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Messages - Exonia

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1
Technical Help: IN GAME bugs (after loading world) / Freaky Error
« on: August 12, 2005, 12:18:13 am »
This error appears after i have created my character and the game is loading.


2
Technical Help: IN GAME bugs (after loading world) /
« on: August 07, 2005, 05:08:02 am »
THat works for me.

:)

Thanks

3
Technical Help: IN GAME bugs (after loading world) /
« on: August 06, 2005, 05:26:24 pm »
Well we have a programmer helping us he is currently downloading the windows version...

4
Technical Help: IN GAME bugs (after loading world) /
« on: August 05, 2005, 05:48:29 pm »
Any Admins/Moderators wanna give us a hand here

^^^^^^^^^^
SOrry about that i on\'y just noticed we have a programmer helping us.

5
Technical Help: IN GAME bugs (after loading world) /
« on: August 05, 2005, 05:30:34 pm »
I know my graphics card is NIVIDIA GEFORCE no idea if it a MX anyway you can check without dismantling your entire computer?

Change the options of the game to 16 bit or 16 bit for windows and the game.

I do have Linux installed as well but i can\'t seem to get my talktalk broadband to work on there so...

6
When ever i use the downloader with the new version it looks like this


and when the uploader has finished it looks like this


and the game looks like this

                                                                                                                 
Anyone else having this problem or anyone solved the solution.

7
Technical Help: IN GAME bugs (after loading world) /
« on: July 03, 2005, 11:44:35 pm »
Connection type: Broadband
Modem: SAGEM F@ST 800 E2T
Router: Dunno
Network Adapter:
1391 Net Adapter
USB ADSL Wan Adapter
VIA Rhine II Fast Ethernet Adapter
Operating System: Windows XP Professional Edition SP2
ISP: TalkTalk
Firewall: Windows Security Center

Here is the psclient.txt file:

====== Sun Jul 03 21:58:50 2005

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Win32-X86-VisualC]
  You will be PROMPTED before a crash dump is generated.  Format is Normal
  (Stack and Backtrace information only)
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
LOG_SCRIPT flag deactivated.
Skipping \'radiooff\' because it\'s already loaded
Skipping \'radioon\' because it\'s already loaded
  psEngine initialized.
Creating psnetconnection b7e148!

crystalspace.maploader.parse.image:
  Could not open image file \'/planeshift/textures/weapons/cleaver.tga\' on VFS!

crystalspace.maploader.parse.texture:
  Couldn\'t load image \'/planeshift/textures/weapons/cleaver.tga\', using
  checkerboard instead!

crystalspace.maploader.parse.image:
  Could not open image file \'/planeshift/textures/weapons/long02V01C.png\' on
  VFS!

crystalspace.maploader.parse.texture:
  Couldn\'t load image \'/planeshift/textures/weapons/long02V01C.png\', using
  checkerboard instead!
Using fontsize 18 for resolution 1024x753

crystalspace.maploader.parse.image:
  Could not open image file \'/planeshift/tools/panflute01.jpg\' on VFS!

crystalspace.maploader.parse.texture:
  Couldn\'t load image \'/planeshift/tools/panflute01.jpg\', using checkerboard
  instead!
Creating psnetconnection 10f30068!
Using OS Cursor

<\\Luca\\Crystal Space\\planeshift\\src\\common\\paws\\pawswidget.cpp:849> pawsWidget::FindWidget
:
  Could not locate widget CreditsWindow in None
  Could not locate widget CreditsWindow in None

crystalspace.graphics3d.shader.fixed:
  Multitexture units: puny 2

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