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Messages - Shasckaw

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1
Technical Help: Problems BEFORE entering the game /
« on: March 10, 2003, 01:58:28 am »
I\'m sorry but I can\'t find where the topic is.

I have 256Mo but planeshift had succeded in sucking ALL my memory. I coudln\'t do anything else than rebooting, I was getting memory lack errors until then.

I know windows is a memory sucker, but I can see that many ones could test the client.  So, how did they manage to get PS working on their PC? Are they all dev who use the Linux version or something like that? What is the solution until that fix?

2
Nevertheless, to verify you have correctly downloaded your parts, create a .bat file with the following in it:
Quote

md5sum PSV0.2.006.Part1
md5sum PSV0.2.006.Part2
md5sum PSV0.2.006.Part3
md5sum PSV0.2.006.Part4
md5sum PSV0.2.006.Part5

Run it in a DOS box (I can\'t tell how to manage with a XP or 2000, if someone can help...)
And then compare to the md5 number given in the download page:
Quote

PSV0.2.006.Part1: 2fb4174214438fc20628058ca81f520d
PSV0.2.006.Part2: 4b97e82aadfcecb0d41567edacdd4c55
PSV0.2.006.Part3: 76c7fadaa5192a48f5dc94f6073888bf
PSV0.2.006.Part4: 113daea1e81c78e82e81e62aebeaac51
PSV0.2.006.Part5: aa13bef7c7fb69aef1611f65c20f8ce2

They must be identical. If not, reload the part that doesn\'t fit and retry until you get identicals numbers.

It\'s quite simple, isn\'t it?

The .bat can be improved, if someone know more about batch programming, he\'s welcome!

3
Wish list /
« on: January 14, 2003, 10:53:28 pm »
Finally I see that my suggestion was a good one!

4
Wish list /
« on: January 14, 2003, 01:06:15 am »
Let me thank you for the defense you provided for me, Kindashow. I TOTALLY agree with you, I confirm.  :]
It\'s strange, so much posts in just one half day... I still don\'t have the answer I wait as for you Kindashow. I wonder when the dev staff will pronounce itself about this topic...

Please all, stop flood until you have something important to tell about this topic. Thanks to all.

5
Wish list /
« on: January 03, 2003, 11:13:32 pm »
This is exactly what I wanted: \"parchment-like\". Thank you for your precisions.

6
Wish list / Map of planshift
« on: December 26, 2002, 12:56:08 am »
I whish to have a map of the world of Planeshift. Litteral description confuse me and I don\'t understand the struture of Planeshift.

I would be helpfull to have some representation of that famous stalactite, the place and the form of the crytal, where stone labyrinth begin and how huge is the cave where that stalactite \"lies\", the dimesions of Ylikum and its city and so on...

Perhaps this is still in work but a general picture would help.

7
Wish list /
« on: December 26, 2002, 12:41:02 am »
So shadows won\'t move, right?

But there are some matters I don\'t understand then.
The azure sun is supposed to disrupt mater in near proximity probably creating a kind of ionosphere and so on...
But what about with the story of that octriach (or whatever else) attached on a giant bat hypnotized to fly straight ahead to the azure sun? You know, our sun is at about 144000000km from our earth. Then, how that bat would had reached the sun? And Yliakum cannot be so huge, the planet in which it resides is not huge enough, isn\'t it?

 ?(

8
Wish list /
« on: December 21, 2002, 12:37:22 am »
Yeah, you\'re certainly right, I didn\'t think about that. But is the azure sun near enough of ground to see the shape of shadows have such variation?

9
Wish list / About Sky, Sun and Stars
« on: December 21, 2002, 12:16:06 am »
Hello there!

I wondered about the stars. In the cave of Yliakum, could we imagine networks of fluorescent mushrooms or irradiating crystals? It would act as stars.

I can\'t figure out how inhabitans of Iliakum can count hours with the level of water of the last level. For the ones living in it it\'s easy but for the ones living in Iliakum, how could they know about time? Why should the azure sun have continuous variation of brightness? Why couldn\'t it work with discrete state of brightness? For exemple between 12 and 24 level of brightness, each of them lasting one hour? With variations in respect of each seasons?

Another thing about the sun, in lower level which don\'t receive the light of the light of the azure sun but still receive its vital energy, fluorescent mushrooms or irradiating crystals receiving that energy could illuminate the otherless dark corridor of lower levels. With the discrete variation of the activity of the azure sun, anybody wandering in lesser level would be able to tell the time at first glance. What do you think of it?

Last, a little remark about the azure sun: it doesn\'t move in sky, right? So shadows would always have the same shape in Yliakum. Excepted if the azure sun is always on zenith: there should be almost no shadows at all.

Hoping to get some positive response,
Shasckaw

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