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Messages - Merak

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1
Wish list /
« on: January 26, 2006, 10:13:09 am »
Quote
Originally posted by defender43
I think it would be more realistic to add enviromental effects on movement. In other words: Swamps and mud are squishy


I agree.

Also, it would be nice to be able to know (in the software) properties of the ground surface a creature stands on, in order to be able in the future to implement  chameleon-like creatures (auto-wrapped with the same texture as the ground) ...

2
Wish list /
« on: January 26, 2006, 10:04:07 am »
Quote
Originally posted by Cha0s
Skills for the senses that have values from character creation, but that... wait for it, CAN\'T be trained. [...]


The most realistic and simple way to deal with this problem is to separate the attribute and the skills. The attribute exists from the character creation and cannot change, whereas the skills can be learned, trained, etc.

A global Perception attribute wouldn\'t match because the balance of senses is different among the races: a Kran could have a good sight but a bad touch, when a Nolthrir could have a good Touch but a bad smell.

IMHO, the best way is to have five (or more if some races have other senses (density?, magnetic?, magic?)) attributes for senses.  Then, for each, several skills can be linked:

 - Attr. Sight, skills: nightvision (cannot be trained beyond the race limitation), see far, global vision, metsuke enzan no (sighting faraway mountain), recognize animals, recognize plants, ...

 - Attr. Smell, skills: smell far, olfactive focus, separate smells, cooking, follow olfactive trail, detect poisons, recognize plants, ...

 - Attr. Taste, skills: cooking, detect poisons, recognize plants, ...

 - Attr. Touch, skills: feel the wind, feel the temperature, feel electricity, feel the pain, play music, ...

 - Attr. Hearing, skills: hear far, hearing focus, separate sounds, recognize forest sounds, recognize aquatic sounds, recognize animal cry, play music, singing, ...


For sewers, there is a very strong smell that should hinder (and even deconcentrate) Enkis. This could be avoided by a successful \'olfactive focus\' and skill test (with a big malus). To chase someone there, a successful \'separate smells\' test should be realized.

Any critics or improvement suggestions?

3
Wish list /
« on: January 25, 2006, 12:15:54 pm »
This entertaining video is a report about how hearing skills can be trained, and why an Oreille d\'Or is very talented in a submarine, but cannot challenge his wife in kitchen:

http://www.em6.fr/video/446_oreillesOrTCH.zip

It lasts about 5 minutes.

4
Wish list /
« on: January 19, 2006, 10:23:57 am »
To summarize Waylander\'s post, he doubt a sense can be trained if it depends on actual construction of the organ.  So some senses can be trained and others not.  For attributes, intelligence and will cannot, but charisma and strength can, for example.
Karyuu is not agree for some things.  Hellios details how several senses can be trained.

In a nutshell (in real life), all senses depend on your body constitution, as if you have eyeballs to see, you have also ears to hear, etc.  You cannot raise your sense beyond what is allowed by your physical constitution: if you have destroyed a part of your ears hearing too loud music for example.  If you are myopic, you can gain at most about +0.5 dioptre by excercising your eyes, but that is all, either you are at -1 dioptre or -7 dioptre.

But, even if you cannot improve your senses, you can train them to be more accurate, to use them better.  The real truth about this is that an unused (or misused) sense becomes lazy.

So, you can train your hearing to recognize and isolate particular sounds (ex. a man who is an Oreille d\'Or in a submarine (sorry, I haven\'t found the english term)). At home, you can also do blind tests about smells and tastes (or sounds), with small pots containing spices, flowers, anything. Do it regularly with various scents and parfumes, and you will note that your smell has been trained.

For mental and physical attributes, it should be the same. After your body has finished to built itself (when you\'re about 15 years old perhaps), connexions in the brain, skeletton, etc. will not change. So you cannot improve them but you can trained them (body building, training to solve riddles and crosswords, learn to look nice and trustful, etc.)

Now, PS is an imaginary world, so limitations are the ones we (or more likely developpers) impose. If they want all senses to be trainable, they can implement it.

A realistic way to implement it (imho) would be to separate the attribute (your physical and mental constitutions, diminished by wounds and injuries) from the skills.
For example, an Oreille d\'Or has a quite good hearing, but has developped a lot \"recognize sea sounds\" and \"distinguish sounds\" skills.
Also, a swindler may have a quite good Charisma, but has a big score in \"smooth talk\" skill.
Then, the test would be done on (natural_talent + relevant_skill). Il would be much more subtle and full of nuances ...

