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Messages - Lord C

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1
Wish list /
« on: March 24, 2005, 03:50:44 pm »
When I mention SDK i mean a specific tool, say model editor, which enables a newbie to easily open a model and edit it.
Or a level creator. I\'m not sure what software you guys use to make your models and levels.

Being Open Source of course more advanced users may just use the sourcecode.

Regarding the player collision, it wouldn\'t have to be \'a player is like a rock\' and can block doorways etc.
Many, many RPGs have player collision, just look to them for example:
Neocron has play collision, you bump into him if you run into him - but if you want to get past you can gently push him to the side a little.
Ghosting just feels wrong.

But saying that, I would rather have Ghosting than a stiff Player Collision.

2
Wish list / Testing
« on: March 20, 2005, 12:02:12 am »
After a few hours of testing, I must say I am very impressed with the game.

Since the last time I played, it has transformed from a Project, into a Game!

A few features I love, and some features I would like to see changed/added;

The GUI scaling is nice, I spotted a small red square on the left, wondered what it was, and it was a great resizing tool :) Nice.

Transprency is handled well, in all the GUIs.
Although the player names are a little blocky around the edges (in Linux, at least).

Easy key changing, and clear Controls / Options Meny in general.

IRC Commands, always nice to spice up the chatting, there are a _lot_ of commands, which im pleased about.
I hope to see emotes added too (i.e. Greet) once the player models are finished.

Changing Views. Using the \'m\' key.
The default view isnt to my desire, but the other views are obsolutly great!
I hope that mouse-movement/sensitivity is fixed, so we can move around (turn left/right) with our mouse (i.e. in FPS mode).

Buddy list is a good function. I like how the colour changes when buddies sign on.
It would be nice to be alerted in System chat everytime a buddy signs on though.

Alt Tabbing / task switching seems very buggy at the moment.

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Character creation is far too complex.
It asks a lot of, what seems to be, pointless questions. Everything but my shoe size.

Clipping is a large problem.
Bumping into the doorways while entering shops, and catching on the end of a bookshelf in a store can get highly annoying.

First names restricted?
Why can first names only be used once?
Whole names shouldnt be able to be duplicated, but not individual names. Its a little too limited.

Key changing, in the Options Menu, needs to check for Duplicates, and alert the user that duplicated keys are unnacceptable.

Replace Q with ESC by default.
People don\'t want to slip off WASD and hit Q, asking them to quit the game.

Spawining in town, from the Death Realm, needs to be randomized.
Everyone is spawning on top of each other, both is Plaza and the Death Realm.

Player-through-player. A highly debatable feature.
Do you think players should be stopped from walking through each other?
I feel Planeshift needs to learn from other games experiences, if they do take up this feature.
For e.g. Neocron had this bumping worked out perfectly, whereas Face Of Mankind was awkward, and resulted in a momentary lapse of movement.

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I hope when the game is more complete, a tutorial/walkthrough level will be added, I think every MMORPG should have one :)

A development kit (SDK) would also be cool, when the project is more complete.

3
Newbie Help (Start Here) /
« on: March 19, 2005, 10:10:27 pm »
Quote
Originally posted by Kahlisi
*whispers*  To use \"mouse look\", either hit # or \\ .  (It says so in the directions in your PlaneShift directory...  Y\'know, the \'Guide\' Folder and the \'.HTM\' files inside.)


\\ is auto run, and # is nothing.
TAB is MouseLook by default.

Difference is, I don\'t want MouseLook, I want to control the turning of the character (currently the arrow keys) with the mouse.

4
Newbie Help (Start Here) /
« on: March 19, 2005, 04:09:13 am »
Quote
Originally posted by Vengeance
Also, this isn\'t a FPS like Doom.

You don\'t need pinpoint, split-second control of where you are looking.  What you need is a mouse that can select things, activate commands, etc.

Think about it...  ;-)

 Vengeance


But people don\'t want two hands on the keyboard most of the time.
People like to keep a hand on the mouse, and not have to lift it off the keyboard, to the mouse, just to use an option ;D

Bare in mind a lot of gamers _are_ from games suchas Doom, and are used to that method of playing style.

Although it is nice to have an option for keyboard control - its also nice to have an option for mouse control.

I\'m glad both are included.

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