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Wish list / Opinions from a new player.
« on: April 15, 2005, 02:57:37 am »
When I started out my intitial impression was \"wow! this world is pretty spiffy\" but it soon turned to \"Holy crap what the hell am I doing here. I asked around and about 20 people told me to RTF (read the f-ing manual). I did, it didn\'t help. My conclusion: There needs to be some system in place where new players to the world are shown where to start(where to make a few trias). I understand there will be an \"intro quest\" later, but what I mean is: When a new character is created players spawn in an area where they select what they will become. ie swordsman, axeman, fisherman etc. They should then recieve the very basic tools to learn that. I was totally thrown off by spawning in a world with no money, no tools and no guide... It would help to have atleast one of these to buy the bare necessities.
Also, training: it would be nice to have slightly decreased active training. What i mean is, instead of having to see a trainer every rank, I suggest you be able to gain a few ranks on your own with practice. For example, noob swords man learns his way to lvl5 but then his a plateau, he goes to see a trainer who teaches him a new technique. He practices that technique until he has perfected it (by then lvl 10). Just force the accumulation of more PP and more trias per training session so instead of 4 PP per rank in axe it would be 20 and the proportionate amout of money.
Variety of monsters that are worthwhile to kill. I know for a noob the monotony of killing rats is ridiculous, but its the only thing worth killing when you are weak. Nothing in this worth gives you trias except tefusangs and rats. and to be honest killing either is boring. There needs to be a variety of monsters all with varying amounts of loot depending on their difficulty. Noobs shouldnt have to sit in the sewers for 3 hours killing rats at their spawn, they should be able to walk through the sewers taking on other monsters, hopefully the monsters get harder as you get deeper into the sewers, encouraging group hunting.
Themed hunting grounds: say there was a desert section of the world, you would fight scorpion type monsters, desert bandits, Desert falcons(huge ass birds), and so on. Make hunting more of an experience then waiting for the next tefusang in the valley to spawn.
Dungeons, similar to the above, lava dungeon with fire typed monsters, water dungeons with water type monsters... you get the idea.
Player/GM run events! anything from an easter egg hunt to a tournament to a GM led quest against. Basically just interaction with the world itself, not always with NPCs.
Lastly, a library(for rping) if it were possible for players to write books and leave them in a library for other players to read it would be hella cool, especially for RP. It would also allow the GMs a more IN CHARACTER way to explain the history of the world via study in the libraries!
Those are just a few of my ideas please don\'t flame me if some of that stuff already exists. I just don\'t know about it yet. thanks for listening cheers.
Also, training: it would be nice to have slightly decreased active training. What i mean is, instead of having to see a trainer every rank, I suggest you be able to gain a few ranks on your own with practice. For example, noob swords man learns his way to lvl5 but then his a plateau, he goes to see a trainer who teaches him a new technique. He practices that technique until he has perfected it (by then lvl 10). Just force the accumulation of more PP and more trias per training session so instead of 4 PP per rank in axe it would be 20 and the proportionate amout of money.
Variety of monsters that are worthwhile to kill. I know for a noob the monotony of killing rats is ridiculous, but its the only thing worth killing when you are weak. Nothing in this worth gives you trias except tefusangs and rats. and to be honest killing either is boring. There needs to be a variety of monsters all with varying amounts of loot depending on their difficulty. Noobs shouldnt have to sit in the sewers for 3 hours killing rats at their spawn, they should be able to walk through the sewers taking on other monsters, hopefully the monsters get harder as you get deeper into the sewers, encouraging group hunting.
Themed hunting grounds: say there was a desert section of the world, you would fight scorpion type monsters, desert bandits, Desert falcons(huge ass birds), and so on. Make hunting more of an experience then waiting for the next tefusang in the valley to spawn.
Dungeons, similar to the above, lava dungeon with fire typed monsters, water dungeons with water type monsters... you get the idea.
Player/GM run events! anything from an easter egg hunt to a tournament to a GM led quest against. Basically just interaction with the world itself, not always with NPCs.
Lastly, a library(for rping) if it were possible for players to write books and leave them in a library for other players to read it would be hella cool, especially for RP. It would also allow the GMs a more IN CHARACTER way to explain the history of the world via study in the libraries!
Those are just a few of my ideas please don\'t flame me if some of that stuff already exists. I just don\'t know about it yet. thanks for listening cheers.