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Technical Help: IN GAME bugs (after loading world) /
« on: March 17, 2005, 11:30:40 pm »
I\'d just like to throw my hat into the \"it slows down after about 15 minutes\" ring. My system is as follows:
700MHz Coppermine P3 - 512MB Ram - 133MHz FSB.
128MB FX5200 (Glxgears: 5483 frames in 5.0 seconds = 1096.600 FPS)
3 HDs:
1GB swap on a 7200RPM disk with 8MB cache.
The game sits on another 7200 RPM disk with 8MB cache using extfs3.
System on a 5400RPM disk with extfs3:
Slackware 10.1 with kernel 2.6.11 (I\'ll just mention it\'s one of the fastest kernel builds I\'ve ever had. Hanging onto this config)
Despite the low proc speed the machine is no slouch - it handles Q3A, RTCW and Enemy Territory with aplomb at resolutions up to 1600x1200 for any amount of time.
The game starts off very smoothly but as time goes on RAM use goes up (resource leak?). As RAM use goes up so does swap use - eventually the game is near unplayable even though high framerates (~70fps) are reported.
I used the Loki based installer.
700MHz Coppermine P3 - 512MB Ram - 133MHz FSB.
128MB FX5200 (Glxgears: 5483 frames in 5.0 seconds = 1096.600 FPS)
3 HDs:
1GB swap on a 7200RPM disk with 8MB cache.
The game sits on another 7200 RPM disk with 8MB cache using extfs3.
System on a 5400RPM disk with extfs3:
Slackware 10.1 with kernel 2.6.11 (I\'ll just mention it\'s one of the fastest kernel builds I\'ve ever had. Hanging onto this config)
Despite the low proc speed the machine is no slouch - it handles Q3A, RTCW and Enemy Territory with aplomb at resolutions up to 1600x1200 for any amount of time.
The game starts off very smoothly but as time goes on RAM use goes up (resource leak?). As RAM use goes up so does swap use - eventually the game is near unplayable even though high framerates (~70fps) are reported.
I used the Loki based installer.