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Messages - Sisilam

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1
General Discussion / Re: Crafted weapons
« on: October 16, 2006, 12:02:42 am »
Just one point

@ Tarel .. do me a big big favor .. as well all others that write into the bugtracker .. if you found a bug .. PLEASE WRITE A NEW REPORT !!! Sub reports to existing ones are bad .. it is more likely that a sticky on the closet of the white house is more often read as a sub posting of a bug that seems to have the same topic.

I once read this bug .. yes .. long before there was this subposting .. so I saw the bug saw that it was about stacking and for me that bug was closed and away out of mind, stored in a total different direction than the 1000/50 thing. I very often look for NEW bugs .. but I'm not aware to dig for all subpostings made in the last week!

So please .. if someone found a BUG .. search the bugtracker if THIS and only THIS bug is existing .. where the content is significant and NOT the headline which is only a short description! The content as well describes in which direction it goes and stacking of items is something total different than crafting! So if teher is no bug about that particular problem .. create a new one. This at least has an additional effect .. everybody is able to see the 5 newest bug right after opening the bugtracker .. please use this effort of the bugtracker. I more like throw a bug away that was for the loot than have hundreds of subposting which are hard to find and hard to control!

.. just my 2 cents

2
Technical Help: IN GAME bugs (after loading world) / Re: 1000/50?
« on: October 15, 2006, 05:07:05 am »
I guess you both Akaye & Karyuu are right ...

I should cool down a quite moment .. maybe I should as well beg Tarel for pardon to firing up like that .. but my heart realy bumped high in the second I read the Worldshout and adrenalin sometimes stop people from thinking well.

Maybe with the new Infosystem I implemented for ACraig we have now soon another option to post those Informations easily to the Players even before login time.

I guess I should know that it was meant not that offend but as a good advice to stop this or having this items lost soon.

@Karyuu: in fact it is mostly a mysql command taht has to be run .. but someoen at least have to take a look at the querried tables need for that and this time I guess no one will do because a clean table is far more easy to fire. I guess I will take a look at the neccessary Tables and post that as a patch in the bugtracker to avoid that wipe.

3
Technical Help: IN GAME bugs (after loading world) / Re: 1000/50?
« on: October 15, 2006, 04:44:08 am »
... I can see you being upset at losing your work. ...

nope .. I'm very long in this games and wipes come and gone .. things changed and where improved .. this game is still beta/alpha/? and I know we may lose a lot of stuff or will gain others .. but that was not the point .. but the point that I was faced with the statemnet that crafting such a blade is cheating and is BAD BAD EVILst

My main thing in PS is to roleplay with others and have a good time as well as to find bugs and improve the game .. but if you add a lot effort into this game like I do and now being blamed of cheating .. then I guess you would be shocked as well ..

4
Technical Help: IN GAME bugs (after loading world) / Re: 1000/50?
« on: October 15, 2006, 04:31:31 am »
I registered just to reply to this ....
I taught all you people how to make these things ... if you didnt learn it from me directly you learned it  from someone i taught.
I gave up making them when i found out they werent supposed to be.
STOP CRYING!
Go loot a Silverweave

I not cry about crafted 1000/50 weapons .. I'm TOTALY FINE with 300/50 weapons .. even I was fine as no crafting was implemented at all .. but .. I never been told that the official max is 300 since today (I never been online in August and October as mentioned above) .. but today in a way I had to ask myslef If I had suddenly cheated which realy shocked me .. and that was something which heated me up!
Not the way it will change .. but the way it is sounded, shouted and called without being able to find the bug report about that in the first run!

5
Technical Help: IN GAME bugs (after loading world) / Re: 1000/50?
« on: October 15, 2006, 04:24:31 am »
If the dev team could automatically "tweak" such things, we would never have wipes. This just isn't possible. And while it's not exactly cheating, it is an imbalance that cannot remain. You put a lot of time and effort into the game, but you're still here to test it and to realize that bugs, and bug effects, must be gotten rid of with time. The maximum quality should be at 300, and anything above that is a bug.

Ahhh let me say .. I'm not sure about that .. I guess it is possible to make an automatical change .. like that way in a short version

UPDATE item_table WHERE weapon_crafter IS NOT null and maxquality>1000 SET maxquality=300

.. maybe the original Update statement is a short bit longer the weapon crafter is stored in another linked table .. but that's all what have to be done .. and sorry .. tahts sounds not very complicated to anyone who once worked with a SQL database ..

But maybe I'm wrong with that guess and I missed something ..


6
Technical Help: IN GAME bugs (after loading world) / Re: 1000/50?
« on: October 15, 2006, 04:01:28 am »
Sorry to give a little correction, but that problem is posted in the bugtracker some time ago.
It has been reported by me in bugtracker.

Bug #2063 - quality problem with weapons.
Created: 08-31-2006

Yes .. meanwhile I found that Bug as well ..

some mentions to that
1. It is a sub posting with a total different context than the the initial post: The first post was about stacking of Items .. if you read the first line you will mention this is another subject then the 1000/50 quality issue
2. For me (as a Real world Programmer at a big Software Firm) The statement of ThomPhoenix "The second one might be an issue, but I don't think the first one is"
could be
a. missunderstood
b much more important it means "it MIGHT be" and not "it IS" which means nothing else than "maybe, I have to look for that code and talk with my Dev Collegues about that issue what we plan to do about this and maybe chnage the maximum value"
3. In fact that the First topic was total different this Bug is marked as "new" and is assigned to "nobody" this as well means that this Issue is reported as a possibel bug. That means in no way that there is no trust in your posting that this IS a bug but that code was implemented by lpancallo himself and he might had something in mind about to add the border at 1000 which is at that point totaly correct!
4. The statement "to make insane high quality weapons" sounds like People where able to craft unlimited high weapons which indeed might be wrong in some case but the Limit is give and this Limit is NOT at the 6500/50 which your second post might sound like but at 1000/50.

So
1. I beg you please create an own Bug for those items so that they could be seen and found easily!!!
2. I still think this is more a Balancing issue because the IS actual a limit and this limit is not made by the Database tables which could as well hold an element of 9999/50 Quality which gives a lot of space for GM items!
3. We waited a long time till crafting was implemented and as well all crafted Weapons will drop down to 50 Quality someday just infact of using the items and they couldn't repaired then max to  50 again. That way a crafter has not much effort of this 1000/50 weapon but not to have to reapir this weapon which was a very long time the common way! So I see no agitate in punishing People being Cheaters only while they try to maximize the efforts. As example at the time when there where weapons with more than 10 slash as well no one blamed the looters of this weapons cheaters. It was just decided in fact of Balancing Issues and other works to remove this weapons.

So I beg you sorry for sounding so offend .. but a lot of Players (me included) where shocked and speachless about the worldshout. Not that much about that from now on the maximum Quality might be below 1000 but it sounded like "You crafters are cheaters because you crafted weapons with a maximum skill of 1000!" which was not official to see. Even your Bugtracker posting speaks about insane high and 6550/50 weapons while this is something vague or total different than crafting a 1000/50 in a common way and process.

I will not in any way say that something you posted is wrong or has no weight nor will I start any flameware or something else .. it is just the way I see it and I wish to have this cleared out. I'm glad if with the next release the maximum weapon is crafted below 1000 but I'm very sad if I have the fealing that a lot players made a mistake or at least be blamed  for cheating in any way!

I indeed belive and agree with you that 1000/50 might be too high .. but balancing is something which will never stop in this game .. maybe it will be dropped tomorrow to 100/50 and in two years ith might be raised up to 2000/50 .. who knows.

Also one has to improve the Blade itself over the maximum of the final blade to archive the maximum for players available because the calculation of the final Quality is something like as example

maybe a Dagger blade is made out of 6 Stocks .. 1 stock for the Handle (maybe 100/50 quality) and 5 Stocks (maybe 5000/50 quality) for the Blade ..
combining the items means that the avearage of all is calculated and an additional drop is included.
In this case (5000+100)/6=850 (quality after combination)
And at last min(1000,850*0.90)=765 (10% drop in fact of combining and let the max be 1000)

So the resulting weapon has a quality of 765/50 or a maximum of 1000 (the original calculation is somewhere hidden so don't blame me if it is 15% instead of 10% which is only a aproximated value)

If the 1000/50 Weapons are only designed for GMs than there is a logic failure in the framework but a logic failer is not a bug like only because 2+2 != 10 means not that there is something wrong with 2+2! Maybe it may sound anoying to dig on those stuff what is a bug and what is not a bug. I know the definition of a Bug in PS which as well includes that only that one has the possibility to improve somewhere doesn't mean that there is a right to do this if this is obviously wrong. But in that case it is not obviously (or in the other way round 300/50 is ALSO obviously wrong) because there is a given border which can't be crossed!

So I agree with you that 1000/50 is a bit out of balance but there is no big deal to craft 3 daggers with 300/50 in the same time I crafted a dagger with 1000/50 and therefore have the same result and effort out of it as long as all daggers will only become a common 50/50 dagger after using them!

The next thing is what shoudl I do with finaly crafted weapons? Should I kill myself for having crafted them? It was mentioned to Lower the Quality .. I Could not magicaly Lower the Quality .. if I hammer a blade the Quality only increases not decreases. So how do I now make a 300/50 blade out of a 1000/50 blade??? Start a blindness fight with all my weapons simulatneous in the hand against a horde of Ulbernauts and hoping the Vlaue will drop somewhere below 300 before the Ulbernaut has killed me??? Or does it mean to be banned from the game because I crafted a weapon with to high Quality?

Ok maybe lets say and agree at last this IS a bug, then no one would have said anything if the GM world shout would have sounded like
"Hello People of Yliakum. It was decided to have the maximum Quality of a weapon set to 300 and only have GM crafted weapons a quality of up to 1000. This means that all Weapons with a higher Quality might be lost or be dropped with the next release! Please pay attention to this and lower the resulting value of your Craftings to avoid a wipe!"
This has the same content but it sounds total different .. in fact it doesn't sound like "You all cheated and that is evil and you will be punished for that while all weapons we found will be destroyed"

I agree with you as well that someone should have a look about that and maybe chnage some numbers..!

* Sisilam maybe is just to emotional about those things ...

7
Technical Help: IN GAME bugs (after loading world) / Re: 1000/50?
« on: October 15, 2006, 01:29:40 am »
it is a bug. in the yliakum knights guild thread third post it says so and that person talked to a GM!
if so when they fix it noone will craft wepns anymore because u can only make lame ones and well it takes ages to get al lthat iron and Coal. REDUCE THE AMOUNTS!

I don't want to sound offend againt GMs but GMs are according for InGame purpouse and NOT for Development stuff. On the Other Hand someone could think that the description 1000/50 may be wrong .. than this description is a bug and may be changed. On the other hand it means like this weapon will have an initial crafted Quality of 1000 but if it will ever drop down below 50 it will only be able to be repaired up to 50 again which is fine as well. It does not mean it has a quality of 1000% out of 50% because then it must be written as 2000/100.

Ok .. the Code itself sets the maximum to 1000 .. if someoen is trying to craft a weapon over that quality it will be automaticaly be dropped to 1000/50. A Dev itself might be at least be able to create a weapon with 2000/50 Quality as well .. but thats another point.

So as long as I see this BUG not in the official BUGtracker and as long as it is only mentioned to be a BUG and a Dev of the Coreteam has looked for that stuff I think it is a bit offending to call it cheating to try to maximize the effort of hard work people put in crafting a weapon. Aslo according to the mention that 100/50 is wrog a weapon with 300/50 is wrong and a BUG as well ..

8
The Hydlaa Plaza / Re: Planeshift Dating Service
« on: October 14, 2006, 10:03:52 pm »
.. the thread was quite enjoying to read till now .. mhh .. but I agree with Venae .. one should be able to choose his partner and gender on his/her linkings .. even because its unrealistic to think quercouples where not exsiting or in any kind bad ..

* Sisilam just think about all the Krans!

 :)

*edit*

Aww :( I wanted to see who I was going to be paired up with.

me too!!!  ;D

9
It was enabled while trying to autorun and hit accidently the CapsLock key in a middle of something .. then I got as well the MousePointer centered and only could switch with Tab between zooming and mousemove ..

I released it instead with only [Shift] cicking twice [LMouse] with [Caps]+[Shift] and clicking once [LMouse]  \\o//

.. just in case someone stumbled over that as well ..

