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Messages - Aspasia

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1
Wish list /
« on: May 31, 2005, 06:59:46 am »
Quote
Originally posted by Cha0s
Quote
Originally posted by Aspasia
Of course all of these things would have to be balanced to prevent abuse. The apprenticing should have costs associated with it somehow.


Not necessarily. A master may take an apprentice for free either out of the goodness of his/her heart or for free labor. Either way, there doesn\'t HAVE to be a cost.


I just see a potential hole that could be abused so that people level in a broad swath too fast. What I meant by \"cost\" doesn\'t necessarily mean \"materal\" costs, but costs in time or some limits. For instance, only allow 1:1 relationships for master/apprentice at any given time.

2
Wish list /
« on: May 30, 2005, 09:23:50 pm »
I personally like the idea of jobs, so long as its the user\'s choice.  There are some people who would love to be craftspeople, and it doesn\'t mean that they\'d just sit around making things all day. After all, you have to go acquire materials, and some of those materials might mean going on a quest to obtain them.

You could get quite an economy going, with miners selling their ores to shop owners/crafters to make things. And people could specialize.  Like you could have people that become great shield-makers, but others who are all around smithy\'s.

But there are many things that I think would need to be considered to support such a system. For one, the skill level someone has should determine the qualities and/or quantities of what they produce. There has to be some way to balance it so that one person,  or group of people, don\'t dominate the industry forever and cause price inflation.

Also there would need to be some place where people could set up a shop so other players always know where to go to get their goods. Either be able to own or rent one of the buildings in the towns, or set up some sort of marketplace.

I also think it would be neat if people could \"apprentice\" with someone of a higher level instead of just training via NPCs.

Of course all of these things would have to be balanced to prevent abuse. The apprenticing should have costs associated with it somehow.

And something that will have to be considered no matter how \"crafting\" is implemented is a means of preventing regions from turning into a shouting match of vendors trying to advertise.

But this are just MHO of course ;o).

3
Technical Help: IN GAME bugs (after loading world) /
« on: March 25, 2005, 06:32:46 pm »
Quote
Originally posted by Moogie
Known problem.


Ok, sorry to have bothered you with it then. But thanks for posting so quickly. :)

4
Ever since the update yesterday I\'ve been unable to buy or sell items with the shopkeepers. Nothing shows up at all for \"buy\". When I try to sell items I\'m carying, nothing happens when I press the \"OK\" button.

I tried looking through the forums to see if other people are having this problem, but I haven\'t found anything similar yet.

If it helps, I\'m running on Windows XP SP2.

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