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Messages - Nilrem

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1
· Tisouril:
Time now for the second of those pillars.
What can I say?
At least, that I hope you're doing alright man. Your vanishing hasn't gone quite as expected, I must admit. And I doubt this is one of your tricks just to find out which song I had in mind for you in this thread, is it? ^^

There are plenty of nice memories attached to your name, and mainly just one that has that bitter taste, but far from your fault. Probably you already know what I'm talking about. Your quest. It has been one of the most innovative, fresh and smart creations I ever found in the game. Keeping that for a such small group didn't seem fair to me. Others had to also experience that same fun and rush, or at least have the chance to. I had to spread it. And I did. Everyone I talked to about it, received it with open arms, and it couldn't be in another way, for just by looking at it there was the suspicion that something great might lie beneath. However, to my big disappointment, few did actually start the quest itself. So far, only Gellule took it at heart and tried to complete it. He was enjoying it very much; apparently that sort of riddles were amongst the ones he liked the most. And he reached close to solve it. Maps got changed and, with that, his chances to complete it vanished at the same time that the quest lost all of its sense and charm.

The good moments start just since the first meeting. That mushroom game/tease with Shil involved, inside the forest, remains clearly in memory. Tisouril and mushroom concepts became attached since that day ^^
Together with Thyrion, yours was the other herbalist character I ever had the chance to meet. Knowing, afterwards, how much care and self-exigence you put into everything you did, the character's profession chose became more sense full and made me think that you would have ended up performing a great character, different from the rest due to its innovation in the items he used and its effects. His presence became an important addition to my own character, because their relationship gave me lots of tools with which to play (as if I was the herbalist ;) ) such as the vial carrier or others.
It's also satisfying to remember how both of us went improving into the ways of playing, in sense of acquiring more abilities in what roleplay was meant to be, experimenting and seeing in the other one the evolution one wishes to have done too.
As for outside the game, you know I've enjoyed each and every message and I tried to return, amplified, the good feelings on each of them. I've gladly lost those "image battles" we've had in the same measure that you lost... oh wait, that wouldn't be very elegant from my side to say, in a post like this. :P

I'm lacking words. They feel unnecessary, accessory. I hope nothing of what I said strikes you as surprising shall you ever read this, because I tried my acts to speak for me before this words were written. They're just here because I believe this is the way it has to be; I feel more comfortable this way. Certain people shouldn't pass and go unnoticed. You won't be forgotten.

It's been my pleasure, Tisouril.

And the song:
I've been tempted to use one of those you recommended me. It's title is suitable. But that was your own work, and I didn't want to elude the task of finding something unique for you. Let's see if it makes you justice.
I've seen, through this thread and my talk with people, some reluctance towards the thread title. Certainly, having the "RIP" in there seems to put readers (and writers) in a sort of a "funeral" mood. However, not all cultures deal with that in the same way. Some even play cheerful songs.
So... which type of song is meant to be cheerful?
Say yours.
Gospel? It ties too easily with what I said to introduce the topic. :)

I came up with Samba. Don't shiver yet. ^^
The song I chose might not go as far, but quite.

"Jorge Ben Jor - Fio Maravilha"
Here you've the links to it, for I assume you won't have it.
It comes three flavoured. Two live versions plus an acoustic one that I'm sure you'll like.

Link 1: http://www.mediafire.com/?cdyhc1jyxjb

Link 2: http://www.mediafire.com/?ueljt6njsyl

Link 3: http://www.mediafire.com/?xsglcmnx19s

As you go downloading, I've time to explain a bit more about my election. I think the song does succeed on breaking the mood a thread like this might inspire to anyone reading; from that side I think it is accomplished. But the song had to have something more, for it to become the one for you. It seems the song lyric itself is a tribute:
A tribute to a cracking player, just like you.

2
Seytra: When someone gets lost and needs to orientate again, searches for something that differs from the surroundings, something particular to act as a reference point. Of course if that point remains as static as possible, all the better. Tropic birds, then, are discarded.

