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Messages - AndyAWS

Pages: [1] 2 3
1
Technical Help: IN GAME bugs (after loading world) /
« on: May 27, 2005, 04:06:45 am »
Still nothing here and I\'m out of ideas...need...more...data..., from someone who can\'t get it to work.

2
Technical Help: IN GAME bugs (after loading world) /
« on: May 26, 2005, 10:44:56 pm »
I don\'t know Dee...
I\'ve tried a lot of things here, but I don\'t think I\'ve tried running Winamp and Messenger, and I don\'t think I\'m going to install either of them.

Having your Firewall on shouldn\'t have helped...I\'ve tried my firewall (Firestarter) on and off, and I\'ve tried my router firewall in all kinds of configurations including disabled and DMZ.

Let me know if it works for you consistently now that you\'ve got it to work once.

3
Technical Help: IN GAME bugs (after loading world) /
« on: May 26, 2005, 02:00:26 pm »
OK, this thread has over 1000 views, yet no one else has put up any information...if you have this problem please provide your hardware infromation, and at least what operating system you\'re using...without some data to compare we\'ll never get to the root cause...

Some useful info might be:

Connection type:
Modem:
Router:
Network Adapter:
Operating System:
ISP:
Firewall:
Anything else you can think of:

4
Technical Help: IN GAME bugs (after loading world) /
« on: May 25, 2005, 04:09:51 pm »
Dee:
Please post here your hardware info...modem, router (if any), NIC (if any), connection type(cable, dsl, dial).

I\'m hoping to find some commonality. I\'ve had the problem in both win and linux on my system, so I suspect a hardware issue or a network setup issue.

There more info we can share the better, the systems having this problem have to have something in common.

It will also be useful to the developers if you do the following:
1. In your Planeshift folder (usually C:\\Program Files\\Planeshift) delete psclient.txt

2. Run Planeshift, login, get to the \"Waiting on server data\", wait a few minutes and exit

3. open psclient.txt in notepad, copy and paste the contents in your post here.

5
Technical Help: IN GAME bugs (after loading world) /
« on: May 25, 2005, 04:46:30 am »
I installed the Win version, install went well, updater went well, started the Client....same problem.
I could watch the traffic in my syquest fireall log...UDP data was being sent back and forth with laanx.fragnetics.com [203.81.47.91],
I left it try for about 10 minutes. I saved the traffic log if you need to see it...here is the contents of psclient.txt:

====== Tue May 24 22:23:14 2005



planeshift.application.client:

  PlaneShift Crystal Blue

  This game uses Crystal Space Engine created by Jorrit and others

  0.99 r0 [Win32-X86-VisualC]

  You will be PROMPTED before a crash dump is generated.  Format is Normal

  (Stack and Backtrace information only)

LOG_ANY flag deactivated.

LOG_WEATHER flag deactivated.

LOG_SPAWN flag deactivated.

LOG_CELPERSIST flag deactivated.

LOG_PAWS flag deactivated.

LOG_GROUP flag deactivated.

LOG_CHEAT flag deactivated.

LOG_LINMOVE flag deactivated.

LOG_SPELLS flag deactivated.

LOG_NEWCHAR flag deactivated.

LOG_SUPERCLIENT flag deactivated.

LOG_EXCHANGES flag deactivated.

LOG_ADMIN flag deactivated.

LOG_STARTUP flag deactivated.

LOG_CHARACTER flag deactivated.

LOG_CONNECTIONS flag deactivated.

LOG_CHAT flag deactivated.

LOG_NET flag deactivated.

LOG_LOAD flag deactivated.

LOG_NPC flag deactivated.

LOG_TRADE flag deactivated.

LOG_SOUND flag deactivated.

LOG_COMBAT flag deactivated.

LOG_SKILLXP flag deactivated.

LOG_QUESTS flag deactivated.

LOG_SCRIPT flag deactivated.

Skipping \'radiooff\' because it\'s already loaded

Skipping \'radioon\' because it\'s already loaded

  psEngine initialized.

