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1
Wish list /
« on: September 21, 2005, 11:16:13 pm »
Sorry I even mentioned concentration. Scrap that part... it isn\'t a good idea anyway and most of all totally unnecessary.

However I still support the idea of speel speed and spell power bars- if mana goes away, that is. It would for instance allow you to cast a spell under maximum power - we can\'t do that now. I don\'t care if nobody would do it, it would be realistic to be able to.

2
Wish list / Alternate?
« on: September 20, 2005, 06:50:40 pm »
How about:

No mana
Long term stamina - for all actions
Mental stamina (short term) - for magic
Physical stamina (short term) - for physical activities

However, if we consider drawing magical energy WHEN we cast the spell, then the power-up bar that is in existence now would need to be replaced by two: one for faster casting and one for stronger casting of spells (as either would be possible).
Let me explain my idea: Both bars are at 100% by default and they go from 0% to 200%. They are now called spell speed and spell power - I think they should be part of the spellbook window instead of stats. Now, you may toggle these two at will, but the percentage total of the two must be equal to or less than 200, or else you can expect something bad to happen. If you are lucky (and haven\'t pushed the bars to high), then perhaps you might only experience spell failure or a minor backlash from time to time, but beware if you get to greedy, though...

IMO, if you give it a thought, that would be as realistic as this system could get.

Now on concentration - there could be a bar like this: pull it above 0 (default level) and experience benefits, whatever you may be doing. The bar keeps going down by itself all the time and burns a lot of mental stamina while above 0.
On the other hand, I would dismiss the idea myself as being able to concentrate on each skill in particular should be a part of your skill level (education in that skill). Except perhaps if it would count as \"trying hard\" or something along these lines.

3
Wish list /
« on: September 08, 2005, 08:51:56 pm »
The guide says that not many have returned from the Death Realm. You will probably agree there is little likelihood of that being accurate even once the game will be complete and the Death Realm harder to escape.

So... I thought some enemies should be ready for that. It would only be logical that they would expect your attemt to flee from the Death Realm and some of them would have the means to hinder you from doing so.

Spell group name: Death wraths

Glyphs needed (when any): Glyphs of the black way or combinations including them

Spell mechanism and duration: The spells must be cast on their victims BEFORE they die. Most spells of the kind do not  do anything to those afflicted unless they die before the spell expires. That time should depend on the caster power yet shouldn\'t be under a few hours in-game time. Cast by a powerful mage, it could last for days. (Neither spell effect or time till expiration would stack if someone got hit by the same spell several times in sucsession. When a victim would die, the strongest instance of the same type of yet unexpired, untriggered curses that has been cast upon it would be the one activated, all others would expire.)    

Sample effects vs player: Make you land further from the exit of the Death Realm as you normally would, make you lose more progression points as an effect of dying, make you weaker  
for the time of your stay in the Death Realm (or until you die again) ...

Sample effects vs monsters: They would take longer to reapear, in case of undead that wouldn\'t stay dead it could help as well.  

Casting time: usually medium

Mana cost: low for most such spells

Trageting: target or target area

Visual effects: Perhaps some sort of tinted haze when being cast- over both caster and target/target area - making it obvious what\'s about to happen. There would also be a visual effect announcing that the effect has expired.

Wieleded by: Some stronger mages and perhaps by certain creatures of the Death Realm. Glyphs, needed for this spells would be hard to obtain and the spells conseqently not common practice among mages.

There might also be a way to remove some of these curses via spell or visiting a priest NPC.

4
Newbie Help (Start Here) / Any way to start all over?
« on: June 28, 2005, 04:52:08 pm »
I fell into a hole and died... now I\'m stuck in the Realm of the Dead. Could you please tell me whether there is a way to delete my character and start again under the same name? Or will the upcomming character wipe (whatever that is) do the trick for me?

Thank you for answering!


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