5
Wish list /
« on: December 05, 2005, 09:15:53 am »
For me, you have a too strong belief in the ability of your real life knowledge to fill the gaps of PS.  Even if things will probably run as you say for economy, it is not valid for every thing.
Especially, for magic, you cannot resume any spell to an impossible phenomenon with RL physics consequences.  Even if this definition may work with Flames Burst, it is hard to apply it to Rock Armor (rocks covering your body, but that don\'t weight anything and that don\'t hinder you).

For the case where I see you disappearing when you postpone your RP, when I will speak with you, I will understand that I misunderstood, I may have seen your double, and we both are able to readjust and to forget previous words ...

Quote
Nonetheless these cannot be made up by players, and instead must come from the official dev team, simply because otherwise hundreds of conflicting versions would float around, of which, at best, one will end up being valid, and most likely none.


That\'s already like that in RL, for everything we do not understand (god, war, men/women relationship, the best way to raise a child, etc).  If PS is a living world, I don\'t expect it to be different on this point, not because it is like that in RL, but because we are behind the keyboard.  You do not have to fear versions of others and they do not fear yours: you may be convinced by their interpretation, and they by yours.

As long as actions, RP and interpretations remain close to ingame objective facts, there shouldn\'t very bad clashes.

6
Wish list /
« on: December 04, 2005, 04:41:46 pm »
Quote
Originally posted by Seytra
We seem to have dramatically different views on RP...

:)) Indeed.  I think I\'m closer of Nikodemus\'s way of thinking.  A fine thing with PS is that everyone has his own perception of the world, and its own way to complete lacuna of implementation ... :)

My RP attitude consists in forgetting real world, and considering Yliakum as the only reality while I am ingame.  I consider the world is as I perceive it, and to interpret and understand ICly all what I see and feel.  Popping up and off, telepathy, mutation-week, why the gates of Akkio stay closed and why we cannot get to other levels (I\'ve heard rumours of epidemy... Haven\'t you ;) ).
My only inventions are about
 - my background,
 - my clothes, appearance and moves,
 - to justify a log in/off by a normal attitude (I\'m tired, bye-bye!)
 - to invent a more complex interaction with NPC ...
 - to RP a capacity once I\'ve learnt it from a NPC (ex: find traps, melee and climb).

You RP-way seems fine to me, and I belive mine won\'t hinder you if we mee ingame.

About the setting as it is explained in manual, I  don\'t consider it as a complete reference about all PS world, but outlines of the world required by the player to understand the world and play correctly.  A manual is heavy to keep updated, and will not explain everything (else there wouldn\'t be much fun to play in a world without surprise and discoveries).  Two samples are the message of the day which has been a \"big wipe warning\" long after the big wipe occured, and the groffels that I haven\'t found in manual whereas many are scampering around ...

Also, I haven\'t meet any historian in Hyplaa, and very rare phenomenon as mutation week (or comets in our world) are certainly unexpectable and ununderstandable without History to remember them.


Quote
The economy and social model works exactly like the RL one, which would be impossible if it was IC.[...]
IOW: the catastrophic consequences didn\'t happen because the cause for them doesn\'t exist.


You looks like a friend of mine who had argued for half an hour that the consequences of a specific spell could not be those, because this was against laws of physics.  What he had forgotten was that magic defines things that (among other things) do not obey to physics.
If something is impossible in RL, it does not mean that it has to be impossible in PS too (and vice-versa).
I don\'t know why catastrophic consequences didn\'t occured when I appeared. perhaps someone will explain this someday. I\'m glad of it for the groffel and me, that\'s all.

I think it is more interesting to see how things will evolve with special features of PS (and that do not exist in RL, as magic, telepathy, groffels, etc.).
Efforts to coerce economy (for example) to look realistic according to our RL-experience is in my opinion a perverted way to create economy in PS world.  I do not know how it will evolve, but it will be very interesting.



Quote
But wouldn\'t dragging RL into RP by trying to explain logoffs within RP represent RL changing what everyone RPs?... Yes, you can RP something different if you wish, but it would nontheless apply only to very few incidents: those that you witness within /say range. It would also mean that you would need to adopt that for crashes, even if that player always RPs some other reason for leaving, so it would force itself onto that player.


I don\'t think that an explanation would modify the way people RP their vanishing.  And I don\'t want to force player to use this explanation.  Again, it will be used only for unexplainable cases, so when you are too far for the /say and you don\'t know the character.

But let\'s forget this \"official explanation request\".  Let\'s anyone have his own explanation, and perhaps rumours transmitted by word of mouth will create an onofficial one :) (natural dynamics of PS !)

7
Wish list /
« on: December 03, 2005, 04:03:27 pm »
Hello. I\'ve tried to quote you, Seytra, but it would have been too long and unreadable.  I hope this form will be clearer.

