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Messages - LordDrake

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1
Technical Help: Problems BEFORE entering the game /
« on: April 04, 2003, 01:40:22 am »
I\'m getting the exact same error.  Can\'t seem to figure it out either.  Someone please help.

2
Wish list /
« on: April 03, 2003, 11:02:37 pm »
I\'ve been absent from these forums for a while and I was wondering what people think of the idea of modding an mmorpg now.  If you aren\'t familiar with the idea read up above.

3
Wish list /
« on: December 08, 2002, 07:58:42 am »
That\'s true Vengeance, but you would be surprised at how many people can work/build up to races and really cool mods.  I would have never thought I could do any kind of modding, and yet I found myself motivated and was able to put to gether something pretty cool (IMO).  And there are often alot of people that come out of the woodworks that have great skills and just use them for their own pleasure.  Oh, and I am sure we could keep the number of swords down, all part of the screening/submission process  :D

4
Forum and Website Discussions /
« on: December 08, 2002, 12:15:23 am »
OK, so, back on to topic.  As far as my idea, I meant it would be helpful for coders/programmers who are interested in this particular project.  It would be a way for us to get a glimpse/introduction and see if we can grasp the code without having to go so into it that we can get lost (something that is very easy to do in large programs if you haven\'t been working on them).  Oh, and if you know c++ then you know c, since c is a subset of c++...you\'d only have to find out what isn\'t in c so that you don\'t acidentaly use it.  Finally, I think it would help the developers as well.  They could post portions of code with a brief description of what it should do, especially if they are having a hard time getting it to acctually do it.  Fresh perspectives when it comes to code is a wonderful and magical thing often times.

5
Wish list /
« on: December 08, 2002, 12:05:41 am »
Ok, obviously either I forgot to mention this or most of oyu just missed it, but I wouldn\'t expect this whole idea of moddability to be implemented anytime soon.  And no, it wouldn\'t be unbalanced if handled correctly.  Yes, it would take creating a submision system, but most of the rules etc. could be automated via some simple scripting to keep people from submiting \"crappy\" mods.  Oh, and as for not being a good idea, I am sure people said that about creating a world on a server and having people connect to it and live out alternate lives...this would only add that much more depth to the game and that much more realism if implemeted right.  I still think that it is a feasable and a worthwhile idea and the more I think about it I may just see about \"contributing\" it to the project  :D .  Oh, and Link, yes the developers signed up to make a good game, and IMHO this would fall under that, considering it would add to the goodness of the game (IMHO again).  Oh, and as for the editor, the developers already made one, they had to to be able to put together the world (unless they are doing it completely through coding, which I doubt greatly).

6
Forum and Website Discussions /
« on: December 07, 2002, 08:45:47 am »
Sorry if the Subject line confused you, it was meant to say Coding Forum for us WanaBe Coders, not use.  But to clarify a bit, I think it would be cool if there were a forum where coders/scripters/programers who are working on the project could share with us, the community, some of their work and even bring some of the things to us that they are having trouble with.  I duno, just a place that we could be introduced to the programming in a less drastic way as opening up the actual source code.

7
Forum and Website Discussions / Coding Forum for use WanaBe Coders
« on: December 07, 2002, 12:35:01 am »
I was thinking it would be cool to add a Coding/Programing forum on here.  The developers could post some of their more annoying bits of code issues and some of the community could help/watch other help  :D

Also, it would be a great opportunity for some of us less experienced programmers to see the code w/o having to dig through the whole source code.

8
Wish list /
« on: December 06, 2002, 11:51:24 pm »
Yeah, I noticed that you could become a contributer, but that is a bit too close to being a part of the actual development team.  A bit more fleshed out description of what I mean would go like this:

Once the game is \"done\" (playable) the developers should release a copy of whatever tool they developed/used to make the world (so basically an editor like in other games, only it would be the exact tool in this case since there are no issues of copyright protection etc.).  This tool could then be used by players to litterally edit the world (to an extent).  It could be used to import new models, animations, skills, spells, landscape...basically anything and everything that is in the game.  Heck, if the idea were really being backed the tool could include a scripting language (or even just a scripting tool that uses c++).

As for the inclusion of mods into an MMORPG, it would be tricky, but not unfeasable considering that the base world were set up in the right way.  It would definately take a specific set of rules/procedures to be developed regarding what kinds of mods would be integrated etc.

The main reason I think this is a good idea is because there are often times little things that developers don\'t have time to implement, or just don\'t think of, that players notice and could easily develope and include.  Plus, it would be darn cool to be walking down your street and see a player\'s house slowly being built, and then see a totaly unique house pop up next to your own totaly unique house  :D

9
Wish list / Combat...Races...Modability???
« on: December 06, 2002, 09:47:58 pm »
Ok,  some of these may have already been brought up, but it\'s finals season and I am lazy, so here goes.

Combat/Movent:
     I assume that the melee combat is going to be a mixture of stats/roll driven chances and adventure-esque attacks (chop, slash, stab, etc.).  What I think would be a great idea is to allow for combinations in attacks.  So, say you jump in the air, do a chop (could even give the chop more power) then spin around with a slash, followed by and upward swing and a stab.  Hope that makes sense.
     Also, it would be cool if you could jump sideways and backwards.
     As for magic combat, I think it would be cool if some of the spells actually affect the target physically, knocking them back etc.  Also, a magic combination system could be made too (a fireball, followed by a wind spell could create a fire tornado around the targe, or a water spell followed by a lighting spell could enhance the damage of the lightning spell).

Modability:
     One of the newest trends in the gaming industry is the rise of the Mod.  I think it would be really smart (and even easier for this project considering it is opensource) to encourage the submission of Mods.  Being that it is an online game a player couldn\'t just mod their game and sign onto the server, but what could be implemented is a submission system where a mod is submitted, with a description and with specific guidlines and then it could be plugged into the server.  So, say a player had earned the right to own a house in the game, you could give them the option of just getting a pre-made house or you could let them model and furnish their own.  This could go for races too.  I know there are alot of different ideas for races (I\'ll get to mine in a second  ;) ), and it would be cool if you could allow the community to model our own, create histories for them that fits the lore, and then add them to the server.

Races:
     I think an angelic race is warranted, considering there is the demonic race (forget their name off hand).

Well, that is about it.  I know some of these things would be a whole lot of work, but I know they are possible...and hey, this is a wish list after all.  Feel free to post your thoughts.

10
General Discussion /
« on: December 04, 2002, 10:42:19 pm »
Yeah, I already read those.   It\'s just been my experience that they get out of date fast and so I thought I\'d double check here on the forum.  Thanks though.  :P

11
General Discussion / New to Game
« on: December 04, 2002, 10:27:18 pm »
I was wondering if anyone could give me a quick rundown on what PlaneShift is all about, what role the community (us) have in the project, and finally, what kinds of things I could do to make the game get finished faster. Oh, and one more thing, just for my own curiosity, what games are you guys playing while waiting for PlaneShift?  :D

12
General Discussion /
« on: December 04, 2002, 10:15:54 pm »
Thanks guys.  I understand about having to be patient (I mean, with a project this huge, and no funding, of course it will take a long time).  Thankfully I don\'t have a mac ;), but I do have WinXP and Linux...will it work on WinXP?  Or should I just skip trying and just use Linux?  Oh, and what kind of help do you think a second year CompSci student who has about a semester of C++ experience would be able to give to this project (I would really like to help in any way I can  :D ).

13
General Discussion / Hello
« on: December 04, 2002, 12:46:46 am »
Hi, I just wanted to introduce myself.  I stumbled onto PlaneShift and I think it is really cool  8) .  I have done some modding for other games, and I know how much work a game can be (even just a part of a game).  I commend the people who started it and I am looking forward to seeing PlaneShift continue to grow.

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