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Messages - Baghe

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1
Linux Specific Issues / planeshift jack client?
« on: June 23, 2005, 09:23:56 pm »
Is there a way to use planeshift through the jack sound server?
It would be nice as jack is the future in terms of audio in linux!

2
Linux Specific Issues / Letters not entirely drawn
« on: May 26, 2005, 06:40:38 pm »
I built PS following Malverian\'s script. The game works mostly well.
One pb though: only the bottom part of the letters in the labels is drawn.
A friend of mine using the linux installer (by platyna) experienced the same pb.
I searched the forums to no avail...
Any hint?
Thanks

3
Linux Specific Issues /
« on: May 23, 2005, 06:32:42 pm »
I used the script you fixed(and checked) after i noticed it had
some bugs in it (it says version 0.3 in the README) without changing a single line.
just did:

a)
export WANT_AUTOCONF_2_5=1
 (since in mandrake 10.0 there are 2 autoconf installed, autoconf-2.13 & autoconf-2.5x)
Because building cal3d with autoconf-2.13 just did\'nt work
i don\'t have autoconf 1.8 as you say in the readme, are you sure about this dependency?
b)
redirected the soft link in /etc/alternatives to point toward automake-1.8 instead of automake-1.4)

Then:
 ./build -initial && ./psrun updater -auto
(everything went flawlessly)
came back a few hours later
ran ./psrun pssetup (just in case, could\'nt save the configuration BTW)and ./psrun psclient
And just played!

I\'m still playing right now

In the prior tries, i had forgotten to export WANT_AUTOCONF_2_5=1 plus i had disabled the cvs updates since i was fed up with dlding the same stuff again & again.
To me it was a pb of PATHS due to the flaws in your scripts i ha to fiddle with plus (maybe) this autoconf thing.
Now your script WORKS very well!

BUG: i cannot entirely see the name+name of guilds, letters are truncated from the top.

Thanks again for this nice job  Malverian!

4
Linux Specific Issues / Yeahhh!
« on: May 23, 2005, 07:51:41 am »
Happy to announce that i\'ve finally been able to build and play!
To mandrake users(mdk 10.0)
export WANT_AUTOCONF=1

before using malverian\'s scripts like this
./buid -initial && ./psrun updater -auto
so you can go to see the last star wars ;-)
Have\'nt quite tested the game play , just moved around on the plaza though

nice job Malverian!

5
Linux Specific Issues /
« on: May 22, 2005, 05:55:25 pm »
OK, i\'m currently doing the psrun updater -auto step, it\'s reallly long!
Is there a way to avoid this step in the future since i\'va already done it once?
I mean, can i just backup and copy the files the updater has downloaded?
do i have to run the updater every time i build the whole stuff?
(i commented out some lines in  your script to avoid erasing and re updating the art files, but i havent been able to make the game run )
 Thanks

6
Linux Specific Issues /
« on: May 22, 2005, 12:53:57 pm »
You have to correct a typo in the scripts/compile_all.sh:
OutPutDir=`dirname \"$0\"`/binaries
instead of:
OutPutDir=`dirname \"$0\"/binaries`
This corrects the EOF thing

Anyway i had to coment out this line putting instead the following line
at the beginning of the build script:

export OutPutDir=`pwd`/binaries

as the configure scripts would\'nt accept relative paths

As for the automake things, you should maybe look in /etc/alternatives to point the symlink toward /usr/bin/automake-1.8 instead of /usr/bin/automake-1.4 (or whatever you have, i\'m running mdk 10.0)

it\'s compiling right now, ... crossing fingers

7
Linux Specific Issues / could'nt load plugin
« on: May 21, 2005, 08:47:39 pm »
Yes i\'m using your script.

I\'m currently rebuilding the whole stuff with your new script,  i have some problems regarding the automake version, mandrake has a perl script that \"should\"  detect the correct version of automake to use,  this may fail,  and this could  be the reason...
I tell you later

8
Linux Specific Issues / Failed to load plugin
« on: May 21, 2005, 08:06:23 pm »
I managed to build PS on mandrake 10.0 setting this environment variable (otherwise i cannot buid cal3d):
export WANT_AUTOCONF=2.5
ran the updater without glitches,  i can see the splash screen (same picture and same music as before BTW?), but then it stops saying:

  psEngine initialized.
Creating psnetconnection 85b0e58!

crystalspace.pluginmgr.loadplugin:
  WARNING: could not load plugin \'cel.physicallayer\'
Couldn\'t load plugin for PlLayer.

Any hint?
Thanks

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