Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Yonin Lah

Pages: [1]
1
Technical Help: Problems BEFORE entering the game /
« on: April 05, 2005, 02:44:25 pm »
Now I\'m even more suspicious that it\'s a hardware issue.  I was hoping someone more enlightened in these matters could throw a yea or nay behind it.

I used Ethereal to inspect the packets that were hitting my ethernet card (while attempting to connect with the laanx server).  There definitely seems to be packets going back and forth between laanx and port 7354 on my machine, but they occur almost regardless of my router settings.

They occur whether port forwarding is active or not.
They occur if I deliberately map 7354 to the wrong port (they still end up at 7354).
They occur if I deliberately forward 7354 to the wrong LAN IP.
They occur if I deliberately put another LAN IP in the DMZ (with no forwards active).

As I understood most of these measures should have stopped the packets reaching my machine.  Either I\'ve got the concepts wrong, or perhaps there is a fault.  And if there is a fault with my equipment, then that\'s one less thing for the devs to worry about (and one more thing to consider when trouble shooting)...

Cheers.

2
Technical Help: Problems BEFORE entering the game /
« on: April 04, 2005, 12:02:56 pm »
Um ... off hand I don\'t know about the exact sizes of the files in question.

But if you are concerned about the integrity of your downloads, the md5 signatures can be used as an extra means of validating them.  The main web site lists the signatures for each version that is/has been available for download.  Now (assuming you\'re using Windows and are familiar with using the command line) you just have to run md5.exe (which is also available on the web site) with the name of the downloaded file as an arguement.  eg:

md5 PlaneShift_CBV0.3.009.exe

After a second or two it will spit a code back out.  This code is the md5 signature, and if it matches the version you downloaded, the file should be ok.

Of course this does not preclude some other issue with your computer from disrupting the installation.  If that\'s the case, I dunno if I can help you any further.

Hope this helps.

3
Technical Help: Problems BEFORE entering the game /
« on: April 02, 2005, 01:00:19 pm »
Quote
Originally posted by leestrong7
I am sure bittorrent supports this

It certainly seems to pick up where it left off.  Makes sense that it can resume part way through if it can swap arbitrary chunks of data with other users.

4
Technical Help: Problems BEFORE entering the game /
« on: April 02, 2005, 12:38:05 pm »
Firstly, I commend BitTorrent\'s \"community spirit\" and have no problem sharing my bandwidth so that another potential player may enjoy PlaneShift.  What I do object to is when my download appears to crawl to a halt at 80% and does nothing but upload for hours.

What I wanna know is, if BitTorrent does swap \"tit-for-tat\", who\'s the cheap bugger holding out on my share, eh?

5
Technical Help: Problems BEFORE entering the game /
« on: April 02, 2005, 07:54:58 am »
I meant to say a later version ;)

----------------------------------------------------------------------

Even though it was kinda expected, the newer download (and consequent update) still waits at the character selection screen.  At least the updates have gone from 70MB for the old version to 2.5MB for the new one, and I\'m fairly content it\'s not an updater issue (I\'m sure there\'s more than a couple of people here who wondered why I ever doubted it).

But since both installations failed the same way, that also suggests that it\'s an issue specific to the machines that have this problem (probably also obvious to some).  The main possibilities that come to mind are already having Crystal Space and being stuck with the DirectX debug runtime, but I wouldn\'t have expected these to make a difference.  But this is heading somewhere that may be better in another thread...

----------------------------------------------------------------------

OK now I\'m getting somewhere...

I managed to hijack my wife\'s laptop to test PS on.  At first it behaved just the same, but then worked fine when I got it on a regular dial up connection.  This points a big finger at the modem/router which doesn\'t appear to be doing as it\'s told (or at an operator who doesn\'t *really* know what he\'s doing :) )

It\'s an Netcomm NB5 ADSL modem.  I\'ve tried (to name only a few):
- port forwarding of UDP on 13331 (but I understand that is not needed for the Laanx server).
- port forwarding of UDP on 7354 (the NB5 doesn\'t appear to have a distinction between inward an outward).
- putting my computer in the DMZ (with no other port forwards selected).  Also by disabling the Windows firewall at the same time to make sure (although I didn\'t need to on the laptop).

Regardless, there seems to be something essential it\'s not letting through to begin the \"Character Select\" process.  Any suggestions would be warmly appreciated.  Appologies also if I seem to be rehashing an old question (I have spent a fair bit of time scouring the forums and wouldn\'t mind some solid clarification ).

Cheers all.

Edit by Moogie: Posts merged into one. Nothing to do with being sensitive- it\'s just the rules. :)

Edit: Thanks indeedie.  Conform I shall (breaking rules is the lesser challenge).  Appologies to Burntleaf!  :)

6
Technical Help: Problems BEFORE entering the game /
« on: April 01, 2005, 11:10:29 am »
Rather than just plow through another 70MB of updates I figured I\'d rather go the whole hog and get BitTorrent working for the latest version.  At least that way I know it\'s not so much an issue with the updater.  I\'ll post again later, success or not.

7
Technical Help: Problems BEFORE entering the game /
« on: March 31, 2005, 05:44:47 pm »
Thanks indeedie, but the update has been run and then some.  The login screen reports version 0.3.009, which I understood to be the latest.  But then again there might be something in that - somewhere the updater perhaps missed something crucial, also leading to the missing files reported through th3unreal\'s console.

I could also be completely wrong :)

8
Technical Help: Problems BEFORE entering the game /
« on: March 31, 2005, 03:56:50 pm »
Even if its for the sake of statistics, I too have hit this wall.

Reading that PlaneShift had an update facility, I downloaded  an older version from
http://www.fragnetics.com/files/PlaneShift_CBV0.3.006.exe
as (at the time) BitTorrent was not an option and the straight download was agonisingly slow (about 200 bytes per second).

As recommended, I registered and updated only to be confronted by this \"eternal waiting\" (as someone put it).

As far as I know I have also tried all of the possibilities related to linkdead mentioned on these forums (port forwarding, disabling firewalls, Windows ME compatibility mode, running update again, etc...).  The server stats report there are 51 people currently playing, so obviously the server isn\'t down ;)

The only issue that still may be of relevance is that I already have Crystal Space on my system - I wouldn\'t expect that to make a difference, but I (personally) couldn\'t say for sure.

Regardless of these frustrations, its good to see this kind of initiative out there.

Naturally, I\'ll be watching keenly for any further ground made on this issue  :)

Cheers all.

Pages: [1]