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Messages - Teegress

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1
Newbie Help (Start Here) /
« on: June 14, 2005, 12:23:00 am »
See, here is the perfect example.
This \"person\" has the title of Game Master, yet says foolish things.
You had nothing to offer to this thread, except criticism and ridicule.  At least I tried to offer examples and opinions of the thread in my posts.  And the other people with dissenting opinions had the courage to state them as such.
I do not know whose ass you kissed to get your position, but you are one of the most ignorant people I have ever met.

2
Newbie Help (Start Here) /
« on: June 13, 2005, 09:58:38 pm »
I trust the development team is reading this thread with keen interest.  This is definitely a discussion between autocrats and people with more liberal ideas.
I truly believe the developers are doing this \"labor of love\" for the enjoyment of others, and not for their own selfish interests.  As I would think, the greatest reward for their work would be for more and more people to appreciate and benefit from it.  If this were not the case, this would be a closed game and joining would be by invite only, and maybe Seytra, you would have you own little retreat for you and your friends to role play in your own way.
I also think that unless the naming rules are kept reasonable as originally intended, (not a GM\'s interpretation) this game will never grow.  But I think that is what you are really trying to achieve, Seytra.
This weekend, i noticed the max on line was approximately 60 people.   60 People in the whole world!  I will not mention other game names, but the ones I checked had a lot more people online.  Why is that?
Maybe they like the game conditions better than PS and are willing to pay to get the name that suits them or the more common interpretation of role play.  Most of us \"fools\" play the games because they are fun, not because we have to listen to a bunch of dominating GM\'s telling us what we can and can not do.  A GM even threatened me in a thread.  If the developers do not want something to exist;  put it in the code.  Do not leave it up to hit and miss attitudes in game play.

Quote
Originally posted by Seytra

No, in PS, I prefer to roleplay, which is what PS is about, actually.

You keep using the term \"role play.\" You do not need skill attributes, or a graphical setting.  Why do you not make yourself an irc channel, dress up in your dominatrix outfit and just sit there and role play with any one who is meek enough to join you?


Quote
Originally posted by Seytra

Did I say anthing else? No, I didn\'t. Yet, the PS team has set the rules which the GMs are enforcing.

The GM\'s are enforcing their interpretations, and they sometimes make mistakes they do not want to admit.  Like getting \"trigger happy\" with names.  I still see nothing wrong with \"Gunrod.\"  

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Indeed. You fail to see it because you are unable and unwilling to accept that your idea of PS is not only not mine, but also not the one of the PS team, which can be concluded from what they state on the mainsite.

More properly stated:
Indeed. You fail to see it because you are unable and unwilling to accept that your idea of PS is not only not mine, but also not the one of the PS team, which can be concluded from what {you understand}[/b]they state on the mainsite.

3
Newbie Help (Start Here) /
« on: June 13, 2005, 12:11:45 am »
Quote
Originally posted by Seytra
That I had the name before doesn\'t matter, because it will not get rid of the association, i.e. the damage is done. The only thing I can do is to change my name.


And you are going to be happy about it?  I do not believe you would do it as easy as you make out here.

Quote
Originally posted by Seytra
Ignoring the very emotional lines of \"wisdom\" at the end, it is my impression that you are trying to use the extremely overused \"it\'s fantasy so anything goes\" argument in order to justify your unwillingness to accept the limitations that have been set by the PS team.


You mean, the limitations set by the PS team as seen by you.  
Which is back to the root of the name problem.  Perceptions.  And some of these perceptions are people the \"PS team\" has picked up along the way.  I\'m sure the original people did not have everything etched in stone when they started.  They should have known things have to adjust.  Just look at the original drawings of the characters; very different in the current build.
If this game is going to be open to the people of the world, and the artists and developers are doing this, \"in the name of heaven,\" then RPers should not have to conform to a rigid set of rules developed by a few self-glorified, and calling themselves ideal.  If you and your cronies want your own environment, then make it so.  Kick us all out.   But do not claim yourselves as part of the \"open source\" community.

4
Wish list /
« on: June 09, 2005, 11:01:38 pm »
Quote
Originally posted by Karyuu
Quote
Originally posted by Luciger
Also i would like to see magic for freE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


And I\'d like to see a pony! :D

Or... y\'know, not really. Could you stop being so spazzy in your posts? Honestly, I think a single exclamation mark makes a point enough. Twenty of them just makes you look silly. And can I suggest great great great great great patience for more things in-game? Haven\'t you been here long enough to know that complaining for lack of features will only make others want to bash your head in with a club? ;)


Maybe I am. :)
Maybe a smilie makes critical inuendos sweeter. ;)
Maybe one \"great\" would have made the point. ;)  Five of the them seem a little spazzy.

