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Messages - rauz

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1
General Discussion /
« on: February 12, 2006, 01:35:12 pm »
Yes, I agree that a magician should have as much a chance of winning a duel as a warrior.

2
Technical Help: IN GAME bugs (after loading world) /
« on: July 28, 2005, 09:19:57 am »
Well sure you can have killstealing as being part of the roleplay, seeing as those characters are \"evil\" then. But if so, there should be laws active, and some sort of \"general order\" walking around that prevent people from disobeying that law.

3
General Discussion /
« on: July 28, 2005, 08:30:39 am »
Quote
Originally posted by Jimmeh
i think its funny how he thinks its the game that lags lagging..... well it is, but only because of your computer!


I hate it when people complain about lag when they are actually talking about their own ancient computer instead of the server lag.

4
Wish list /
« on: July 28, 2005, 08:08:56 am »
Quote
Originally posted by Andrek
This is what liberty is all about.  There will be those who would abuse it like that.  But why take that right away from them.  Keep it freeform.  They still need to train... But whatever.

Well.. because the PL\'ers will be able to level up even faster :).

Quote
As well DarkMoon brought up a good point.  I like the idea of select PC\'s getting the opportunity.  A guy that spend most of his time smithing weapons could be granted this ability.  A guy that trains with a single sword predominatly could train sword use.  Miners that have spent most of their time in the mines could train miners.  So limit it.  That is good.

Okay.. that is maybe a good point, but when do you know if one uses alot of sword skill? You could just make an arrangement with someone who has 30 LA skill and hit him all the time while he always dodges. Does that make him use his sword skill alot?

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Besides rauz... we are in the pre-alpha stage, lets test it to see if it is a good or bad thing... :P lol :D

Heh :D.

5
Wish list /
« on: July 28, 2005, 07:57:17 am »
Quote
Originally posted by DaveG
+ 4 (but with a fee)

... Bingo!...


Yes, public transport would be nice, but you\'re talking far future from here.

6
Wish list /
« on: July 27, 2005, 03:51:22 pm »
Andrek, even IF that system was \"fair-valued\", people would still be making mis-use of it.

For example, a trainer could camp next to a tefusang, while his trainee kills the tefusang, and immediately buys the needed skills. All while the trainer exchanges money to his trainee.

That would spoil the idea of \"traveling to your trainer\".

7
Wish list /
« on: July 27, 2005, 02:56:05 pm »
Quote
Originally posted by Xayton
Yeah, that\'s a nice idea, but I think there is a problem. Every time someone drops a seed, the server must register this event, so that everyone can see it and when you\'re not logged in the plant still exists.

This is a big charge for the server, maybe it\'s better to use server power (and memory) for other tasks.


I agree, the server you are playing on does not have unlimited bandwith and, more important, isn\'t free.

8
Wish list /
« on: July 27, 2005, 12:55:10 pm »
okay, the \"follow me\" sounds like a good idea. Would be more like a /guide command then.

It would work just like the /challenge command, where the receiving person either has the options to accept or decline the offer.

And after all, the game is still in pre-alpha phase, so it can\'t hurt to test the command anyhow.

9
PvP,PK and Thieving /
« on: July 27, 2005, 12:36:54 pm »
I do think a PvP area is in order, though not PvP-only, as Grand Zero is suggesting.

It can make the game alot more exciting, I think.

10
Wish list /
« on: July 23, 2005, 11:14:42 pm »
Quote
Originally posted by Drey
child, thats just plain lazy. is it really too much effort to look at the screen as you play?


no, I can follow people just fine and I actually like to look at the screen while I play.

However, as hramrach pointed out, when you walk/travel with a group IRL, someone is usually the \'leader\', whom the rest follows. I usually have some sort of confidence in the \'leader\', and I don\'t really have to actively follow him, I can just talk, look around, eat stuff, look something up, take something from my jacket, etc.

Implementing a follow command in PS could simulate the same thing. I mean when travelling with a guide/leader I would like to check my inventory, look at my stats, chat a bit, etc, all while the guide/leader just walks where he wants without having to worry if his followers are not too far behind.

11
Wish list / /follow command
« on: July 23, 2005, 10:02:38 am »
Hi!

Been playing PS yesterday eve, and it\'s a really nice game. I was offered a guided tour by a player, which I really appreciated.

Though, what bothered me, is that I had to follow him manually. Couldn\'t I just type /follow \'player\' to follow him automatically? That way I could look around with the camera much better and chat in the meantime.

Hope it gets implemented.

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