Quickly, for PvP, I regret that abuses have made that open PvP is prevented.  Even if most of it has neither RP nor IC motivation, I do not condemn all PvP from the start: natural PvP would have been a great thing without abuses.

I understand you way to play.  Especially, if an explanation is found, I do not want it to be applied for all the cases (player must be able play that they are tired and go back home, or anything else).  It is just to have an ingame justification for this very frequent phenomenon.  To be obliged to think that the player is out for lunch, has a fragile modem or has not pay is Internet provider this month is cumbersome for me.  It reminds me that PS is not a world, but a mere game.  It breaks my investment in my character.

For your spy-behind-a-bush anecdote, I wouldn\'t have told him something (that\'s his problem, as he\'s the follower), except if this has been mandatory to the RP.

About the fool\'s day, how can you say that there haven\'t been a mutation?  This justification was fun and realistic; \"devs hanged a fish on your back, and inverted 3D-models\" wouldn\'t have been.
About the \"realistic\" adjective I use, I mean \"plausible in PS world\".  In this age of wizardry, how can you know what happened to you on that day, and the Crystal radiation eruption hypothesis breaks your RP?

As roleplayed disparitions are roleplayed, thay are justified.  The Explanation would be for all other cases, so it would not hinder players\' RP.  
Also, the /tell command is for me a certain kind of telepathy that people in Yliakum can use (with moderation) when they have met someone before, some kind of persistent link between you and your relaives.  
For disparition/apparition explanation, your analysis of consequences is wise, but you sound yoo much catastrophic for consequences on the society.  Yliakum is already submitted to players (and monsters) appearing randomly anywhere (yesterday, I appeared suddenly on a groffel, in the middle of a ring of people ;) ).  I do not consider PC and NPC differently (except that I cannot discuss with a NPC without being bored quickly), so if PC disappear, NPC surely do also (but I won\'t tail Harnquist to check it!).
So, as this phenomenon exist, and neither Knowledge Seekers nor Xachas explained it yet.  Society already copes with it.  For people dying poppin up in the wrong place (the former platform of demolished tower), they have a little chance to appear in Death Realm ... (\"Little chance\" because fanatics never go there, it seems ... )


At last, I would like to quote you, because I do like your sentence:
RL must never dictate what I am to RP, because one of the most important and valuable features of RP is that it allows you to bypass the RL limitations.
I fully agree, without ulterior motive.

8
Wish list /
« on: December 02, 2005, 09:35:47 am »
8O ! Many posts this morning !
Not enough room to quote you all !
There is no need to quarrel on RP aspect of Bob shadowing Joe, as all of us have our own way to RP (in PS or others RPG).  This also is not to say that tailing anyone to exasperate him or to stab him is a valid way to RP; it is abusing, we all agree.

Taken overall, I agree with Nikodemus & Zanzibar, and will try to explain my point of vue to Seytra & Stfrn...

If I am shadowed by someone, I do not want to know it for a pseudo-RP reason.  Either he\'s clumsy and I remark him, or he\'s clever and I won\'t know I am tailed util he shows himself.  His reasons for following me can be various, not only backstabbing: as much as it is correctly roleplayed, I don\'t mind.  As soon as I discover that I am followed, I will try to resolve the problem myself, by roleplaying.
If the guy is sticky, does not roleplay, and keep bothering me, then (and only then) I will complain about him to GM.

RP does not mean that we have to play a role in a prewritten theater play.  We have a character with a background, wishes and fears, and we play him.  That\'s why I do not want to hear about any follower, above all to set an appointment if he lost my trail!!
Also PvP must not be mistaken with normal character interaction.  Else, we could play single player games: iy would be the same.


For the log in/out problem, Seytra, I think that an OOC feature with such strong consequences on play should be considered IC, with an explanation like the Crystal absorbing lives and dropping them an unpredictable while after (but I would prefer a better explanation).
It won\'t prevent players to RP their exit (\"I\'m tired.  Tchuss pals!\" and to log out discretely behind a wall), but it will be an explanation for all other cases.
Again, the Crystal randomly mutating lifeforms was a nice explanation for last fool\'s day :)

9
Wish list /
« on: December 01, 2005, 10:08:15 am »
Quote
Originally posted by Andrek
I love the aura ideas!!!!


I recently had an idea to develop the Aura feature.
Kran couldn\'t see auras as they cannot cast spells.  That\'s logical, but a little bit unfair.

Aura could be displayed differently by alchemy.
Several powders that react with only one part of the aura (Strength, Blue Way, Charisma, ...) could be prepared from stones and plants.  Then, when a dose is thrown on someone, corresponding part of the aura becomes seenable by everyone, for a duration depending on the level of the powder (directly linked to level of the alchemist who prepared it, with an additive random part).

