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Messages - SimonTheMime

Pages: [1] 2
1
Technical Help: IN GAME bugs (after loading world) /
« on: February 27, 2005, 05:43:30 am »
I\'m also having this problem :(. Help. Here\'s what I get when I select stonebreaker:

Quote
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'/planeshift/models/stonem_eye_01.bmp\' on VFS!
No Material!
Material Set on Head
Segmentation fault


Followed by a crash.

Edit: And it happens on the ynnym female character choose:

Quote
Description: Could not open image file \'/planeshift/models/fynnwn/fynnwn_head.png\' on VFS!
No Material!
Material Set on Head
Segmentation fault

2
The Hydlaa Plaza /
« on: February 27, 2005, 05:37:50 am »
Quote
Originally posted by Efflixi Aduro
Wow I remember you from the 2 previous posts you made! I can\'t belive you\'re back! Where were you!


Hah (assuming you\'re being sarcastic).

3
Everytime I try and connect, it tells me I\'m not running the correct version, even after I update (I currently have PS CB 0.0.007).

Edit: I think I may have gotten it working. Will report back in a half-hour for whether it\'s fixed.

EditL Yeah, fixed. Clumsy mistake, new distro, forgot to install curl for it. Can a mod close or delete this? Thanks.

4
Technical Help: IN GAME bugs (after loading world) /
« on: February 27, 2005, 05:26:26 am »
NEVERMIND! Everything\'s working now. Somehow it saved, and the game works (kinda, says I don\'t have the correct ver., I guess it\'s outdated so I\'m on psupdater as we speak). I tog tall the way to login :-0!

5
Technical Help: IN GAME bugs (after loading world) /
« on: February 27, 2005, 04:59:38 am »
Quote
Originally posted by Karosh_Steinkatz
Except your sound device everything seems to be normal. You can try to disable sound in pssetup. Maybe it freezes because of the sound device error.


I tried turning it off and going into software mode but I still get the same problem (in terminal), and when I run pssetup again, the settings haven\'t changed (still on AL), even if I previously pressed Ok/Launch...

Could the:

Quote
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'/planeshift/tools/panflute01.jpg\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'/planeshift/tools/panflute01.jpg\', using checkerboard instead!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'glyph_dark_01a.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'glyph_dark_01a.png\', using checkerboard instead!


Have anything to do with the freezing?

Edit: After running pssetup and trying to save, I get:

Quote
planeshift.setup.application:
  Application initialized successfully.
Error saving configuration \'\'.

6
Quote
root@ubuntu:~ # psclient
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder
open /dev/[sound/]dsp: Device or resource busy

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
  psEngine initialized.
Creating psnetconnection 852c460!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'/planeshift/tools/panflute01.jpg\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'/planeshift/tools/panflute01.jpg\', using checkerboard instead!
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'glyph_dark_01a.png\' on VFS!
Warning ID: crystalspace.maploader.parse.texture
Description: Couldn\'t load image \'glyph_dark_01a.png\', using checkerboard instead!
Creating psnetconnection b69dad0!
Creating psnetconnection b88fea0!


That\'s what I get in terminal, the PS Client does come up, and it shows the intro picture, and the blue bar loads all the way, then freezes.

I\'ve got my Nvidia drivers installed, I\'m running Ubuntu, what the problem is?

Thanks in advance,
Simon

7
Technical Help: Problems BEFORE entering the game /
« on: February 22, 2005, 01:12:55 am »
edit: gotta restart x, brb

8
Technical Help: Problems BEFORE entering the game /
« on: February 22, 2005, 01:07:29 am »
Quote
Originally posted by Karosh_Steinkatz
Well, you have to edit your config file after you installed the nvidia driver, have you done that?


Whoops, I\'m an idiot *edits config*

9
Technical Help: Problems BEFORE entering the game /
« on: February 22, 2005, 12:51:42 am »
Quote
Originally posted by Tharizdun
\'nv\' is the driver that will come with xorg/xfree86, and is an opensource video driver that works with nvidia graphics cards. It is a different driver to that which nvidia distributes in their 6629 software bundle, even though they work with the same hardware. The nvidia-provided driver is proprietry, but enables the majority of the hardware acceleration of the nvidia chip, it will vastly outperform the \'nv\' driver for graphic-intense apps like planeshift. The nvidia driver is called \'nvidia\'.

See this thread for more info on the nvidia driver:

http://www.planeshift3d.com/wbboard/thread.php?threadid=14781&boardid=17



I\'m aware there\'s a difference between the two, that\'s why I found it odd that I installed nVidia(-6629), yet when I checked the gfx card driver was listed as \'nv\'.