5
Wish list /
« on: June 09, 2005, 06:58:29 pm »
Arblem, I did the same thing on my first post.  I came in with my opinion about the game and got flamed to hell and back for it.  I also, got accused of complaining.
Some people do not appreciate the views of fresh eyes, they only see what they want to see and want you to see it their way also, and even tell you to post the way they want you to.
I understood your post as some recommendations for ways to improve the game.  You may or may not have realized that Plane Shift is a game that is continually under development and is no where near the finished product.  But this category is \"Wish List\" and maybe one of the open-minded dev\'s will come along and say, \"hey, that\'s a good idea.\" :)

6
Newbie Help (Start Here) /
« on: June 09, 2005, 04:15:30 pm »
But Ms. Moderator you condone the ones who defend your position with their \"snidey\" remarks.  I do not think your action is fair.
I think this thread has gotten off track.  It started out about names, but our hard-liners get involved and start explaining what their idea of a perfect RP game is and how Plane Shift will be that game, and how n00bs will make their efforts to spoil the game and so forth.
Whether you want to admit it or not, things are and should be based on some realities.
Quote

What we have here is an example of a person with a possibly warped and overly idealistic view of what roleplaying should be. No offense intended. But honestly. Take a step back and remember here that this is a comunity that is accessable to a wider comunity of people than your traditional roleplaying clubs offer. It is avalible to anyone on the internet. And I bet among them you can find thousands of definitions about what roleplaying should be that will not agree with the one you hold. So who\'s wrong? Is anyone wrong? Wouldn\'t time and effort be better spend finding a happy medium? Where the hardcore RPers who dress up as their character on a regular basis, can co-exist with those of us that simply create characters as personifacations of aspects of ourselves?

\'nuff said

7
Newbie Help (Start Here) /
« on: June 09, 2005, 05:05:24 am »
Quote
Originally posted by Seytra
The problem are the border cases, which will always be there, no matter what the rules are, because rules can never be precise enough to prevent tricks and stupidity. The only thing that is needed is (un)common sense. If you have any doubts whether what you are about to do is acceptable, then simply don\'t do it.

Well said.

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But almost noone was able to write, let alone write latin, so almost noone would have ahd a latin name, save the ones that were used by the romans themselves.

I can tell reality history was not your strong point.

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Realistically, who would have named their children \"cow\" or \"donkey\"?

Believe it or not, people did.

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What we have is a bunch of clueless n00bs who don\'t know what RP stands for and what \"roleplay\" means.

Rolling out the red carpet, I see.
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At best, we have people who have been deranged by other MMO\"RP\"Gs.

That may be true, but not \"at best.\"
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Any decent RPer would not need any naming rules, because they would be able to choose a fitting name based on the setting and background. If need be, they would use the name generator without having been told to do so.

And how many people read instruction manuals nowadays, anyway.  The stickies should be posted in the players guide.  A lot of people do not use the forum at all.  Not everybody comes in here an RP genius.
Quote

\"Medieval Fantasy\" must be interpreted as a whole, not the parts. It is not an \"or\", not even and \"and\". It is a classification which is well-known in RP circles. It is a definition of a genre, like \"science fiction\". Medieval fantasy means that it is not our medieval, but simply a state of scientific development that is similar to what was there in our mediieval times. It also means that there are elements that were not present in our medieval, or at least not exactly as they were (like magic).
Thus, it is a very precise formulation, especially if you look at all the other medieval fantasy RPGs (pen and paper ones, that is). They all show quite clearly what this genre is, and it is nothing like a combination of \"medieval\" and \"fantasy\".

You put so much spin on that, I wonder if even you understood what you meant. But it is your interpretation.

8
Newbie Help (Start Here) /
« on: June 09, 2005, 01:59:51 am »
I\'d like to get off the naming business too, but we can not until there is an understanding of the issues and a solution is reached.  I am not mocking a GM.  I tell the truth.  If there are to be rules about names (and I agree in principle) then they should be stated up front for everyone to understand instead of leaving it to the whim of a young GM.
The only rule about names is:   \"Give yourself a name (first name, then a space, then a last name), keeping in mind that it must be a fantasy or medieval style name.\"
No other help or information is given.
Medieval style name?  Then it should include Latin names as it was the predominant written language of that time. Animal types, people types and even imagined things of that era should also be included.
And fantasy? No limit in this category. This opens a pandora\'s box.  And that is what we have.
And as a last resort:
Why even give people a choice?  Why not just assign the name and be done with it?

