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Messages - Jebow

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1
Linux Specific Issues / Re: Linux installer crashes
« on: July 25, 2016, 09:22:47 pm »
have you tried:

ldd psclient.bin

Here is what mine looks like:

ldd psclient.bin
   linux-vdso.so.1 (0x00007ffd3e9fc000)
   libCgGL.so => libs/libCgGL.so (0x00007ff262dce000)
   libCg.so => libs/libCg.so (0x00007ff261858000)
   libXxf86vm.so.1 => /usr/lib/libXxf86vm.so.1 (0x00007ff261652000)
   libXcursor.so.1 => /usr/lib/libXcursor.so.1 (0x00007ff261447000)
   libXrender.so.1 => /usr/lib/libXrender.so.1 (0x00007ff26123d000)
   libGL.so.1 => /usr/lib/libGL.so.1 (0x00007ff260fc9000)
   libX11.so.6 => /usr/lib/libX11.so.6 (0x00007ff260c87000)
   libasound.so.2 => /usr/lib/libasound.so.2 (0x00007ff26097f000)
   librt.so.1 => /usr/lib/librt.so.1 (0x00007ff260777000)
   libpthread.so.0 => /usr/lib/libpthread.so.0 (0x00007ff26055a000)
   libdl.so.2 => /usr/lib/libdl.so.2 (0x00007ff260356000)
   libm.so.6 => /usr/lib/libm.so.6 (0x00007ff260052000)
   libc.so.6 => /usr/lib/libc.so.6 (0x00007ff25fcb1000)
   /lib64/ld-linux-x86-64.so.2 (0x00007ff262d30000)
   libXext.so.6 => /usr/lib/libXext.so.6 (0x00007ff25fa9f000)
   libXfixes.so.3 => /usr/lib/libXfixes.so.3 (0x00007ff25f899000)
   libexpat.so.1 => /usr/lib/libexpat.so.1 (0x00007ff25f66f000)
   libxcb-dri3.so.0 => /usr/lib/libxcb-dri3.so.0 (0x00007ff25f46c000)
   libxcb-present.so.0 => /usr/lib/libxcb-present.so.0 (0x00007ff25f269000)
   libxcb-sync.so.1 => /usr/lib/libxcb-sync.so.1 (0x00007ff25f062000)
   libxshmfence.so.1 => /usr/lib/libxshmfence.so.1 (0x00007ff25ee5f000)
   libglapi.so.0 => /usr/lib/libglapi.so.0 (0x00007ff25ec30000)
   libXdamage.so.1 => /usr/lib/libXdamage.so.1 (0x00007ff25ea2d000)
   libX11-xcb.so.1 => /usr/lib/libX11-xcb.so.1 (0x00007ff25e82b000)
   libxcb.so.1 => /usr/lib/libxcb.so.1 (0x00007ff25e602000)
   libxcb-glx.so.0 => /usr/lib/libxcb-glx.so.0 (0x00007ff25e3e6000)
   libxcb-dri2.so.0 => /usr/lib/libxcb-dri2.so.0 (0x00007ff25e1e1000)
   libdrm.so.2 => /usr/lib/libdrm.so.2 (0x00007ff25dfd2000)
   libXau.so.6 => /usr/lib/libXau.so.6 (0x00007ff25ddce000)
   libXdmcp.so.6 => /usr/lib/libXdmcp.so.6 (0x00007ff25dbc8000)


Maybe that will help you. You'll have to look through the list and see if there is anything labeled as 'missing'.

Regards,
Jebow

2
Interesting. I had not considered the loss of need for PP to be the cause of the loss of the economy. But I had 100K+ PP and could generate PP faster than I could tria when I was having to buy a level.

So, here is my opinion, however worthless it might be, for what is wrong with PS:
1) No economy - Goods that might be interesting to have are dramatically expensive (ie 300q magical armor of some sort), making tria is easy when grinding making those items both (a) affordable and (b) unimportant when I can make my own or close to it - so why bother buying it from someone else(?).
2) Ridiculous amounts of time to level anything except stats, which just takes enough money and the right NPC - 0 to 400 in a few hours if you have the cash.
3) Quest trails are difficult to find - you might do one or two only to not be able to progress because you didn't find the start of the trail to begin with, NPCs aren't always that helpful at pointing you in the right direction in many (most?) cases.