Creating psnetconnection cb97d8!



crystalspace.maploader.parse.image:

  Could not open image file \'/planeshift/textures/weapons/cleaver.tga\' on VFS!



crystalspace.maploader.parse.texture:

  Couldn\'t load image \'/planeshift/textures/weapons/cleaver.tga\', using

  checkerboard instead!



crystalspace.maploader.parse.image:

  Could not open image file \'/planeshift/textures/weapons/long02V01C.png\' on

  VFS!



crystalspace.maploader.parse.texture:

  Couldn\'t load image \'/planeshift/textures/weapons/long02V01C.png\', using

  checkerboard instead!

Using fontsize 18 for resolution 1024x768



crystalspace.maploader.parse.image:

  Could not open image file \'/planeshift/tools/panflute01.jpg\' on VFS!



crystalspace.maploader.parse.texture:

  Couldn\'t load image \'/planeshift/tools/panflute01.jpg\', using checkerboard

  instead!

Creating psnetconnection 990bf50!

Using OS Cursor



<\\Luca\\Crystal Space\\planeshift\\src\\common\\paws\\pawswidget.cpp:849> pawsWidget::FindWidget

:

  Could not locate widget CreditsWindow in None

  Could not locate widget CreditsWindow in None



crystalspace.graphics3d.shader.fixed:

  Multitexture units: moderate 4

6
Technical Help: IN GAME bugs (after loading world) /
« on: May 24, 2005, 06:01:05 am »
One more question...Would DHCP be a problem? Does the client require a static IP address?

7
Technical Help: IN GAME bugs (after loading world) /
« on: May 24, 2005, 05:57:41 am »
I am currently downloading the Windows version, I\'ll give that a shot to see if we can eliminate or confirm a hardware issue...I have a dual-boot system, I just rarely use windows anymore. I won\'t be able to get it installed and running until tomorrow night sometime.

8
Linux Specific Issues /
« on: May 24, 2005, 02:29:32 am »
Yes, and actually it still is if I try enough times...just that error message is new. And when it works I don\'t get the error message.

Anyway I still have the waiting on server error, that I\'m working on in another thread, so it\'s all irrelevant.

9
Technical Help: IN GAME bugs (after loading world) /
« on: May 24, 2005, 01:15:46 am »
When I run ./psrun psclient:
_____________________________________________
ag@ubuntu:~/easy_planeshift$ ./psrun psclient
Executing command: ./psclient
WARNING: could not load plugin \'crystalspace.window.x.extf86vm\'

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Skipping \'InfoButton\' because it\'s already loaded
Skipping \'InfoButton_over\' because it\'s already loaded
Skipping \'InfoButton_active\' because it\'s already loaded
Skipping \'Splash Background\' because it\'s already loaded
Skipping \'Login Background\' because it\'s already loaded
Skipping \'Charpick Background\' because it\'s already loaded
Skipping \'charborder\' because it\'s already loaded
Skipping \'mainfemale\' because it\'s already loaded
Skipping \'Charbirth Background\' because it\'s already loaded
Skipping \'Charparents Background\' because it\'s already loaded
Skipping \'Childhood Background\' because it\'s already loaded
Skipping \'Lifeevent Background\' because it\'s already loaded
Skipping \'Summary Background\' because it\'s already loaded
Skipping \'Paths Background\' because it\'s already loaded
Skipping \'radiooff\' because it\'s already loaded
Skipping \'radioon\' because it\'s already loaded
Skipping \'Down Arrow\' because it\'s already loaded
Skipping \'Up Arrow\' because it\'s already loaded
Skipping \'Left Arrow\' because it\'s already loaded
Skipping \'Right Arrow\' because it\'s already loaded
Skipping \'ScrollBar Thumb\' because it\'s already loaded
Skipping \'ScrollBar Thumb Moving\' because it\'s already loaded
Skipping \'YesNo\' because it\'s already loaded
Skipping \'OkBackground\' because it\'s already loaded
Skipping \'Standard Mouse Pointer\' because it\'s already loaded
  psEngine initialized.
Creating psnetconnection 85eb028!
Using fontsize 14 for resolution 800x600