10
General Discussion / Re: Main news: New update coming.
« on: September 13, 2006, 08:58:38 pm »
...I agree, but for entirely different reasons.. I think that the combat skills should be balanced relative to each other, as well as the physics and movement tweaked before adding board games..  Keeping NPCs and quests working would be nice too, although I don't know how much work has been done on that while I was on hiatus....

yes and no .. did you always wondered why we have more than one department in PS? .. the point I mean is .. there might be a developer that is skilled in one part .. as example server scripting .. another one is master skileld in implementing some nifty things at the client .. another has great effort in balancing the system .. so after all there might be one dev that (maybe because he once wrote those stuff in his spare time independent of PS) has a small game that may be nice to have there even just to test another plugin or interface part of the game but he is not skilled in balancing some other part .. so why should he just sit down and wait implementing his stuff?

another point is .. balancing is something you will do at last in game or if the game shifts out in a too big way .. in other way it would mean to balance it each day for new and balancing each single step if you implement just a single item .. this would be an endless work .. so why balance a system which you know will be unstable for a while and while you know that you will even implement a lot of other stuff afterwards that needs rebalancing? This time could be used to implement first the other stuff.

Even if computers work with bits and bytes the reasons are not always just black and white!

.. just be patient .. I guess the Devs will have some nice new things for us  :D

11
Wish list / Re: Guild EXP
« on: September 13, 2006, 08:44:53 pm »
as mentioned before .. GuildPoints are an abstract Value .. they represent knowledge, members, size, effort, work .. in all matters the status of a Guild, while money only represents the treasury of a Guild. A Guild may be small, with only a few members and therefore a small amount of Money .. but as they run a lot of Roleplaying Events and progress much in Planeshift and Yliakum they may have a lot GuildPoints.

These GuildPoints may be used to "buy" a status or an area for their GuildHome inside of Planeshift or maybe just to represent a ranking. Also those GuildPoints may be used to award other Guilds with points just for the purpouse of Roleplaying. Money could be used to buy Armors and Weapons .. but theses stuff is not realy needed for Roleplaying. So the GuildPoints are much more a sign of active work and play in Planeshift, while Trias only will represent the amount of taring, Looting and those stuff.

12
Wish list / Re: Custom textures for races without models.
« on: September 13, 2006, 12:55:26 am »
that bad point at top ..

the server itself handles the stuff different to the client .. you wouldn't believe it .. but .. the server loads all the mapping stuff as a predefined constant list .. so instead like the client which is parsing the description.xml and models.zip file to get a clue which texture/cal3d is used for a race there is an array list. Thats why the server always send something like 'stonebm' for a 'Xacha' even if defined something else in the description.xml or models.zip.

I guess the server should be changed to work the same was as the client .. loading the /data/races/description.xml and parse it as well the models.zip
Thtas as well the reason why it will work in the creation process of your char but will fail after reloading ..

to the post of Induane:

yes .. while using such xml like the description.xml which till now only bother about race and gender you may lateron ad as well stuff to add a section about guild or name to make a special outlook .. maybe that way a leader of the Shadow Guild has different clothes as a common Soldier even if they both weild the same kind of armor ..

13
General Discussion / Re: Trash, Litterbugs and Preachers
« on: September 13, 2006, 12:15:34 am »
I guess one major problem is .. new players start killing rats and they are told .. "loot them and sell the loot" .. but they ran around searching ages for a suitable merchant to sell the loot to .. Harnquist doesn't have any use anymore for rat hides .. so people throw it away if they later on loot some sword which is more worth to them. How often I read in the help channel "where can I sell this or that". Its not that people are unwillingly to walk some maps with this in the sack .. but they don't want to keep the stuff for their lifetime ..

So one point is .. we have to less merchants in reach and the sad point that even the DeathGuardian still doesn't buy hides and fuers. The former mentioned "Don't loot it if you don't need it" is a nice guess but If I guess to need or be able to sell it .. and further will notice that in a radius of 100 miles no one gives a penny for rat hides or other stuff then the first intention is .. throw it away!

So I guess one improvemnet might be at least to have even a beggar in each town taking everything .. or even a merchant in Hydla that knows what to do with furs and hides (maybe a shoe maker?)

14
General Discussion / Re: Implementing Premium Edition Business Model
« on: September 12, 2006, 11:56:42 pm »
* Sisilam shakes herself of a BAD BAD shudder that runs down the back
X-/

15
General Discussion / Re: Main news: New update coming.
« on: September 12, 2006, 11:54:48 pm »
.. and that hint is even A LOT if one can imagine :D ..

* Sisilam loves Planeshift

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