1
Technical Help: IN GAME bugs (after loading world) /
« on: March 01, 2005, 02:30:45 am »
I basically have been having this same problem for the past 2 days now, maybe 3. Here is the exact output in me terminal under Arch Linux.
Received actor Shilen.
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'/planeshift/models/stonem_eye_01.bmp\' on VFS!
No Material!
Material Set on Head
BuildAppearance:
Failed to set trait gender=\"none\" location=\"EYE_COLOR\" name=\"Face 1\" mesh=\"Head\"
material=\"stonem_red_eye\" texture=\"/planeshift/models/stonem_eye_01.bmp\"
subMesh=\"\" /> for mesh.
Received actor Ekardthree.
Segmentation fault
Every time it crashes with the segfault it always seem to be from the stonem_eye_01.bmp I assume this is on the main statue in the middle of town and would explain why all the crashes are happing there or close to there if your within viewing distance of the statue.
Received actor Shilen.
Warning ID: crystalspace.maploader.parse.image
Description: Could not open image file \'/planeshift/models/stonem_eye_01.bmp\' on VFS!
No Material!
Material Set on Head
Failed to set trait
material=\"stonem_red_eye\" texture=\"/planeshift/models/stonem_eye_01.bmp\"
subMesh=\"\" />
Received actor Ekardthree.
Segmentation fault
Every time it crashes with the segfault it always seem to be from the stonem_eye_01.bmp I assume this is on the main statue in the middle of town and would explain why all the crashes are happing there or close to there if your within viewing distance of the statue.