This all applies to geolocation, but the same rules might apply to people ideologies.
In that sense, Seytra did act like an extremely valid orientation point regarding concepts and ideologies towards the roleplay.
If there was meant to be a Seytra scale, as there is Richter's, it would be somewhat special; a circular form where the extremes "too far" or "too near" from Seytra's mean (no pun intended) pov would mean the same: danger.
Probably more dangerous the one "too far", though ^^

Having a talk with Seytra regarding any aspect of the "roleplay world" was always enriching. It certainly might not reach an agreement but it has to be admitted that Seytra's positions were always set in their own reasons. Weather or not one could agree with them, denying that there was a logic mechanism behind them would be unfair.
Of course, it can be argued, that it was Seytra's logic. True, so far. But Seytra kept being consistent and consequent towards that logic, most of the time. Being then coherent.

It is also rare that people who has set, so firmly, those ideas wishes to share them in an open talk. Somehow we managed to achieve that point. Maybe it had something to do our first encounter, not precisely ideal, but that got fixed thanks to the mutual position of talking about it.
Besides that, Seytra knew to transmit those believings to other people. That is, not only knew the own opinion regarding a given topic, but also knew how to put it into words, so that others saw the point. And then blame and disagree, sometimes. ^^

I've been about to remark, too, about the game character you had. For it was different, and, as such, somehow particular and special from the common. However, I think I've said enough regarding about the person, that in the end is what matters, and for I think the person was already special and important on its own, the character reference becomes accessory.

3
· Eolius:
Some posts are easier to make than others. This is one of the difficult.
During the time you're playing this game, you interact with several different people. Each one tends to form their preferred people, those with whom they feel more comfortable with, with whom they've more fun, etc. Each one using a different criteria to conform those groups.
In that sense I had some pillars. Three. Here's one of them. Three has been since long used as a mystical/magic number. Perhaps it is because in maths it's said that three points define a plane. This then means that a structure set on three pillars is meant to be stable. Maybe inclined, but stable. Such a pain saving for unbalanced desks and chairs. But it's not that I had in mind that, to decide to have three, it just happened that way.

Some maybe remember Eolius due to having become a GM, as this was his last status in the game. I'm sure that, whichever his tasks were, he fulfilled them proficiently. :)
Some others might recall that, prior to that, he founded a guild named "Protectors". Perhaps the guild isn't very much alive nowadays, so maybe less people will remember him due to that fact.
And finally, maybe a shorter amount of people remembers him from the time he was with no guild at all. And good that such a period existed, for hadn't it been so, I might have not met him. Protectors was, once, a populated guild. And its naming was a bit... singular. Probably it would have recalled me too much to Defenders as to consider it not very original naming. ^^
It was much better, however (and lucky me!), to meet Eolius before that. In that initial period where everything is to be learned, and those you meet, unexperienced as you, become some sort of a classmate.
It's always good to find clever and fun to talk to guys in this process. Makes the path much more enjoyable.
It is also pleasant to see that those walking that path do not only care about their own steps but that at the same time, care about others pace, to be together in the route. Tisouril's quest resolution process and Haggnah's chapters come to mind as to back, respectively, the previous statements.

I guess it was of justice, and perhaps a bit of my own duty to make this "Eolius was here" statement. No need of toilet doors. ;D

I wanted to finish  the post with a song reference. I guess it rounds it slightly, and makes it a bit more special. I've searched through the songs you sent me, Eolius, and I must say I've not found in them what I was looking for. I guess they're also somewhat unfitting in a post like this ^^. I'm not that good at choosing songs, and it's not been easy to find something that I would consider fitting enough. Probably you'll see it mushy :P

For Eolius had wings, and one of your hobbies was very close to flying: "James Blunt - High".

4
So both Karyuu and Proglin have left, apparently.
Thanks a lot, Farren Kutter, for providing the link where Proglin states about his departure.
I was aware he had some disappointments, but had no confirmation of his full departure, nor his specific reasons to do so.
Does anyone know if there's something similar for Karyuu?

