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« on: May 10, 2005, 01:35:57 pm »Quote
Originally posted by Reikar
I like the whole stages idea but perhaps we should look into a % gauge system with the ability to stop whenever (basically an unfinished unusable product) and have an animation of your character going between the forge and anvil.
you could even have it so that at a certain percent you have it useable but not really good (i.e. at 80% you are able to use it but receive a -1 for every 5%).
For time maybe have like 5 options of time with the least time giving you the highest chance of a bad product, a medium time giving you average chance of a good or bad product, and a lot of time giving you the best chances for a good product.
If you combine these with a blacksmithing skill then you can have it so that it could lower times a bit and alter the chances of making a bad item at the lower ends of the time. This way if you are making something easy to make (i.e. an iron short sword) you can choose the shortest time and still have a good chance at making a quality item.
This would let there be an easy way to see how far you are in something allow you to stop whenever (like time to go to school you don�t have to stop in the middle of it and lose what you were doing. It also allow you to give unfinished products to friends so they can help as well, but suffer some minor penalties for working on someone else�s project.
If you wanted to get into the intricacies of blacksmithing then you could do this with the different parts of the weapons (blades, handles, hilts, pole arms, spear heads, axe blades, ext.)
at last! a human that knows how to use a brain...
if u realy have to stop plaing for some reason u can allways end it up @ another time...
but u know as i readed all of the posts @ this section i saw that everybody had a point of their own... :rolleyes: