Originally posted by Seytra
We seem to have dramatically different views on RP...

) Indeed. I think I\'m closer of Nikodemus\'s way of thinking. A fine thing with PS is that everyone has his own perception of the world, and its own way to complete lacuna of implementation ...

My RP attitude consists in forgetting real world, and considering Yliakum as the only reality while I am ingame. I consider the world is as I perceive it, and to interpret and understand ICly all what I see and feel. Popping up and off, telepathy, mutation-week, why the gates of Akkio stay closed and why we cannot get to other levels (I\'ve heard rumours of epidemy... Haven\'t you

).
My only inventions are about
- my background,
- my clothes, appearance and moves,
- to justify a log in/off by a normal attitude (I\'m tired, bye-bye!)
- to invent a more complex interaction with NPC ...
- to RP a capacity once I\'ve learnt it from a NPC (ex: find traps, melee and climb).
You RP-way seems fine to me, and I belive mine won\'t hinder you if we mee ingame.
About the setting as it is explained in manual, I don\'t consider it as a complete reference about all PS world, but outlines of the world required by the player to understand the world and play correctly. A manual is heavy to keep updated, and will not explain everything (else there wouldn\'t be much fun to play in a world without surprise and discoveries). Two samples are the message of the day which has been a \"big wipe warning\" long after the big wipe occured, and the groffels that I haven\'t found in manual whereas many are scampering around ...
Also, I haven\'t meet any historian in Hyplaa, and very rare phenomenon as mutation week (or comets in our world) are certainly unexpectable and ununderstandable without History to remember them.
The economy and social model works exactly like the RL one, which would be impossible if it was IC.[...]
IOW: the catastrophic consequences didn\'t happen because the cause for them doesn\'t exist.
You looks like a friend of mine who had argued for half an hour that the consequences of a specific spell could not be those, because this was against laws of physics. What he had forgotten was that
magic defines things that (among other things) do not obey to physics.
If something is impossible in RL, it does not mean that it has to be impossible in PS too (and vice-versa).
I don\'t know why catastrophic consequences didn\'t occured when I appeared. perhaps someone will explain this someday. I\'m glad of it for the groffel and me, that\'s all.
I think it is more interesting to see how things will evolve with special features of PS (and that do not exist in RL, as magic, telepathy, groffels, etc.).
Efforts to coerce economy (for example) to look realistic according to our RL-experience is in my opinion a perverted way to create economy in PS world. I do not know how it will evolve, but it will be very interesting.
But wouldn\'t dragging RL into RP by trying to explain logoffs within RP represent RL changing what everyone RPs?... Yes, you can RP something different if you wish, but it would nontheless apply only to very few incidents: those that you witness within /say range. It would also mean that you would need to adopt that for crashes, even if that player always RPs some other reason for leaving, so it would force itself onto that player.
I don\'t think that an explanation would modify the way people RP their vanishing. And I don\'t want to force player to use this explanation. Again, it will be used only for unexplainable cases, so when you are too far for the /say and you don\'t know the character.
But let\'s forget this \"official explanation request\". Let\'s anyone have his own explanation, and perhaps rumours transmitted by word of mouth will create an onofficial one

(natural dynamics of PS !)