I think this is a good idea because it helps add more dimensions to the game play for those of us who would like to have non-fighting characters. The polytheistic religion fits in well because there are already a number of gods in the back story for PS. In addition maybe there could be some minor ones for each type of occupation that could help your chances of doing well if you devote some time to worship. We could see quests from the gods or a religious jihad between the followers of Laanx and Talad.
Or we could tie religion to magic in some ways so that a priest of a very high level would wield some of his/her god\'s magic. I\'m envisioning a smaller god who is the patron of, say, mining. So a character who doesn\'t fight but makes a living mining ores could also spend a portion of his/her time at the temple doing religious things and get some sort of bonus in abilities or maybe in ore production from their mines as a reward from the god. It couldn\'t be a big major thing, I guess, but maybe characters who became high priests of this god would be able to mine for more rare materials more easily.
Possibly the gods of each profession would recieve recognition in the various guilds? Or different gods for each race? Although that one could be tough, how many gods for how many races, and who would keep track of them all? Just throwing out ideas here