I MADE SOME CORRECTIONS!!! (TRY TO UNDERSTAND NOW

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One cool thing that can be put in game features is bountys:
first need free pk and new npc (bounty master or something like that), he stays at the tavern and if someone (ppl1) want outher player to die (ppl2) he puts a bounty in his head [something like 500 + ppl 2 stats= bounty price)(str + agl + end + wil + int + cha its ppl2 stats)] to get money bounty hunters (ppl3) can kill bounty guys and get something like half of bounty price
Ex. ppl1 dont like ppl2 for some reason, so ppl1 talk to bounty master and put an bounty in his head, he pays 500 + all ppl2\'s stats.
ppl3 talk to bounty master and get knowledge of that bounty (ppl1 vs ppl2) and go hunt ppl2 until kill him or give up, if he kills ppl2 he get an iten (ppl2\'s head) and he can sell it to bounty master to get his money. ppl2 can pay (the same price as an bounty hunter will get if kill him) to take off the bounty. if ppl1 change his mind before ppl2 get killed, he gets only 50% money back.
and do something to ppl fear death like losing of money or itens, must w8 for some time to revive, or they will not need to take his bounty off.
I was planing about trade routes too, like in a city there is more rats, so you can buy rat hide for a lowest price, and where rats is rare rat hide is expensive.
limit npc stock, like:
npc have 200 rat hide, players can only buy 200, and if an player sell 100 rat hide npc gets 300.
an price modificator like if npc have 4000 rat hides the price of buy/sell rat hide gets cheaper like:
npc stock /buy price /sell price
100 20 18
500 18 15
1000 14 12
2000 8 6
4000 2 1
npc that sells leather armor uses rat hides to make his armors and he auto-buy them from another npc.
leather armor price sugestion
(x-1).y+z= leather part price
x=rat hide\'s price
y=rat hide amont needed to make that part
z=his work(npc) price
if one player want to be an merchant he can buy lots of stuffs in a city and sells with an better price at another, and he can buy/rent carts to take more than he can carry and call thiefs (players) atention, he can hire thugs (players) to protect him and (if want) hide thugs (players) at the cart to fool thiefs.
if players dont get any rat hide or any outher stuff, npcs get it at his stock automaticaly after some time (like an npc get into the sewers and killed rats to sell rat hide, or an npc realy enter in the sewer to and killed rats to sell rat hide)
again i say to make ppl fear death, if not they can use death like an travel mode to buy in any city and sell in The Hydlaa Plaza.
make an new map that is an mine, that npc sells a lot of diferent ores (cheap) and ppl can take to The Hydlaa Plaza and sell to the black smith for him make lots of diferents weapons.
dunno how you all will get money to this game stay online but if you uses premium acconts premium players can make customized swords (much more time to npc make it), like an 50-50 steel titanium sword with gold details (at player chose), and all variations of player details show an stimative of the time that npc willl need.
make another\'s vilages (enemy vilages) like The Hydlaa Plaza is enemy of lemux vilage (dunno, it only an exemple) ppl can chose of what natiion he is and he can freealy kill his enemys (nationaly) if he invade his enemy country or an enemy player gat close to him (exploring te word, dont knowing that there was an enemy camp or village (or city, castle)) some npcs hire players to guard city entrance and outher places and if player get out of his post he dont get the money for the work like:
city enter post
50 trias per hour, if player stay 30 mins he gets 25 trias if he get out of city entrence post, he gets an advise and stop counting the time untill he get back to the post, he can got out any time and must talk to the npc that hired him to get his money.
make pk free instead of chalenge stuff, but if an player kill other without an reason (a gm must be the judge and use witness to help him) he go to jail, if he stay killing tooo much he is baned from his kingdom, city, vilage or camp (considered as enemy) and must go to an neutral camp or an enemy nation of the nation that baned him. (bounty dos\'nt are considered murder and bounty hunters arent got to the jail or yes dunno gms must decide not me

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And some times EVENTUAL WARS

make a market place where people can open a store
with some itens and set a price.
i want to see outher players and gms opinion about my ideas (sry if any idea was inconvinient)
A system to the people construct their own houses,
marry and be happy!!!! XD
ppl = people
w8= wait
sry for my bad english but im too lazy to look at the dicionary.