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Technical Help: Problems BEFORE entering the game /
« on: February 20, 2005, 05:13:36 pm »
I followed the tutorial almost done, but didnt compile the updater nor theclient due to a programming error or so...
Giving up... will see on the months to come....
Giving up... will see on the months to come....
Code: [Select]
src/eedit/pscal3dcallback.cpp: In member function `virtual csPtr
psCal3DCallbackLoader::Parse(iDocumentNode*, iLoaderContext*, iBase*)\':
src/eedit/pscal3dcallback.cpp:75: error: cannot allocate an object of type `
psCal3DCallbackEffect\'
src/eedit/pscal3dcallback.cpp:75: error: because the following virtual
functions are abstract:
/usr/local/include/cal3d/animcallback.h:22: error: virtual void
CalAnimationCallback::AnimationUpdate(float, CalModel*)
/usr/local/include/cal3d/animcallback.h:23: error: virtual void
CalAnimationCallback::AnimationComplete(CalModel*)
g++ -c -o ./out/linuxx86/debug/src/eedit/pscal3dcallback.o -DCS_DEBUG -g3 -I/home/planeSHift/CS/include -I/home/planeSHift/cel/include -fexceptions -I/home/planeSHift/cal3d -I. -I./include -I./src/common -I./src/client -I./src/server src/eedit/pscal3dcallback.cpp
...failed C++ ./out/linuxx86/debug/src/eedit/pscal3dcallback.o ...