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Messages - Halito

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1
General Discussion /
« on: January 16, 2003, 05:24:34 pm »
*crack*

Back to work Venge.

*crack*

The beatings will cease when morale improves.

*crack*

2
General Discussion /
« on: January 02, 2003, 08:07:54 pm »
Quote
Originally posted by Aztec_Brave
Tools never beat skill. I know a few guys who used to do mods for Age of Empires 2 using MSPAINT. Admitedly it\'s just 2d sprites, but I\'m trying to make point here so shut up.


Yes.  Tools will never beat skill.  But skillled amatures will always be tromped on by skilled pro\'s; \'cause the professionals have a budget for Motion Capture, Render Farms, Solid Model Scanners, and a library of usable prefab finished models to draw from.

Admittedly many game modelers don\'t have the above tools, but they do have proprietary/specialized software. The right software always helps workflow.  Ask anybody that does modeling and has used Texture Weapons/Deep UV rather than using \'Max\'s Unwrap UVWs and they will all concur: The right tool for the job saves ALOT of time.

3
General Discussion /
« on: December 31, 2002, 08:01:28 pm »
But then again, pro modelers have the tools and library of prefabs to work with too.

4
Wish list /
« on: December 31, 2002, 12:25:27 am »
I completely agree.  I find it mildly inconsiderate that one person can\'t take the time to make their thoughts coherent and legible, forcing many others to stumble while attempting to decipher the original message.

It tks mch lngr 2 dcifer & rd this 1 line of txt thn it wz 2 rd the ^^ .




On the other hand, I have a friend that is mildly dyslexic.  No matter how hard he tries, his words end up a bit muddled, so I have grown more tolerant of freeform typing.  It\'s his internet too.  But, I always appreciate the effort!

5
General Discussion /
« on: December 30, 2002, 10:52:02 pm »
Happy holidays to you and all your 521 berating posts, Link :)

6
General Discussion /
« on: December 30, 2002, 09:58:27 pm »
Wee fish ewe a mare egrets moose
Wee fish ewe a mare egrets moose
Wee fish ewe a mare egrets moose
and a hippo gnu deer.

7
General Discussion /
« on: November 05, 2002, 11:45:41 pm »
Thank you everyone for your support!
I\'m crunching away at what Boonet gave me.  Looks great(but I\'m biased) :p.  I don\'t know what I can tell people, so I\'m going to shut up about it now.

Oh, and I\'m afraid, very afraid. :)

8
General Discussion / Contributor Problem
« on: November 01, 2002, 08:15:25 pm »
Hello all,

I want to contribute to the project and perhaps join the team, but I\'m having a miserable time getting an email to Luca.  The info@planescape.it mailbox is chronically full. Any help would be greatly appreciated.

So... I post here.  I\'m an artist proficient with Maya, \'Max, and trueSpace looking to swell my portfolio with work on a potential quality product.  PlaneShift appears to have merit.  I\'m primarily a modeller, but am working on expanding my skillset to skinning and IK animation.  I can draw too, and am willing to contribute conceptual drawings.  I\'d prefer to focus on character/critter modelling.

Here is a link to my PDF Mini Portfolio ~1.1 meg for perusal.  Below is also a sample of a work in progress(for the casual browsers) of a personal project.  Please forgive the placeholder skin.


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