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Messages - avaleee

Pages: [1]
1
Development Deliberation /
« on: December 24, 2005, 05:17:44 am »
It works! Thanks a lot, Wired_Crawler!

Merry Christmas and Happy New Year~

2
Development Deliberation / a question about loading my own map
« on: December 23, 2005, 06:27:52 pm »
Hi,there,

 I exported a simple map from blender. The map can be browsered correctly by walktest.And then I tried to import it to PlaneShift. I have add an entry in the sectors table of the database. And put the map zip file(my1stmap-test.zip) under /planeshift/art/world/
   I got a problem which will be described below.  Does anybody know how to solve it? Or does anybody know any documents about how to import the user maps ? Thanks a lot.

  The problem is:
  While I start psserver.exe and try to load the map by:
  loadmap my1stmap

  The console said:

PS Server: loadmap my1stmap-test
Cleaning map file.
Before LoadMapFile of /planeshift/world/my1stmap-test: time=12412

crystalspace.maploader.parse.library:
  Could not open library file \'factories/thingCube\' on VFS!

<\\cvsroot\\planeshift\\planeshift\\src\\common\\psbehave\\psworld.cpp:375> psRegion::Load
:
  loader->LoadMapFile(/planeshift/world/my1stmap-test,my1stmap-test_cleaned)
  failed.

<\\cvsroot\\planeshift\\planeshift\\src\\common\\psbehave\\psworld.cpp:376> psRegion::Load
:
  Region name was: my1stmap-test
PS Server:


And the directories structure in the my1stmap-test.zip is:
    /cache
    /factories
    /textures
    celstrap.py
    world

And under the /facories there is a file: thingCube

The content of the world file is:



 
    crystalspace.mesh.loader.thing
    crystalspace.mesh.loader.null
    crystalspace.mesh.loader.genmesh
    crystalspace.mesh.loader.sprite.3d
    crystalspace.mesh.loader.sprite.2d
    crystalspace.mesh.loader.sprite.cal3d
    crystalspace.mesh.loader.factory.sprite.2d
    crystalspace.mesh.loader.factory.sprite.3d
    crystalspace.mesh.loader.factory.thing
    crystalspace.mesh.loader.factory.genmesh
    crystalspace.mesh.loader.factory.sprite.cal3d
 

 
 
   
      textures/Img5322.jpg
   

 

 
   
      Img5322.jpg
   

 

 
 
    yes
    yes
 

  factories/thingCube
 
 
   
   
      thing
     
        thingCube
     

     
     
       
       
     

   

   
     

     
      29.9999828339
   
 
 
 
    Scene
   
   
   
 




And the content of the factories/thingCube is:



thingfact

no









1
2
3
0
no




7
6
5
4
no




4
5
1
0
no




5
6
2
1
no




6
7
3
2
no




7
4
0
3
no








Really thanks a lot!

3
Development Deliberation /
« on: October 08, 2005, 07:25:11 pm »
Ok, I see. It works great this time :)
Thank you, guys!

ps: developers don\'t forget to update the online documents.

4
Development Deliberation / about teleport problem
« on: October 07, 2005, 08:45:28 am »
Hi, everybody,

   I am debugging the PS code on my own PC. I started a server on my computer. My accound(the default account: Vegenance IsMine) is a administator after using /admin command. And by use command /show_gm, I can see that I am a GM too.

   So I am trying some command of GMs. While some commands work great. But I can\'t make the /teleport command work.

   For example:

   1) /teleport laanx Vegenance
       The system told me that \'laanx isn\'t a valid player name\'
   
   2) /teleport me Vegenance laanx  -20  2  -180
       The system ask me that \"What\'s the point?\"

   From the online document,
   http://www.planeshift.it/guide/en/reference-admin.html#id2626637

   the command should be:
   /teleport_to map player sector x y z

   But the system said /teleport_to is an unknown command.

   Does anybody know how to use /teleport command? Would you mind give me some examples about it?
   Really thanks a lot!

   Avaleee

   
 

5
Development Deliberation /
« on: September 28, 2005, 10:20:57 am »
Ok, I see. I won\'t post duplicated threads any more.

 Thanks for your kind help! :)

6
Technical Help: Problems BEFORE entering the game /
« on: September 28, 2005, 10:19:41 am »
1) Command to: C:\\development\\planeshift\\psclient.exe
2) Working directory to: C:\\development\\planeshift\\

I have set 2) while forgot to set 1).
The problem was solved after setting these two.

Really thanks a lot! :)

7
Hey guys,

    I download PlaneShift\'s source code from CVS.I compiled it successfully. By double click psserver.exe and psclient.exe, I can run them successfully.
   While I want to debug them from the source code to see what happend. I got following error. It said that \"  No iSoundManager plugin!
  Failed to init app!\". I have pssound.dll and pssound.csplugin under the directory \"E:\\cvsroot\\planeshift\\planeshift\" which I set for the current working directory in the VS.Net 2003.
And I have those dlls include sndaiff.dll,sndau.dll, sndds3d.dll, sndiff.dll, sndmod.dll, sndoal.dll, sndogg.dll, sndplex.dll, sndsoft.dll, sndwav.dll, and sndwaveout.dll in the CrystalSpace\'s directory \"E:\\cvsroot\\CS\\CS\".

   Any idea? Thanks very much for your kind help!