CreateTexture
:
  Could not open image: >/paws/skin/backdrop/charborder.png<

SetMaskingImage
:
  Could not locate masking image charborder for widget PaperDollView

crystalspace.maploader.parse.image:
  Could not open image file \'/planeshift/tools/panflute01.jpg\' on VFS!

crystalspace.maploader.parse.texture:
  Couldn\'t load image \'/planeshift/tools/panflute01.jpg\', using checkerboard
  instead!
Creating psnetconnection a4d1aa0!

_____________________________________________

Then the login screen comes up.

Then when I click on OK I get:
_______________________________________________
FindWidget
:
  Could not locate widget CreditsWindow in None
  Could not locate widget CreditsWindow in None

crystalspace.graphics3d.shader.fixed:
  Multitexture units: moderate 4
________________________________

Then the Create Character screen loads and I get the \"Waiting On Server Data\"

10
Linux Specific Issues /
« on: May 23, 2005, 11:33:08 pm »
I have the same problem as EsRyn since going to 0.6.

Creating psnetconnection 85e8510!
Using fontsize 14 for resolution 800x600
./psrun: line 28: 19134 Segmentation fault      LD_LIBRARY_PATH=\"${BinDir}/cal3d/lib/:$LD_LIBRARY_PATH\" CRYSTAL=\"${BinDir}/crystalspace/lib/crystalspace\" CEL=\"${BinDir}/cel/lib/cel\" $Command

11
Technical Help: IN GAME bugs (after loading world) /
« on: May 23, 2005, 11:24:50 pm »
Sorry but I don\'t have a psclient.txt, only psclient and psclient.cfg

12
Technical Help: IN GAME bugs (after loading world) /
« on: May 23, 2005, 09:52:15 pm »
Quote
Originally posted by Androgos
Please remove psclient.txt from your planeshift directory and rerun the application
Then post it\'s new contents.

There have been additions to help us trace this issue


I\'ll do that...I\'ll post it later tonight...thanks.

13
Technical Help: IN GAME bugs (after loading world) /
« on: May 23, 2005, 07:21:00 pm »
I\'ve finally got the new version installed and running...I still have the same problem...\"Waiting on Server Data\", forever, at the character creation screen.

Has anyone found a resolution to this yet?

My system specs are:

DSL Modem - Zyxel Prestige

Router - Linksys BEFSX41

OS - Ubuntu Linux \'Hoary\'

I\'ve tried the following: Port Forwarding, Port Triggering, Disabling the firewall, and DMZ mode.

My ISP says port 7354 is open.

From searching this Forum I can see that this has been a fairly common problem, for a long time, for both Win and Lin users, but noone has mentioned resolving it, except for one person who got around it by using a dial-up connection.

Does the game client have a problem with DSL?

Has anyone that encountered this problem found a solution????

What else can I try?

14
Linux Specific Issues /
« on: May 23, 2005, 03:08:48 pm »
Malverion:

I\'m sure my problem has nothing to do with your scripts.
Fine job, and thank you.

When I get home tonight I\'ll post my problem and all of my hardware and system specs up in the Problems/Bugs forum, and I have a couple things to try on my own yet to make sure the %^$@$ port 7354 is open to UDP.

Thanks again.

15
Linux Specific Issues /
« on: May 23, 2005, 04:28:50 am »
OK, it seems to be a random thing...if I keep trying \"./psrun psclient\" eventually it runs.

I can log in, then I get to character creation, and it\'s \"Waiting On Server Data\" forever.

I had the same problem with the previous verion, and I was hoping the new client would fix the problem.

Working through it before I had eliminated any firewall problems and I was told that packets were getting lost somewhere.

As far as I can tell this problem has affected other people..Linux and Win...and the commomality seems to be using a DSL modem  through a router.

Like I said I was hoping the new server would work...I\'m not sure I want to bother putting any more time into this.

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