First I'll talk about the name I came to put, and after I'll include Proglin, since his departure has been confirmed.

Bereror: A character that, if I'm not mistaken, I've not roleplayed with. :) Which makes this entry special. Ok... at the most there were some tent-related jokes the last days ^^
I include Bereror here due to his gentle attitude. Found him accidentally, same as AryHann, inside the IRC PS channel. The few times I logged in, he was gentle enough as to reply, if only to state an "I don't know". When looking for an answer, getting some is better than getting any. But his aid was usually quite profitable, lots probably remember him if using Linux, with his aid on the builds and guides to compile.
Later on he became a developer, and after a period of retirement, maybe he'll be active again. If he decides to be, and has the time to, is, I think, one great addition to the coding team, not only due to having proved to be a great guy and programmer, but also due to the thought he put when coding, not only about the code itself, but the way to do it so it was best for everyone. I personally recall the rebuilding of the /report system, for so long broken, that he dealt with. How he wanted to think about a way that was robust, and tried to preserve as much possible each player's privacy is something to be praised. While our opinions might differ at certain points, one cannot deny that his beliefs where there for a reason he had thought of, and that is always something valuable.  :thumbup:

Proglin: Confirmed the departure, joins the list. Same as I did one with Saba Acidheart, Proglin also deserves the praise for having tried to create something for the players. Where Saba built the story tell events, Proglin put his tournaments. Not that they did not exist before his arrival, but he certainly tried boosting them, giving them an aura of "professionalism". I assisted as an spectator to the firsts of them. No doubt the fun was on the sand, but I had no char to be there, and somewhat wanted to express my support as a player. The tournaments ended up creating an organization group, and I'm sure they were immensely fun times for those who had their chars fighting in them. The cons, however, were that the organization team obeyed more to an "OOC fame" rather than an IC char that indeed organized (which is a quite comprehensible "flaw" IMO) and that the competitions weren't always that Rped (which is always tricky to handle, with the big affluence they ended having)
I recall Proglin as a player that tried to make things happen, with energy, "good day mate!" greetings and the like. No doubt that was a must to build up the shows.
Most likely he's been already talked about widely, so I wanted to try to remark something that meant an addition.
As an end, it always struck me his surname "Unsir". As if "no-sir" which was kind of funny, and not fitting-meaning to his carrier.

5
General Discussion / Re: Introductions for Players
« on: November 26, 2007, 07:15:09 pm »
Thanks Quinidain for letting me know about this thread.

My vote goes for "No introduction system". That is, to let things the way they are now.
If anyone cares about the opinion of someone who doesn't play the game, I try to state it here:

The code has to serve the players. Make their life easier when using the game.
A code that is not set in a game rule, should not force, nor coerce players freedom.

The way it is now, players already roleplay correctly unknown characters, as a general rule.
Some might happen to make the mistake of using accidentally the name because they see it there, green and flashy. In those cases, there is always the chance to explain the mistake to the player having done it, and, from my experience, none of them persists on the mistake. It becomes so strongly logic that their char couldn't know the others, just first time seeing them, that the player immediately realizes about the mistake as well as learning an important differentiation, which is IC from OOC. What you know, and what you see, doesn't have to always be what your char knows and sees. It is something that could be even explained (if not already) in the game tutorial.

A perfect /introducing system would end up achieving a status that would, generally, equal the one that already exists now by players behaving just naturally.
With the small burden of all players having to use the /introduce command to reach that status.
And with the addendum that code is always prone to have fails, or non-considered cases of use. Some ways have been already mentioned when someone might know about another's name, without having been /introduced first.

* The char name is eavesdropped in an ongoing conversation nearby.
* Another char introduces you to a third. (With the introduction system now the player using the third char is forced to use /introduce command to keep consistency)
* Someone shouts a name, and another replies as having been addressed to.
* Someone who rules a business, such as "Teckler Gofnary shoes".
* Someone who has a very particular trait, or a special disease. Enkidukai allergic of fur, Kran scared about butterflies...
* Someone who is famous or has a very specific charge, such as the octarch.
* Any other case that comes to mind.

All those are cases that are naturally dealt with by the players as of now, and without issues of relevance.
I think it is something that can be demanded from the playerbase, that such things are roleplayed correctly. There is no need to put a hard code behind it, in order to enforce such behaviors; this would rather seem as a lack of confidence towards the players capabilities.

When I was first told about this, I teased about the "reintroducing" command, due to names not lasting forever in memory.
I see Sajut has already put that idea into debate, in a serious fashion.
I disagree with having a "countdown" set on characters, based on time passed since last hearing a name or interacting with that same name. I am not saying that the char is to remember all the names correctly, as shown to you by the green labels. I'm just saying, let the player have the freedom to decide how much her/his character is meant to remember the names. Trust the players ability to roleplay correctly, and if you consider a char should have forgotten your one, feel free to state such a thing to the other player, and see the reaction.

The implemented should indeed aid for realism, but not mean an imposition that then makes realism a burden.

For example:

Just similar to the forgetting about names, one can equally argue about untrained skills. Indeed, in order to keep a skill/stat at a maximum, or a given level, a certain amount of "maintenance" training should be performed. But this is not implemented, and better that way. Because otherwise the game would become too much time consuming on /train /maintain train /introduce /reintroduce and leave few room to the build of lives in a fictional world that is the roleplay.

A similar comment can be applied to the temptation of using intelligence stat when trading, be it with NPC or other characters, and be cheated. Then again I prefer to let the players roleplay such a cheat (if any) rather than have it imposed by any code to be.

There is much code that can be done, and aid the player play. For example, by allowing /import /export of the buddy list. Players creating a new char now have only the chance to rebuild the buddy list they have with another char by hand if that's what they want.
Or implement the "comments on buddylist" that would allow to add a note (sort of a post-it) to each buddy list entry, that could contain info regarding the last play you had with that character, or any particular traits/events you want to keep in mind when playing with that character again. Much more handy to have all the info centralized in the game, rather than on disperse notes all through the desk.

To sum up:

To me the /introduce command is not bringing much enthusiasm, because it is not perceived as being something that represents a "gain", for what it aims to bring "is already there".

The code should implement new tools for improving the players experience.

6
Two more additions here.

It happens now again, blame the odds, that both share the same starting letter. Further, they share the first three.

Thyme: Thyme Zaatar. A masseuse, and I hope I wrote that right. Characters that went a bit out of the usual path always used to call my attention, moreover if said characters aided to create an idea of a more complete world. That someone wanted his/her character to be a masseuse was something utterly new for me, and I dare say for the rest of the active player base, at the moment Thyme tried to play her character.
In that sense, I tried giving Thyme the player as much support as possible, as well as tried to transmit confidence that the character was feasible, and that it could have a place.
The character did, eventually, succeed. Even if it took a bit of time, I had the chance to play with her for a bit, and was able to see that the character was well thought about, not being a player who chose a distinctive profession just for the sake of it, but that had, at the same time, put some effort into making it believable. In that sense, the player (more than the character itself) is missed.
There are, still, some (sporadic unfortunately) player to player conversations. If I had to describe with few words the cheery mood of the player behind Thyme I would use the way she used to type smileys. The usual ":)" was changed by the =) form, that, somehow, made it more close and warm.
That and the cook recipe exchanging, amongst other things, made the talks pleasant.
I'll then end this brief player/character reference with a "=)"

