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Messages - Aet

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1
Mac OSX Specific Issues /
« on: October 23, 2005, 06:14:54 am »
Have you tried force-quitting the app via apple-option-esc after it freezes? Try it a few times in case the first doesn\'t work. The game itself shouldn\'t crash the OS, it\'s one of OS X\'s \'vaunted\' features.

2
Mac OSX Specific Issues /
« on: June 19, 2005, 03:19:20 am »
What you just had was a Kernel Panic. As Cha0s said, it is indeed rare - or certainly should be. If you have another one, by all means make note of it here.

3
Mac OSX Specific Issues /
« on: June 10, 2005, 05:52:11 pm »
Follow the instructions given in the big sticky \"A Guide to Running Planeshift on Mac OS X\". It should work properly after that.

4
Mac OSX Specific Issues /
« on: June 10, 2005, 05:32:56 am »
Control-click (aka ctrl-click on my laptop), option-click, shift-click... none of them act as a right-click. In Options/Control/Mouse they are properly differentiated between (modifier key + Mouse1), but command-click only registers as Mouse1.

Nothing short of actually right-clicking with a two button mouse plugged in registers as Mouse2. Now that I\'m playing around with a two-button mouse I can actually edit the shortcuts with the mouse\'s right button. No simple keyboard-click combo that I\'ve tried seems to be recognized as right-click.

5
Mac OSX Specific Issues /
« on: June 10, 2005, 04:39:49 am »
I hadn\'t found it either actually, thanks for the link.

Except that that solution is a bit of a problem on a mac. The usual right-click equivalent for one-button mice and trackpads (something in great supply with macs), command-click, acts just like a normal click. The only way I could fix the shortcut buttons was by plugging in a two button mouse and using its right button to toggle the squished arrow into its normal double arrow appearance.

[Further experimentation yields that I can actually shift-drag the \'mover\' in order to solve the problem - it\'s a little square in the lower right corner of the set of icons that appears when shift is being held down while the cursor is in that area.]

Is there a way to set the game so that command-click is automatically interpreted as right-click?

6
Mac OSX Specific Issues / working?
« on: June 03, 2005, 09:35:31 pm »
As of five minutes ago, yes, it is.

...As long as you follow Cha0s\'s guide, found here:
http://www.planeshift3d.com/wbboard/thread.php?threadid=14416&boardid=32

Though some images (shortcut icons across the top of the screen) look squished to me.

7
Mac OSX Specific Issues / no telecharge
« on: March 25, 2005, 06:56:49 pm »
No need to telecharge, Planeshift is free. The only thing it costs is patience.

8
Mac OSX Specific Issues /
« on: March 07, 2005, 09:59:35 pm »
Pretty close to the same setup - 667MHz G4 TiBook, 768MB RAM, 16MB VRAM, OS 10.3.8, broadband connection. Run it on 640x480 windowed mode, framerates vary from 4ish in the Plaza up to 50ish in the wilderness.

Lots of settings can be toggled to help tweak it that little extra bit - though I\'ve yet to see if using Adaptive Distance really helps or not. Switching camera angle when in very complex/busy places (aka plaza) to overhead helps incredibly with framerates (minimum of ~20fps in the worst of places, very playable), but you can\'t see terribly far off.

9
Newbie Help (Start Here) / plaza massacre and the arena
« on: February 19, 2005, 10:08:24 pm »
Quote
Originally posted by Moogie
it might just help ease the mindless Plaza murdering.


The biggest reason people do that is speed - since the respawn point is right there, they can \'get back into the action\' quickest from right there. The only way to put an end to this may be preventing challenges from being made anywhere inside the city limits, or setting the respawn point to the arena when someone is killed by another player.

10
General Discussion /
« on: February 19, 2005, 10:00:21 pm »
Originally a friend had pointed it out to me, but a client for my platform hadn\'t been released yet and wasn\'t looking to do so anytime soon. So I bookmarked it and forgot it.

Months later, a client was compiled and the news popped up in a mac community forum, so here I am.

11
Newbie Help (Start Here) / working mac client
« on: February 15, 2005, 07:58:04 pm »
The thread that discusses the latest state of the mac client is here:
http://www.planeshift3d.com/wbboard/thread.php?threadid=13164&boardid=33&styleid=3

The thread that describes the process of getting a working mac client set up properly is linked to in the first post of that thread. It\'s a bit of a walkthrough, but the instructions are clear and following them got me a working client.

12
Mac OSX Specific Issues / EDIT5: libcal3d is still broken... :\
« on: February 15, 2005, 10:01:33 am »
If even after following the stated procedure to the letter you still get this error when checking the Console after the psclient starts up, plays music, flashes the splash screen and quits again before loading anything...

\"dyld: /Applications/PlaneShift 3D/psclient.app/Contents/MacOS/psclient can\'t open library: /usr/local/lib/libcal3d.11.dylib  (No such file or directory, errno = 2)\"

...Then you need to go back into psclient\'s Contents -> Resources folder and copy the libcal3d.11.dylib file found there into the /usr/local/lib/ folder. There\'s probably a more elegant way to do it, but this solves the problem for me.

Edit: Doh! Nevermind me, I\'m just re-emphasizing that you make sure you do BOTH parts of step 6. Darn those multi-paragraph steps.

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