Fixes:
1) (Disclaimer: I'm not an economist) Paying more for better quality is still a good idea, but maybe not dramatically more... perhaps the NPCs who sell things could sell better quality items for more as well... this doesn't keep me from buying from players, but (I think) could make the market a bit more competitive. As it is, buying anything from an NPC results in a 50q item, but what if I could buy a 50q short sword from one NPC, but a 150q short sword from a different one, but if I really want something 200q or better, I either have to make it myself or find a player merchant, at least then I have more of a choice of how much money to spend or with whom assuming my character doesn't make the item I wish to purchase.
2) no idea... have seen both ways, liked it better when I had to pay a trainer, but finding the trainer was also annoyingly difficult. Maybe a hybrid approach that doesn't allow me to progress as fast over time until I buy more training (ie like a certification or something kinda like the magic ways used to be or maybe still are with adepts, apprentices, etc). So a trainee sword maker can continue to train (aka grind) forever, but the Q for making swords will max out and the trainee won't get  any better until they see a trainer and level up to journeyman, which allows them to start making higher Q swords quickly but diminishing over time to a max, etc. Would possibly not fix the length of time to max out a skill, but might make it more reasonable to support an economy. Also worth considering if there are skills which conflict, so that improving one prevents improving another... just an idea - maybe not a good one.
3) (Disclaimer: I have noticed some improvement on this one already) but it might be nice if a particular NPC knew more about the NPCs (a) close to them and (b) who train similar/same skills. So if you wanted to learn music, but you talk to the wrong NPC who happens to know about music, they could point you to the right person to talk to, or if they don't train music but are "close" to someone who does, could point your to the NPC close by who could point you in the right direction.

More on topic to this thread though, I'm saddened that the GMs took the approach they did, I'm saddened that we perhaps lost some people I enjoyed to RP with over how this was handled. However, even though I was only in the RCD once in a while (usually due to timezones) I don't think there needs to be such a thing as specific venues where RP takes place. Be IC and talk to people as you go by them... walk more often than run, after all you don't go dashing about the mall to buy things IRL, right? (or maybe you do...;-) yes it will take longer to get places, but you'll miss fewer opportunities to engage other players (however few there are) with little bits of casual conversation and possible adventures.

I will miss the RCD as it was, we'll see what the future holds - Thanks to Dannae, Damola, and others (whose name I unfortunately don't know) who ran the Den for a while, I, for one, appreciated the effort you put into making it a cool place to hang out.

Best,
Jebow

3
The Hydlaa Plaza / The hidden lake... I found a picture of it!!
« on: October 08, 2015, 09:54:39 pm »
Was trolling around google plus looking at some really amazing pictures when I came across this one:

https://plus.google.com/photos/+ChristofSimon/albums/5630650442513091953/5935233411337696034?pid=5935233411337696034&oid=117216289732773407442

(N.B. it's picture 20 of 55 in the list, but the url should take you straight to it)

Looks just like (well... maybe just to me :-) ) the hidden lake on Ojaroad1... I looked, but I don't see any Malburlords or Consumers in the picture...

Jebow

4
no real idea, I tried it and it worked for me, but that doesn't help you. Have you tried checking the md5sum? Also, have you tried downloading a version from a different server? Not sure if any of that makes any sense - may not even be worth 0.02!


5
PlaneShift News and Rules / Re: New PlaneShift Release 0.5.6 !!
« on: February 23, 2011, 04:37:18 am »
nevermind, I figured out I could turn off interface sounds to stop the tapping noise.

6
PlaneShift News and Rules / Re: New PlaneShift Release 0.5.6 !!
« on: February 23, 2011, 04:27:28 am »
Yay! new version. However, on my linux system with openal, I get a constant clicking sound that never stops, as if I moused over or clicked on something in the game. any fix on that?

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