(Difference with RevealAura Spell is that then the complete aura is seen only by the wizard)

Depending on the proportion of ingredients (more or less respecting the recipe), and the correct preparation, the powder will be more or less effective, and may have unpredictable effects and random precision:
ex: if 50cl of alcohol,10g of sulphur and a diamond are resquested to prepare a powder revealing Red Way Aura, 1 liter of alcohol will make this powder reveal an aura far stronger and Willpower related but with Red Way Aura color ...

Moreover, herborist can try to create drugs that make people see psychedelic auras (less precise than ones revealed by alchemy or magic)...

10
Wish list /
« on: December 01, 2005, 08:47:02 am »
Quote
Originally posted by Seytra
you can, for RP purposes, assume / claim whatever seems most logical / convenient at the time, and it would also be identical to all other cases liek crashes, etc..
You are also free to say \"/me walks off\" and immediately /quit.


What I claim for is mostly an explanation from those who imagined PS world, settled why Kran cannot cast magic, etc. Or a very good explanation imagined by players.

Your solution, Seytra, consisting in claiming whatever seems most logical is not always convenient, and do not prevent problems due to the game nature of PS.

Scenario:
Bob is tailing Joe.  Within Bob\'s sight, Joe logs off (as he thinks he\'s alone, in a deserted area) ...
What should roleplay Bob?
Should he /tell Joe \"Hey, dude, I want to backstab you, so don\'t log out before please;)\"

Consequences are that you lost the guy, and do not know when he will log in again.


As log in/out is a intrinsic feature of PS (as Death Realm, etc.), there should be an official explanation (or an official hypothesis like the stalagtite shape of the world floating in space).

This explanation could be:
\"The crystal sometimes absorbs some living creatures and releases them randomly after a while that can last a few seconds to several centuries.\"

(please find something more considered and deeper that this)

11
Wish list /
« on: November 30, 2005, 10:56:27 am »
Quote
Originally posted by lanser
Why not just go somewhere unpopulated to log out then when you log in again no one will see you :)


That\'s already what I do for log out.
But what I am asking for above all is an explanation.  Xacha scientists and Knowledge Seekers must have asked themselves why before...
Else, people on this forum may have ideas about it...

12
Wish list /
« on: November 30, 2005, 09:02:22 am »
Quote
Originally posted by nattuo
yes i would quite like to see my char \"beam out\" just before logging off, maybe something similiar could be used for death with you disentegrating into the realm of the dead.


A pre-computed animation disintegrating the 3D model of the character, each triangular facet separating, rising, then only three particles at vertices positions soaring with the wind, flying like snow flakes..? :)

13
Wish list /
« on: November 30, 2005, 08:55:37 am »
Quote
Originally posted by arcain
i think you should have ncreased heal rate when seated to


There could be enhancing conditions for spells, not explained in description, that the wizard should discover by practical experience.

Samples:
 - Casting healing with some weeds in one hand.
 - Casting healing on oneself while seating.
 - Casting Rock Armor with some stones or peebles in one hand. Depending of the type of stone (granite, marble...), the protection would be different.
 - Casting a fire-way spell nearby a campfire or with a torch in the hand, a water-way spell nearby a lake, etc.

14
Wish list /
« on: November 29, 2005, 11:29:51 am »
Maybe Lotus position would be more suitable, but possibly caricatured also.

Seating cross-legged or on knees should be valid position. Especially, for the moment, spells are casted without speech nor gestures (a nice addition would be extra parameters to cast command:
\"/cast Rock Armor speech of the invocation blah blah\"
this text being sent to server and displayed only 1/10 times to avoid saturating spam).

Enki\'s posture is stable enough to cast by concentration (and no gestures with hands).

I also don\'t think lying down would be an effective way to concentrate.

At last, about Enki sitting position, PS is a RP and RP does not limit in what is implemented. To be sitting signifies to be sitting in the mind of the player, whatever the implemented attitude. He can also accompany this action by a text (in a shortcut for example):

Shortcut 0
/sit
/me sits crossed-legs, bows his head, frowns and begins to mumble with a voice too low for an enki...

Then, the player type by hand the command he wants:
/say Another boowttle of wine, daaaarling !

15
Wish list / RP reason and possibly animation for log in/out
« on: November 29, 2005, 10:49:08 am »
Could there be an explanation about why people appear and disappear in game (when logging in and out) ?

\"PS is a game, and when their eyes are red, players log out and shut their computer down\" is not a good reason for a roleplay oriented MMORPG like PS.

Is there a reason related to the Crystal (easy way to justify anything, as for last fools day ;) )?

Possibly, if it can be done clientside only not to overload the server, could there be an adapted animation (like spell casting ones) when logging in and out, instead of popping up and off?

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