10
Technical Help: Problems BEFORE entering the game /
« on: February 21, 2005, 10:54:13 pm »
Quote
Originally posted by Platyna
You have to make sure that \"load glx\" is not commented out in your
/etc/X11/xorg.conf or /etc/X11/XF86Config if not then you have to update
your graphic card drivers. I don\'t think so if PS is going to run correctly on
standard DRI drivers, if you have Nvidia card then you are home, worse
is you have ATI or onboard card (anyway I heard some people has 3d
accelleration on ATI cards with ATI drivers on Linux).

Regards.


I recently (few days ago) install the nVidia-6629 driver, and it worked fine, though when I check for the driver, it lists it as nv. O_o..

11
Technical Help: Problems BEFORE entering the game /
« on: February 21, 2005, 03:18:32 am »
Quote
Originally posted by Tharizdun
Theres a lot of complaining about missing GLX modules for your xserver. Can you run \'xdpyinfo\' and confirm that GLX is not present in the list of Extensions?

If not, adding this in will probably be a good thing, add

Load \"glx\"

to the Module section in your xserver config file ( called xorg.conf if you are using Xorg-X11 or XF86Config if you are using XFree86 ), and restart X.


That\'s odd. GLX isn\'t in the list of extensions in xdpyinfo, but is in the xorg.conf..

12
Technical Help: Problems BEFORE entering the game /
« on: February 20, 2005, 07:37:23 pm »
Quote
Originally posted by Karosh_Steinkatz
Cant you give some more information? Run the client with -verbose for example and post the output. One single line is not enough to help you ;)
And how did you install the client? From CVS, Kronon\'s installer or my installer?


I ran the SH installer on the site.

Quote
crystalspace.canvas.glx2d:
  Opening GLX2D
  Creating Context
Xlib:  extension \"GLX\" missing on display \":0.0\".
Xlib:  extension \"GLX\" missing on display \":0.0\".
Xlib:  extension \"GLX\" missing on display \":0.0\".
Xlib:  extension \"GLX\" missing on display \":0.0\".
Xlib:  extension \"GLX\" missing on display \":0.0\".
Xlib:  extension \"GLX\" missing on display \":0.0\".
Xlib:  extension \"GLX\" missing on display \":0.0\".
Xlib:  extension \"GLX\" missing on display \":0.0\".
Xlib:  extension \"GLX\" missing on display \":0.0\".
Xlib:  extension \"GLX\" missing on display \":0.0\".
Xlib:  extension \"GLX\" missing on display \":0.0\".
Xlib:  extension \"GLX\" missing on display \":0.0\".
  Cannot use preferred GLX visual - Generic visual will be used.
Xlib:  extension \"GLX\" missing on display \":0.0\".
  Graphics display does not support a generic visual with double buffer and
  depth buffer
Xlib:  extension \"GLX\" missing on display \":0.0\".
  Graphics display does not provide double buffering
Xlib:  extension \"GLX\" missing on display \":0.0\".
  Graphics display does not support a depth buffer
Xlib:  extension \"GLX\" missing on display \":0.0\".
  Graphics display does not support at least 12 bit color

crystalspace.sound.openal:
  SoundRender OpenAL selected
SCF_NOTIFY: loading plugin /usr/local/games/Planeshift/shadermgr.csplugin to satisfy request for csShaderManager
SCF_NOTIFY: loading plugin /usr/local/games/Planeshift/xmlshader.csplugin to satisfy request for csXMLShaderCompiler

crystalspace.graphics3d.shadermgr:
  Loaded compiler plugin crystalspace.graphics3d.shadercompiler.xmlshader,
  compiler: XMLShader
SCF_NOTIFY: loading plugin /usr/local/games/Planeshift/xmltiny.csplugin to satisfy request for csTinyXMLPlugin

crystalspace.graphics3d.shadercompiler.xmlshader:
  Shader std_lighting: 8 variations
  Shader std_lighting_portal: unvarying

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
  Failed to init app!

13
Technical Help: Problems BEFORE entering the game /
« on: February 20, 2005, 04:46:24 pm »
Anybody? Please, help :(.

14
Wish list / A bit more character eye candy :-0?
« on: February 20, 2005, 03:50:48 am »
I really like what (the previous MMORPG I played) Lineage2 has done with their character graphics (example 1, example 2, example 3, example 4), maybe something similar can be done in the final PlaneShift when/if new characters are added?

-Simon

15
Technical Help: Problems BEFORE entering the game /
« on: February 20, 2005, 03:42:22 am »
Quote
Originally posted by Moogie
This is where I think the topic should be. Please keep the single copy here. :)


Ah, thanks. The stickied thread above says \'ERRORS\' and links to the other thread, so I posted it there instead O_o. I was wondering where my threads kept going.

Anyway, if anybody can help, it\'d be greatly appreciated as the windows installer isn\'t exactly working properly under wine, or Cedega/Point2Play as well.

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