Thyrion: Maybe not fully gone, but we briefly talked about this, Thyrion (if you're reading this ^^).
Thyrion Alzhaman was, that I recall, the second and last herbalist character I ever found while playing. Curiously enough, both of them were characters worth being known. Maybe it is, then again, because it is not a so frequent character to find. There are playing styles that tend to be descriptive, or that you feel the other party is actually reading your character reactions, in order to react at its time, rather than just performing the premade role they had before jumping on the scene. I'd say Thyrion played the former way, a way that empowered those around to try to play better and create more atmosphere. Probably Jjairr would agree on this.
Thyrion itself was a mysterious character, with those... what were they? runes? stones? cannot recall exactly, on his palms. I think also he was on the few who smoked, and on pipe, if memory serves me well. Some odd Sherlock Holmes' klyros mutation, so to say. And as he was a studier of crimes, so Thyrion was of herbs.
An example of his creation, is the Herbalist Handbook, a compilation of the different plants, trees and herbs that the player created in order to give tools for his character to play with. Those creations, are, in my opinion, really useful.
First of all, because they come not imposed. You can take, or not, the herbs and plants that are there, it is an "unaggressive" contribution from player to player. In that sense, it helps to enrich the world. I took one of those herbs into my play. I guess so did others.
What makes them useful too, is that they're creations that few stop to think about, unless they're playing a character tied to it (herbalist, in this case) so, those inventions, if well done and rational, aid opening a new field for other players to explore.

If any player wishes to know what was the initial outline of that Herbalist Handbook I referred to before, I took myself the permission to seek for the thread that contains it, and link it here. Credit goes to Thyrion Alzhaman :) :
http://hydlaa.com/smf/index.php?topic=21424.msg235104#msg235104


7
Guilds Forum / Re: [Guild] The Royal House of Purrty
« on: August 31, 2007, 07:07:00 pm »
Having been almost directed here, and seeing there have been replies before mine, I convert what initially was to be a PM, into a public post.

When all words have been already said by those who posted before, there's the chance left to let another sing the feelings.

On a day like today:

http://www.mediafire.com/?3mn5ygpnwzh

And, if lyrics were once edited, they need to, once more, for this is not a goodbye.

"Goodbye Norma Jean" could be, maybe, changed by "Get well Jane Doe"

but others seem adequate the way they are, already:

"And they made you change your name" for it is under another name that people gets to you.

"Your candle burned out long before
Your legend ever did"
I don't know how to properly adequate this one, however, its meaning is true. For, the same way Nilrem lives in me, so do all the nice chars I met and, with them, their players.

And, as if the song writer was just starting to this of the roleplay, the unavoidable OOC/IC mixing:

"And I would have liked to know you.
But I was just a kid."

Nilrem.

8
I just noticed my last post referred to two characters starting by the same letter.

This is not Sue "Nilrem" Crafton's - Alphabet of Missed; fear not.

And, to prove myself, what best than to add some other names:

Seeln: Who turns out to be the creator of this very thread. I noticed that after our first meet (or at least the one I recall to be the first). It happened one day, when there was a CrystalSpace demonstration regarding Planeshift. If I'm not mistaken, that day, a great amount of the players where in Hydlaa Plaza, where the "live demo" was taking place. Far away from there, out of the paparazzi flashes, we met. Inside the Broken's Door tavern. Shared a nice roleplayed breakfast there. I guess I always liked those everyday-like scenes. And it was pleasant to find someone else who seemed to, too.
Somehow, I always wanted to believe that recreating life was more challenging and deep than a more action-focused approach.  Spending time to write about "daily" scenes, character expressions or ambiance descriptions (some wind rushing in from the balcony at Brado's top floor) can seem something ridiculous or a time loss, and it times it can be; but I think it aids immensely towards that feeling of realism and being involved that games like this require.