9
Guilds Forum /
« on: June 08, 2005, 11:47:28 pm »
Here is an apples and oranges debate.

Dragons, by definition, are mythological creatures no matter which life you are in.  (apples)
Rifles, on the other hand, are tangible items in real life and of course, do not exist in Plane Shift. (oranges)
And your silly \"pink fluffy bunnies\" do not exist in PS either. So you make a weak argument.
The Dragon Guild is here to stay, ACCEPT IT!

10
Wish list /
« on: June 08, 2005, 03:09:05 am »
I agree there should be a penalty.  I also think there should, even now, be a penalty for using /spawn, like loss of rewards or loot, but not loss of weapons or glyphs.
Another question is, should the penalty be the same for PvP as dying from an NPC?
In PvP, there is always the opportunity to choose.  The NPC could be a choice but it could also be an unwarranted attack with no chance to opt out.
I do not think it should be the same penalty, but what would be the solution?

11
Newbie Help (Start Here) /
« on: June 08, 2005, 02:29:39 am »
I have been up and down and all around with folks on this name thing, and here is the concensus to which I have arrived;
You can NOT use the name at all if it meets the following conditions:
It has reference directly or phonetically to any famous person or event, whether living or dead.
It can not be a description of, nor an assignment of or to, any known person, place or event, whether real or fictitious.
It phonetically makes an understood sentence or phrase in English or a translation thereof, no matter what its meaning.
It sounds or infers any materials or concepts of any modern or space oriented themes.
It can not mock, imitate or ridicule any other character, model or subject used in Plane Shift.

These terms are easily understood by most.

The real hard-liners in this game want you to throw a bunch of consonants together and use that kind of name.
Krywrts Zbynvs is not my idea of a name.
The mavericks in the game want to use names either similiar or exactly like are used on irc\'s.  
Whorer Whouser is a creative and to some a humorous name.
Again, not my idea of a name.
What is left is subject to a GM\'s opinion and how he/she feels that day.  They started out with guidelines like the above, but to some, God-mode has kicked in and they change whatever they like, for their own reasons, instead of the terms laid out in the original guidelines.
Some recent events may enlighten a few and they may go back to following the original guides.  I have a \"wait and see,\" attitude on that.

12
Newbie Help (Start Here) /
« on: June 06, 2005, 06:36:26 am »
Why is this thread still open?
Why is this thread even in this category? Unless all noob mistakes are forgiven.  
I know this is a cool game.  I do not care about how it compares to other games.  You can go to MMPORPG.com or whatever and do that.

13
Guilds Forum /
« on: June 05, 2005, 04:55:39 pm »
I personally do not like the term \"law enforcement.\"  Too much like real life :P
Besides I thought I was doing my duty by harvesting the thugs, rogues and bandits.  Are they not the bad guys in PS?
Why bring a bureaucracy into the game?  I thought this was role-play to get away from the stress and strains of the real world.
Does not sound like fun to me.

14
Newbie Help (Start Here) /
« on: June 05, 2005, 07:22:59 am »
I think Lyrah makes some excellent points in the posts.  I also think a lot of people put some serious thought into their name before assuming the character.  As you brought out in your posts, they have valid reasons (at least to them) for taking on their moniker.
Some people think they are phonetic geniuses and come up with \"cutesie\" type names that really don\'t fit in role play.  They might be fine for the irc but \"bigstud,\" \"ipfreely,\" and the likes do not fit in PS, or any role playing game IMHO.
If you stick around PS a bit you will notice that even the \"cutesies\" that do not get noticed by GM\'s, usually do not stay very long, or if they do, they voluntarily change their name because they see they what fits into the community.
I think I would like to see the born/earned name idea used in PS.  Come in as either an assigned name or \"Newbie#854\",  then after an orientation period, go before their \"tribe\" and negotiate a name they can live with.

15
Newbie Help (Start Here) /
« on: June 03, 2005, 10:07:05 pm »
Yeah this name thing has got the mods uptight.
Don\'t worry, my post here will probably lock this thread too, if they don\'t delete my post.
You can:
a) make a name of just consonants that make no sense and is hard for your friends to remember, much less spell.
b) stay within the rules and choose a name, and 3 weeks later a GM in a bad mood will change it for you.
c) get lucky, and pick a name that only has inuendos in Swahili.
d) just let the game pick your name for you.


Same thing applies for guild names too.  Just be sure you approach ALL GM\'s and get their approval before you try to recruit anyone.






Rule #1: Moderators are always right.
Rule #2: When in doubt, refer to rule #1.

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