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PvP,PK and Thieving /
« on: July 25, 2005, 05:31:19 am »
If you want my opinion.. (Which I imagine you don\'t especially.
) I like the way Medievia did it. In places frequented by people, (cities, trade roads, woods around trade roads,) you can\'t even attack someone, (penalties make more sense, but I\'m just giving what Medievia uses first).
In fairly out of the way places, (such as the woods around the Labyrinth) there is what\'s called NPK. NPK, for those who didn\'t guess right away, stands for Neutral Player Killing, which basically just means that the law doesn\'t hold much sway. If you are killed in one of these areas, you just get teleported out.
There is also CPK, chaotic player killing, in areas where few tread, (like Haunted Woods,) where if a person is pked, it works the same way as if you killed a creature. Recently they implemented LLCPK, where only a certain number of items can be looted from a corpse.
Of course, I\'m not suggesting that system for PlaneShift, but maybe something like it. The more remote the area you\'re in, the less protection code gives you from attack. I\'m not a fan of pking really, but I like the idea of danger. I was actually playing once, and the person leading our party stopped us, because there was movement ahead, and then proceeded to tromp right on up, because they were Player Characters, and completely harmless.. Personally, in the spirit of rp, I was the last one to follow.. Would YOU tromp on up to a group of people in the sewer? Anyway, I\'m digressing. v.v
) I like the way Medievia did it. In places frequented by people, (cities, trade roads, woods around trade roads,) you can\'t even attack someone, (penalties make more sense, but I\'m just giving what Medievia uses first).In fairly out of the way places, (such as the woods around the Labyrinth) there is what\'s called NPK. NPK, for those who didn\'t guess right away, stands for Neutral Player Killing, which basically just means that the law doesn\'t hold much sway. If you are killed in one of these areas, you just get teleported out.
There is also CPK, chaotic player killing, in areas where few tread, (like Haunted Woods,) where if a person is pked, it works the same way as if you killed a creature. Recently they implemented LLCPK, where only a certain number of items can be looted from a corpse.
Of course, I\'m not suggesting that system for PlaneShift, but maybe something like it. The more remote the area you\'re in, the less protection code gives you from attack. I\'m not a fan of pking really, but I like the idea of danger. I was actually playing once, and the person leading our party stopped us, because there was movement ahead, and then proceeded to tromp right on up, because they were Player Characters, and completely harmless.. Personally, in the spirit of rp, I was the last one to follow.. Would YOU tromp on up to a group of people in the sewer? Anyway, I\'m digressing. v.v
