3d.o -I. -I./include -I./include -Wall -Wno-unknown-pragmas -pipe -march=i586 -I/usr/local/include -fno-exceptions -g3 -DCS_DEBUG -fPIC -I/usr/local/games/planeshift/cal3d/src/cal3d/.libs/ plugins/mesh/sprcal3d/object/sprcal3d.cpp
...failed C++ ./out/linuxx86/debug/plugins/mesh/sprcal3d/object/sprcal3d.o ...
...skipped sprcal3d.so for lack of sprcal3d.o...
Copy sprcal3d.csplugin