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« on: May 30, 2005, 09:23:50 pm »
I personally like the idea of jobs, so long as its the user\'s choice. There are some people who would love to be craftspeople, and it doesn\'t mean that they\'d just sit around making things all day. After all, you have to go acquire materials, and some of those materials might mean going on a quest to obtain them.
You could get quite an economy going, with miners selling their ores to shop owners/crafters to make things. And people could specialize. Like you could have people that become great shield-makers, but others who are all around smithy\'s.
But there are many things that I think would need to be considered to support such a system. For one, the skill level someone has should determine the qualities and/or quantities of what they produce. There has to be some way to balance it so that one person, or group of people, don\'t dominate the industry forever and cause price inflation.
Also there would need to be some place where people could set up a shop so other players always know where to go to get their goods. Either be able to own or rent one of the buildings in the towns, or set up some sort of marketplace.
I also think it would be neat if people could \"apprentice\" with someone of a higher level instead of just training via NPCs.
Of course all of these things would have to be balanced to prevent abuse. The apprenticing should have costs associated with it somehow.
And something that will have to be considered no matter how \"crafting\" is implemented is a means of preventing regions from turning into a shouting match of vendors trying to advertise.
But this are just MHO of course ;o).