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Messages - Sickboy

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1
Technical Help: Problems BEFORE entering the game /
« on: February 03, 2003, 06:56:50 pm »
By the way, the reason that OpenGL did not work on his Voodoo card is that OpenGL does not work on Voodoo cards.  Voodoo cards used Glide.

To summarize, OpenGL = NOT FOR VOODOO.

And no, wrappers wont work, wrappers are retarded.

2
Technical Help: Problems BEFORE entering the game /
« on: February 03, 2003, 06:54:04 pm »
:D

I like to flame, when needed.

3
Technical Help: Problems BEFORE entering the game /
« on: January 09, 2003, 06:13:04 am »
Quote
Originally posted by Hanali
I went through these forums for over an hour last night befeore I even posted my problem.

You went through the forum for that long and didn\'t happen to see this same thread reiterated a thousand times?  Wow.  In that case, I\'d have to say that the program really is working, you just can\'t see it.  Try moving closer to the monitor.  Went through the forum for an hour my ass.
Quote
As the heading of this forum states Technical Help which is why I posted my problem thinking maybe something technical I may have overlooked caused my problem,

Something technical did cause your problem.  And ten thousand technical answers have already solved it on this board.
Quote
But I can obviously see that this place is most likely full of narrowminded people who have truly no concept of what helping others means without being rude and condescending.

Rude?  Nah.  Pointed out the obvious, man, that\'s all I did.  Condiscending?  Sure.  Would you be condiscending if someone asked you the same question ten thousand times AND they already had the answer in front of them?  Sure.
There\'s this old acronym that\'s been floating around the net since before there was an internet.  RTFM.  Maybe we should change it to read RTFF.
Go ahead, bash us because you asked the same question/made the same post that an army of armies has already made.  Sure thing man, we\'ll get right on to helping you out when you wont help yourself.

4
Technical Help: Problems BEFORE entering the game /
« on: January 09, 2003, 06:05:38 am »
Gee Link, do you think that might be why I defined the part about Windows NT based operating system and 16 bit color, which he commented on as a side note?

5
Technical Help: Problems BEFORE entering the game /
« on: January 09, 2003, 04:20:50 am »
Windows ME is just an extension of Windows 98 SE.  Anything that will run on Windows 98 SE will run on Windows ME.  Just think of Windows ME as Windows 98 TE (third edition).  As such, you dont need a compatibility for Windows ME option.

6
Technical Help: Problems BEFORE entering the game /
« on: January 09, 2003, 04:17:37 am »
Ten seconds with the search the board feature would have revealed that this problem has been reported ten thousand times.

7
Technical Help: Problems BEFORE entering the game /
« on: January 09, 2003, 04:14:41 am »
This problem (windows NT based systems and 16 bit color) has been addressed in multiple other posts.

8
General Discussion /
« on: December 31, 2002, 07:55:36 am »
It\'s not open souce as far as I know, but due to the client being Java, it\'s close enough.

Save local copy of java classes, decompile, and rip apart.  That\'s why I left RS.  Too easy to hack the game, and writing my own server was entirely too easy. (If you know what the client expects, you can write software that gives it just that... of course it is not exact, but you can write a close approximation)

But, what was the point in doing that, when you could simply go to a game that is much better laid out, much more visually appealing, offers more options and gameplay, and is open source to begin with?  Alas, it would seem that PS gains everything that RS lacked.

9
Technical Help: Problems BEFORE entering the game /
« on: December 31, 2002, 07:51:02 am »
Is there, Link?

Or could it be that another person has encountered an actual problem with the game, as I did, and there is a real and true fix?

Not all \"Problem with game\" reports are fixed by \"it is too working, just wait\".  Matter of fact, no post I have seen yet has been fixed by your standardized response.

Perhaps you should look a bit more in depth at what you are replying to, instead of remaining steadfast in your role of doing nothing productive.

10
Technical Help: Problems BEFORE entering the game /
« on: December 30, 2002, 11:18:43 pm »
This question is answered about a thousand times elsewhere.

Also, you should include more information about your system, like video card, amount of ram, soundcard, directx version, connection to internet speed, and anything else you can think of.

11
Technical Help: Problems BEFORE entering the game /
« on: December 27, 2002, 12:22:45 am »
Quote
Originally posted by Link
Quote
Originally posted by Holli
but I am poor


Do you have a house? food? lights and water? clothes? A COMPUTER if you have these things then you are certainly not poor.


Does that have anything at all to do with what she or anyone else on this board said?

12
Technical Help: Problems BEFORE entering the game /
« on: December 27, 2002, 12:21:31 am »
Quote
Originally posted by Link
Search on google for Windows 2000 compatibility mode and you should get the command to turn it on.


That is a little besides the point, since I found the undocumented error and corrected it.  It was not a Windows Compatibility error.

13
Technical Help: Problems BEFORE entering the game /
« on: December 27, 2002, 12:16:25 am »
After some playing, hacking, and testing, I\'ve figured something out.

When running any NT based OS, being Windows NT, Windows 2000, or Windows XP, AND you have a Geforce 4 card, due to the way the program is parsing the programmatical instructions it will die if the server is not giving it what it expects.  If the config file says that there will be 32 bit color textures et al, then the OS/Hardware expects there to be 32 bit color.  Since the server is only at this point passing 16 bit color, it generates an unhandled exception, due to the fact that it is trying to generate XYZ polygons without enough data to do so.

Think of it this way.  Im going to generate a 1 by 1 by 1 polygon.  To do so in 32 bit color requires that at least 96 bits of information (enough to color each side in).  The game knows this, the rendering engine knows this, so it requests the information from the server.  The server sends back only 48 bits and signals for an end to the transfer.  The rendering engine goes WHAT?  No way dude, resend (thus the reason why it takes so long for the program to die).  After finally figuring out that hey buddy, that\'s all thats coming, the program says fine, thats not enough, I cannot render, and errors to desktop with an unhandled unspecified error.

However.  Set your color depth to 16 bit, and the program knows that it only needs X amount of data to fill the vertices.  The server IS sending 16 bit data, so, the program gets happy.

Clearer now?

14
Technical Help: Problems BEFORE entering the game /
« on: December 27, 2002, 12:09:27 am »
Quote
Originally posted by og
Sickboy, i have had the same bug as you. The way to fix this, is to right click psclient.exe --->properties--->compatibility tab. Then check the \"run in compatibility mode for:\" box and then select win98/ME , this will make it so you wont crash when you try to login on a win XP machine


Umm.... og.... I\'m not running Windows XP.  I\'m running Windows 2000 server.  Windows 2000 is NOT XP.

15
Technical Help: Problems BEFORE entering the game /
« on: December 27, 2002, 12:08:23 am »
Yeah, that was me.  Changing your color depth in the config file to 16 bit lets it load no probby.

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