Error messages:

WARNING: could not load plugin \'planeshift.sound.soundmanager\'

crystalspace.canvas.openglwin:
  GL driver: atioglxx.dll 6.14.10.4581

crystalspace.canvas.openglcommon.driverdb:
  Applied: Work around broken ATI point sprites
  Applied: ATI: Can\'t handle GL_BLEND texenv for GL_INTENSITY textures
  Applied: ATI: Can\'t handle compressed formats for RECT textures
  Applied: ATI: RECT texture extension support apparently sucks

crystalspace.canvas.openglcommon:
  OpenGL renderer: MOBILITY RADEON 9600 x86/SSE2 (vendor: ATI Technologies
  Inc.) version 1.5.4581 WinXP Release
  Using windowed mode at resolution 1024x768.
  Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
  AccumAlpha: 0 MultiSamples: 0
  Multisample: disabled

crystalspace.canvas.openglwin:
  VSync is disabled.

crystalspace.sound.software:
  Software Sound Renderer selected

crystalspace.sound.driver.waveout:
  Wave-Out Sound Driver selected.
    pre-buffering 0.100000 seconds of sound
  1 WaveOut audio output devices available:
  Device 0 : SigmaTel Audio (SUPPORTED)

crystalspace.sound.software:
    Playing 44100 Hz, 16 bits, Stereo
    Volume: 1

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Win32-X86-VisualC]
  You will be PROMPTED before a crash dump is generated.  Format is Normal
  (Stack and Backtrace information only)
  No iSoundManager plugin!
  Failed to init app!
Exiting Planeshift.  Press Enter...


 

8
Development Deliberation / debug problem: No iSoundManager plugin!
« on: September 28, 2005, 07:59:27 am »
Hey guys,

    I download PlaneShift\'s source code from CVS.I compiled it successfully. By double click psserver.exe and psclient.exe, I can run them successfully.
   While I want to debug them from the source code to see what happend. I got following error. It said that \"  No iSoundManager plugin!
  Failed to init app!\". I have pssound.dll and pssound.csplugin under the directory \"E:\\cvsroot\\planeshift\\planeshift\" which I set for the current working directory in the VS.Net 2003.
And I have those dlls include sndaiff.dll,sndau.dll, sndds3d.dll, sndiff.dll, sndmod.dll, sndoal.dll, sndogg.dll, sndplex.dll, sndsoft.dll, sndwav.dll, and sndwaveout.dll in the CrystalSpace\'s directory \"E:\\cvsroot\\CS\\CS\".

   Any idea? Thanks very much for your kind help!

Error messages:

WARNING: could not load plugin \'planeshift.sound.soundmanager\'

crystalspace.canvas.openglwin:
  GL driver: atioglxx.dll 6.14.10.4581

crystalspace.canvas.openglcommon.driverdb:
  Applied: Work around broken ATI point sprites
  Applied: ATI: Can\'t handle GL_BLEND texenv for GL_INTENSITY textures
  Applied: ATI: Can\'t handle compressed formats for RECT textures
  Applied: ATI: RECT texture extension support apparently sucks

crystalspace.canvas.openglcommon:
  OpenGL renderer: MOBILITY RADEON 9600 x86/SSE2 (vendor: ATI Technologies
  Inc.) version 1.5.4581 WinXP Release
  Using windowed mode at resolution 1024x768.
  Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
  AccumAlpha: 0 MultiSamples: 0
  Multisample: disabled

crystalspace.canvas.openglwin:
  VSync is disabled.

crystalspace.sound.software:
  Software Sound Renderer selected

crystalspace.sound.driver.waveout:
  Wave-Out Sound Driver selected.
    pre-buffering 0.100000 seconds of sound
  1 WaveOut audio output devices available:
  Device 0 : SigmaTel Audio (SUPPORTED)

crystalspace.sound.software:
    Playing 44100 Hz, 16 bits, Stereo
    Volume: 1

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Win32-X86-VisualC]
  You will be PROMPTED before a crash dump is generated.  Format is Normal
  (Stack and Backtrace information only)
  No iSoundManager plugin!
  Failed to init app!
Exiting Planeshift.  Press Enter...


 

9
Development Deliberation /
« on: July 26, 2005, 07:39:13 am »
Because I just want to start the server, I just commented the line:

entry->prg_evt_equip = result[ \"prg_evt_equip\" ];

And so I bypass the problem. But the code seems need the developers to pay attention to.

10
Development Deliberation /
« on: July 26, 2005, 06:58:29 am »
I just debugged the psserver.exe and it stopped at the line 154 of file spawnmanager.cpp.

void psSpawnManager::PreloadLootModifiers()
{

    Result result( db->Select( \"select * from loot_modifiers\" ) );
    if ( !result.IsValid() )
    {
        Error2( \"Could not load loot modifiers due to database error: %s\\n\",
               db->GetLastError() );
        return;
    }

    for ( unsigned int i = 0; i < result.Count(); i++ )
    {
        int id = result.GetInt( \"id\" );

        LootModifier *entry = new LootModifier;

        entry->modifier_type = result[ \"modifier_type\" ];
        entry->name = result[ \"name\" ];
        entry->effect = result[ \"effect\" ];
        entry->prg_evt_equip = result[ \"prg_evt_equip\" ];
 ~~~~~~~~~~~~~ Here is the reason of the error!

        entry->prg_evt_unequip = result[ \"prg_evt_unequip\" ];


 And this function was called by psSpawnManager::PreloadDatabase().

Any idea?

11
Development Deliberation / help! psserver.exe start problem
« on: July 26, 2005, 06:38:44 am »
I had successfully built the PlaneShift.
But when I ran psserver.exe,there was an error:

Could not find field prg_evt_equip!. Exiting.
Assertion failed: false, file \\cvsroot\\planeshift\\planeshift\\src\\server\\database
\\mysql\\dal.cpp, line 380

It seems the database table has the field prg_evt_equip, while I created the database according the instruction:
http://laanx.fragnetics.com/index.php?page=build_visual

Does anyone know how to solve it?

Thanks in advanced!

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