I said this wasn't to be the Alphabet of Crime  :detective: and I had to add an "S" starting name.
Let's break it:

Nilaya: Widely known. So much, that I doubt I can say anything that can't be considered known. At first, some can be thinking that Nilaya is still here, coding for the game, and that this entry is then, a mistake. I add here Nilaya, because I miss her (the character) and him (the player) and this is a thread for "characters and people" that is missed. I do not doubt the game has gained a nice coder. In fact, and from the little I've seen, Nilaya has to be someone nice to work with. To say it simply, and not spend much time in this subtopic, it seems that Nilaya is, at the time of coding, someone who looks about his punctuation and ortography.
In this thread I've mentioned about my first encounters with given characters/players. If you're reading this, Nilaya, you know I've not forgotten, so here's your turn ^^
It happened about two weeks or so after my first log in the game. I lost my first logs due to a format, so I cannot actually check about it anymore. But the encounter persisted on my memory. This is becoming a length exposition. It will indeed become. The encounter happened at the top of Kada Els floor. Now there's something I cannot set into time correctly... but, I recall Nilaya half-hiding below the stairs that lead to the tavern's roof, while she teared a piece of paper and let the tiny peaces go away with the wind. The image was quite unusual for me. First, because it was a purely roleplayed scene (and one had seen few before that one. No, I had no idea about roleplay at that time, have I now at all? But it stroke as something rare to be seen; I guess that's why Nilaya's action remained on memory) And secondly, because it had feeling in it, as well as an outern element to the char. The wind.
After that brief encounter (or maybe before, I said I cannot settle that action very well in time) the tavern roof. I seem to recall there were like 3 enkidukais there, plus a klyros. I think one of the enkidukais was Karyuu and maybe the klyros was Neck Romaniak. But I'm not sure if Neck was there by that time or not. Fact is that I was surprised by another Nilaya's action. The character description contained an explanation regarding the player that controlled her, to be a male. Such an open statement was hard to see.

What happened after is a bit ashaming to tell, but, since I've not forgotten my starts with the game, here it goes. I made my Nth mistake about using the name of a character mine wasn't presented to, in a dialogue. How hard it was to avoid to use it, when it was flashing with green neon lights right before your eyes.
As it was the fashion, the subsequent question regarding how my char knew the name aroused.
Panic did, too.  :P
In my starts I did not see, precisely, new players being treated with much consideration, so I tried my best to avoid the hit that surely (I thought) would come shall I present myself (even more clearly) as a new player.
What came to mind was that, since I had read about the setting and different descriptions the game had, I tried a "nice escape way" stating Nilrem knew about azure way. Which was false, and I now am in doubt if azure way is actually able to do that, but, the point was that, if one knew about the expression "azure way" might appear as, somehow, a less newlooking player.
Poor me.
"Oh, so let's prove it." That was the reply.
That meant I had failed. For I did not want Nilrem to act as if he knew about that magic way (for he did not) and, on the other hand, that which looked could be a nice meeting, was becoming complicated.
But, if I'm telling this here, is because Nilaya had something to do there. In this case, in terms of player. I got a /tell from Nilaya, stating that I could do the test on her, for he would reveal me what the char was thinking in /tells, shall I want to keep that play. I replied that he, in fact, wasn't a magician of the azure way.

That gesture, is the most extraordinary one. I've seen that happen very seldomly, with the time I've played. And for that, it was greatly appreciated then, and it is more appreciated as time proves how rare it is to see something like this happen again.
That aid, that care about what the _other_ is doing while playing is to praise.

The too prone to tears Nilaya char, was one to love. It comes to mind, now, that scene at Hydlaa Plaza stairs, she mimeting Nilrem's pebble throwing, as if by doing so there was some sort of understanding statement. The white dress of hers, the smile...
The fact that Nilaya had lived with dermorians (so very interesting would have been to have had your view on that, for my enrichment; since Nilrem was, precisely, the other way around) the fact that Nilaya played a character who dealt with magic (would have been interesting again to know about the concept you had, to see another point of view, and maybe to enrich my own concept for it)...

Maybe one day I get to know about some of this (or something else) in one of the seldom talks we have when both turn to be in game at the same time.
But, what seems more unlikely to me is to see again that white dressed Nilaya, mother caring like with her guilded ones and warm to the strangers, wandering cheerfully the Hydlaa streets.

