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Wish list /
« on: November 29, 2002, 02:58:02 am »
I just play daoc and fell in lofe with the infiltrator class as I always loved the rogue-style....but a big problem in daoc is: what can a rogue do for the group ?
As I hope that PS will implement nice dungeons with badly trapped doors and nice chests the trapp/lockpick skill is a necessety.....but what can a rogue do in combat besides a onehit-backstab action...
he could sneak to a monster that wield weapons and steal this weapons and throw it away in the distance so zje monster will have to fight some rounds without a weapon and looses effectivity in combat ...
then I hope that quests will get a nice place in PS .....campaigns would be nice...with factions where a thief can steal the most importent key or scroll or whatever without angrying that faction...so that a rogue gives another chance of solving a quest so they are not only doable with kill und destroy tactics
problem with pvp-stealing : since the servers w?n?t be primary pvp servers, stealing PCs would cause disharmonie ( although I like the idea of stealing people) and won?t be good for a nice clima on a server
there should be other oppurtunities for a thieve to show his bad side ....... trickery in gambling.....
but if PC stealing should be implemented then handle it with the looting-system daoc has....grey mobs give no loot...so newbies should be safed from stealing.
and at least stealing PCs schould only give a chance of making fast money...not items
As I hope that PS will implement nice dungeons with badly trapped doors and nice chests the trapp/lockpick skill is a necessety.....but what can a rogue do in combat besides a onehit-backstab action...
he could sneak to a monster that wield weapons and steal this weapons and throw it away in the distance so zje monster will have to fight some rounds without a weapon and looses effectivity in combat ...
then I hope that quests will get a nice place in PS .....campaigns would be nice...with factions where a thief can steal the most importent key or scroll or whatever without angrying that faction...so that a rogue gives another chance of solving a quest so they are not only doable with kill und destroy tactics
problem with pvp-stealing : since the servers w?n?t be primary pvp servers, stealing PCs would cause disharmonie ( although I like the idea of stealing people) and won?t be good for a nice clima on a server
there should be other oppurtunities for a thieve to show his bad side ....... trickery in gambling.....
but if PC stealing should be implemented then handle it with the looting-system daoc has....grey mobs give no loot...so newbies should be safed from stealing.
and at least stealing PCs schould only give a chance of making fast money...not items