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1
Wish list /
« on: June 24, 2005, 06:45:48 pm »
Quote
Originally posted by DaveG
The DR is supposed to be a deterrent to dying.  Let the place be annoying as possible.  It shouldn\'t be nice.  In fact, while we\'re on the subject of annoyances, let\'s kill two birds with one stone:  Let\'s banish 1337 speakers to the DR.  The living get rid of them, and the dead are tortured by idiots!


That is absolutely brilliant!


Quote
Originally posted by amogorkon
And how do you get out of the dr when you get constantly killed?


Here are a few suggestions:
1. Log out and try again later
2. Create a new character
3. Pretend it is groundhog\'s day and have fun with it
4. Ask a friend to come join you and beat the crap about of him
5. Just walk away from the computer. He\'ll quickly get bored if you are non-responsive. It\'s a power trip, and if you aren\'t begging for mercy then it\'s no fun for him.

2
Wish list /
« on: June 08, 2005, 10:50:06 pm »
Quote
Originally posted by Seytra
Death is something that should be avoided, and most definitely is not somthing to shrug off.

I think this should be one of the top 5 principles when designing a good RPG, in order to encourage RP and discourage power-gaming. Too many games give in to arguments of \"annoyance\" or \"inconvenience\" and they make death absolutely trivial. I loved Everquest, but I despised the death rules. With a large enough raid force you could kill anything by \"Zerging\". (For those who don\'t know, this is a cyclical process whereby a legion of clerics resurrect the dead raid members who then run head-long into the fight again. You could easily die 30 times over the course of fight. Where\'s the realism there?)

I concur with many of the ideas mentioned thus far:
1. Random spawn points in the DR
2. Reduced stats upon spawning in DR
3. Exiting the DR should be difficult and/or time consuming

I would also add the following idea:
Because any game has a learning curve, I feel there needs to be some compromise on the realism in regards to newbie death. In principle, I think the death penalties should be reduced for the newbies because some newbies will die a *lot* while they try to figure out the mechanics of the game.  I would suggest that newbies spawn in a static location right near the exit portal. As you gain more and more experience, your DR spawn points are placed further and further from an exit portal.

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