9
The other day there was a song being played on the radio, that might suit a thread such as this one.
It was Nelly Furtado "All good things come to an end" and since, if I'm not mistaken, this thread hasn't yet a soundtrack, I leave the name here just so this thread has something more than written words in it.

Many names could be added, but better to stick with those that seem indeed to be gone. I'll add two of them today.

Sisilam: I think that played a character that was in the Knowledge Seekers guild. Maybe took too harshly the things that were implemented in the game, for she played a magician (or a learner of magic, at least) who based her income in mining. A rather odd mixture to my liking but, in any case, didn't prevent me (and I bet anyone else) from reaching the person behind. Gentle and welcoming above the average that one can expect. Sisilam, besides providing warm talks also wanted to contribute, in its code form, to the game and, if I'm not mistaken, she either was a prospect or did some little contributions here and there.


Saba: Maybe known as Shaba, by those who joined after the character wipe. Unfortunately, someone else took the name "Saba" and she was unable to use it on her char, to whom it "belonged". In any case, Saba Acidheart should be remembered. Maybe some do remember her due to the story telling meetings held at Kada Els tavern, but, what I think she should be remembered for is not for those events, but for having had the initiative to make them. Even if for the "purists", Saba might not show as the greatest roleplayer in the world, the fact that the player behind had the idea, and after that, tried to make it real (and even succeeded) about something that had nothing to do with war should be enough as for that name not to be forgotten easily.

10
Forum and Website Discussions / Forum Rules of Conduct. Suggestion.
« on: May 12, 2007, 09:11:02 pm »
The origin of this post has to be found in thread:
http://hydlaa.com/smf/index.php?topic=28267.0
while I would have liked to reply there, it has not been possible to have it reopened, and that's why this thread exists.

What I'll ask for, is something quite simple and understandable (from my point of view) and that could be classified somewhere between the "posting guidelines" and "behavior and etiquette" in the thread named "Forum Rules of Conduct". The link is:
http://hydlaa.com/smf/index.php?topic=22698.0

The idea is quite simple:
I think it's desireable that if in a post one person is named, or as it's also the case, prompted to do a certain action, said person has to be notified about the existance of the post. It's a matter of posting (n)etiquette.

Failing to do so, might result in the addressed person not ever knowing about that post/thread existance.

Needless to say, this wouldn't apply to cases where the named person was the one that started the thread (for he/she would likely expect a reply) or when the named person has replied to that thread (in that case chances are he/she will check the thread again) or any other situation where chances are said person won't miss the message.

Even if my suggestion could be taken as a common sense way of acting, it has to be recalled that, after all, the purpose of the Forum Rules of Conduct thread is no other than to explicitly write down those common sense guidelines, for the benefit of the forum itself.

11
Gigasoft,

well this is such a blind guessing but... maybe it helps you somehow, so I'll post anyway.  :-[

With the new Ubuntu, a new kernel is used.
You should really try checking if now your system is using the same drivers as before, for your card.
In other words, it might very well be that when you had Edgy installed, you then went to Ati website and got their linux drivers (cause... they do have drivers for linux, right?  ???) and now that you upgraded, since most likely the kernel doesn't have the ati drivers, it took the ones it has there.

So, my suggestion would be, try to reinstall the linux ati drivers.
If linux Ati drivers exist, and work correctly, that is... my point is that you should redo the same steps you did back in Edgy, to have again those drivers for your card. Just, I don't think that Edgy Ati generic drivers were that good, and now with Feisty they're that bad.
Hope that works.

...

Hope I made sense too.  :P

*EDIT*

Seems that depending on the driver you're using, 9200 support was dropped.

Quote
NOTE!
fglrx version 8.29.6 discontinued support for Radeon 9200 and earlier.

