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Messages - Dradynmor

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1
General Discussion /
« on: March 03, 2005, 04:07:50 pm »
While admittedly the vampire example has grown a bit tired, and perhaps was a shabby choice to illustrate my point, my over-arching message was that everyone is spending far too much time telling everyone else how to role-play. It\'s difficult enough to play one character correctly and immersively if you really think about it. I don\'t see how you all have time to try to play everyone else\'s for them as well.

The last three paragraphs of that post are not off-topic, but generalized to discuss a trend that I think this is but one part of. I don\'t think the trend merits a new thread, so I chose to discuss it here, while it would have as reasonably fit anywhere else. The point that was intended was the first two paragraphs, where you\'ll notice I did nothing but defend the use of Shakespearian English (topic of the thread, no?) in role-playing games.

Let me conclude by re-stating my position, since apparently it is unclear:

I have no problem with Shakespearian English being used by anyone who wants to use it. Furthermore, I generalize this statement to vampires, n00b guilds, and powerleveling. There is beautiful potential for \"Free-Form\" RolePlaying in PlaneShift and I would hate to see it destroyed simply because of overbearing restrictions or the tendency to not let people be.

2
The Hydlaa Plaza /
« on: March 03, 2005, 06:09:47 am »
That\'s..... scary.

Monketh, does the elf in your new sig have a dog named Scooby Doo? ^^

3
Wish list /
« on: March 03, 2005, 05:58:01 am »
I still fail to understand why it hurts to have all these \"n00b guilds\" around.

Of course the temptation will always be there to be leader. The option is there, so people choose it. Just like the option to fight with two weapons is available, so everyone fights with two. Is everyone in Yliakum ambidextrous? Anyway...

What are we taking offense to here? What is the harm? Does it stop you from getting members? Probably. But do you really need warm blood so badly that these fools that probably won\'t be around longer than a few days deserve to be in your guild.  (If you\'re really after blood that badly, I hear there are vampires in Hydlaa now...)

Bottom line: It\'s OUT OF CHARACTER to demand that guilds pay money to no one, have a certain amount of membership, and certainly have a website to become official. No one in Yliakum has a computer. How will you demand of them to make a website? Where does this \"fee\" go? Who decides what\'s official? During character creation, I can select to have an \"invisible friend.\" What if he and I want to make a club? Who are you to stop me? Perhaps they are massively popular in Yliakum. Perhaps people need a way of banding together. Perhaps instead of thinking so much about realism we need to immerse ourselves a little further and figure out a way to cope with this \"problem\" by finding a way for our own characters to express it?

Don\'t attack a \"problem\" if the solution can just as easily be found in yourself. Sometimes your perceptions just aren\'t what they seem.

4
General Discussion /
« on: March 03, 2005, 05:45:37 am »
Just some objective thoughts here, or so I would like to think:

Aendar - Shakespearian English has as much of a place in PlaneShift as does.... say..... Tolkien\'s Sindarin Elvish? I don\'t mean to criticize, here, only to illustrate that your use of words like \"Calen Vakhar\" could be considered as cliche by an outsider as Shakespearian English.

The reason Shakespearian English has come to be used is that it is an older variant of English itself. Traditionally, role-players have used this to separate nobility from commoners, or older races from more modern ones. English, representatively, is the \"basic\" language of the game, because everyone understands it (it would be cumbersome and unreasonable to ask everyone to learn a new language for role-playing value), so variants of it represent variants of the \"basic\" language analogously.

There have been a lot of role-playing discussions here recently, about what is and is not acceptable. The one about vampires comes to mind. Who is to say that vampires don\'t exist in PlaneShift? Certainly taverns, and ale, and gods, and temples, and swords and shields, and other medieval things do - why not medieval urban legends? Why not ghosts and spirits? Vampires are by no means modern, having originated with stories in the fifteenth and sixteenth centuries.

I think the real role-playing cliches here is that everything is \"old\" and specifically set in Middle-Ages Europe. Who is to say that Yliakum could not exist in this era in history? Right now? Or even in the distant future? So there are no guns or other technology. So what? Marco Polo obviously didn\'t make it to Yliakum. What else have we proven?

There are several things that will always exist in a free online game. Vampires and l33t commandos notwithstanding, all the groups have to learn to live in harmony. If you don\'t want someone doing something, don\'t encourage it or pay attention. The real test of role-playing is reacting to something distasteful in-character instead of breaking role to scold or posting about them on a message board. ;)

Just my two cents. ^^,

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