Quote
The Radeon 9200 and older video cards are no longer supported as of the 8.28.8 fglrx driver. The installer is still available on ATI's website. https://a248.e.akamai.net/f/674/9206/0/www2.ati.com/drivers/linux/ati-driver-installer-8.28.8.run

I take that if you used the linked driver, you might be able to launch the game again. Seems your graphic card is no longer supported on later versions of the driver.

Check:

http://www.thinkwiki.org/wiki/Fglrx

and

http://wiki.cchtml.com/index.php/Ubuntu_Edgy_Installation_Guide

for more information.

12
Good that you've now a graphics card that will surely give you more performance than one built in on the board.  :thumbup:

Now you can safely forget about the texture downsampling. Although, the last recommendation regarding fps cap might still be of interest for you (and anyone playing the game) since it's not a fully polished game, and its cpu & memory consumptions tend to be unnecessarily high under certain conditions. Just, if you see your cpu is majority of the time at 100% load while you're playing, give that fps cap value change a try.

I even suggested changing the default value that comes out-of-the-box to a lower value, since there's no perceptual loss, and there's a gain in terms of cpu stress, but it is yet to be seen if that default option will be changed on future releases.
Anyway, you've always the chance of changing it manually.

13
Greetings Gravelbreaker,

before just aiming to the lowest graphical settings achievable... why not include a screenshot of your current conditions while playing?
Maybe it's not that bad that you've a 64MB graphics card... and, even if it is, it is always of use to have something graphical as to make ideas clearer.

To take a screenshot you can use the command /screenshot while in game.
It should then be saved on program files/planeshift crystal blue/screenshots
just upload it to imageshack.us (or another hosting service) and post the link to the image in your next post.

Well...
now to answer your question.

The first thing that comes to mind is texture downsampling.
To do that, go to your PSsetup utility (start-all programs-planeshift-pssetup)
There should be a bar there named texture downsampling. Move the slider just opposite where it is by default, to have the "less quality" setting.

There was also that fullbright option, but I won't be the one to, besides suggesting you that downsampling, add to it the fullbright suggestion. But if you really aim for it, you can do a search in the forums and find out on your own. Just, don't do it if you don't want the game to look ugly (since you've also downsampled the textures already)

It can also be, though, that what you've is graphical lag, more than visualization issues.

To that end, and to try to improve your situation, two things to try:

On Pssetup, deactivate music. It should free some resources.

While in game, go to options (I think you can press the "o" key) then graphics->details

there should be there something named "fps cap". Its value should be somewhat high.
Lower it. I had it at 25, and it was alright for me. No noticeable difference to my eyes, but certainly less cpu usage. It can be of use for you.


14
As of now it seems the server is down, Caden.

You should keep on with your testing, when you're fully sure the server is up and running.

One way to know this is visiting:
http://laanx.fragnetics.com/

checking the "total online number" (should be a relatively big number) and the "Time" and "Report time". Both should be really close to each other (a difference of few seconds).
If all that is accomplished, then chances are that the server is up.

It is then, that you've to keep searching for connectivity issues on your end.
It can be that, now, you've all set it up correctly, but since the server is down, you obviously cannot connect to it. ;)

15
You forgot to mention which one your graphics card was...

In any case, with the information you provided I went to:
http://support.gateway.com/s/PC/R/3726/3726sp29.shtml

where I found you most likely have a built in graphics card on your motherboard, named Intel GMA900 series.
I went to Intel, and I think the corresponding download for your graphic card would be located at:
http://downloadfinder.intel.com/scripts-df-external/Product_Filter.aspx?ProductID=1764

just select your operating system, and you're ready to go.

Please, try to ensure somehow that the driver does suit your system (OS and that the graphic card your system has is indeed the one that is announced on that website).

Seeing the screenshot you provided there might be some issue with your current driver. Support for onboard graphic cards is not expected to be fully satisfactory, for they tend not to be ready for games with 3d capabilities (on a general basis)

There might be other steps to take, but I think trying to update your current drivers would be the most obvious one, specially seeing the attached screenshot where it seems "you're almost there" to enjoy the graphics fully.

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