Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - ElMago

Pages: [1] 2
1
General Discussion /
« on: January 05, 2005, 06:08:06 am »
Rats are very weak, why would you want weaker monster?!
More monster needed

2
Technical Help: IN GAME bugs (after loading world) /
« on: January 05, 2005, 01:12:06 am »
Right now i\'m runing under cedega with no problem at 30 to 40 fps

3
Hi, i made it under linux just like in the guide and when i execute it i got segmentation fault, under GDB i go this:

Starting program: /home/javier/dev/planeshift/psclient
warning: Unable to find dynamic linker breakpoint function.
GDB will be unable to debug shared library initializers
and track explicitly loaded dynamic code.
crystalspace.maploader: Could not get model converter
crystalspace.maploader: Could not get model crossbuilder

crystalspace.canvas.glx2d:
  Opening GLX2D
  Creating Context
  Video driver GL/X version (direct renderer)
  Visual ID: 21, 24bit TrueColor
  R8:G8:B8:A0,
  level 0, double buffered

crystalspace.canvas.openglcommon.driverdb:
  Applied: GeForce setting: Texture Compression

crystalspace.canvas.openglcommon:
  OpenGL renderer: GeForce4 MX 440/AGP/3DNOW! (vendor: NVIDIA Corporation)
  version 1.5.1 NVIDIA 61.11
  Using windowed mode at resolution 800x600.
  Pixel format: Color: 24 Alpha: 0 Depth: 24 Stencil: 8 AccumColor: 24
  AccumAlpha: 0 MultiSamples: 0

crystalspace.sound.openal:
  SoundRender OpenAL selected

Program received signal SIG32, Real-time event 32.
0xb7f879d4 in pthread_create () from /lib/libpthread.so.0
(gdb) cont
Continuing.

Program received signal SIG32, Real-time event 32.
0xb7f879d4 in pthread_create () from /lib/libpthread.so.0
(gdb) cont
Continuing.

planeshift.application.client:
  PlaneShift Crystal Blue
  This game uses Crystal Space Engine created by Jorrit and others
  0.99 r0 [Unix-x86-GCC]
LOG_ANY flag deactivated.
LOG_WEATHER flag deactivated.
LOG_SPAWN flag deactivated.
LOG_CELPERSIST flag deactivated.
LOG_PAWS flag deactivated.
LOG_GROUP flag deactivated.
LOG_CHEAT flag deactivated.
LOG_LINMOVE flag deactivated.
LOG_SPELLS flag deactivated.
LOG_NEWCHAR flag deactivated.
LOG_SUPERCLIENT flag deactivated.
LOG_EXCHANGES flag deactivated.
LOG_ADMIN flag deactivated.
LOG_STARTUP flag deactivated.
LOG_CHARACTER flag deactivated.
LOG_CONNECTIONS flag deactivated.
LOG_CHAT flag deactivated.
LOG_NET flag deactivated.
LOG_LOAD flag deactivated.
LOG_NPC flag deactivated.
LOG_TRADE flag deactivated.
LOG_SOUND flag deactivated.
LOG_COMBAT flag deactivated.
LOG_SKILLXP flag deactivated.
LOG_QUESTS flag deactivated.
  psEngine initialized.
Creating psnetconnection 853fe18!

Program received signal SIGSEGV, Segmentation fault.
0xb1ab8336 in ?? ()
(gdb) bt
#0  0xb1ab8336 in ?? ()
#1  0x0806cfd4 in ?? ()
#2  0xbfffed00 in ?? ()
#3  0xb7ff7330 in _dl_rtld_di_serinfo () from /lib/ld-linux.so.2
#4  0xb7d5e880 in __libc_start_main () from /lib/libc.so.6
#5  0x080af5e1 in _start ()
(gdb)  

I compile it with --enable-debug. The most weired thing is that sometimes i  doesn\'t get the segmentation fault, but it just doesnt load the program.

4
General Discussion /
« on: January 03, 2005, 04:24:16 pm »
Planeshift works with cedega :), but the updater doesn\'t (at last not to me) so i updated on a windows machine then copy it to my linux

5
Development Deliberation /
« on: August 28, 2004, 03:17:51 am »
gcc 3.4.1+ has a new feature that can build more optimized shared libraries, that coudl be used, that could be used on CS to speed up loading of shared objets and reduce the size of them too. The developer that made this pattch said that with a C++ extreme example he was able to reduce loading time from 8 minutes to a few seconds and reduce a lot the size of the shared libraries.

6
Technical Help: Problems BEFORE entering the game /
« on: March 21, 2003, 03:43:19 am »
I also have a p3 600mhz with the same message, but in both computer i can play. So i don\'t know what it mean

7
Technical Help: Problems BEFORE entering the game /
« on: March 19, 2003, 02:22:47 am »
Same problem.
I\'ve try diferents drivers for my voodoo2 and always get this problem
K6-2 450mhz
Voodoo2 (suck i know)
WinXp


8
Technical Help: Problems BEFORE entering the game /
« on: March 08, 2003, 08:31:15 pm »
Same here

9
General Discussion /
« on: December 01, 2002, 10:08:56 pm »
But the people that doesn\'t live on US will be lagged as hell, so it could be a good idea to open alternative server in other countries, in my country theres a gamiing site wich, i think, could host the game when it\'s finished

10
General Discussion /
« on: November 28, 2002, 09:12:43 pm »
Is the server also open-source?? so i could compile and play with friends on a lan, or maybe create my own \"shard\"?

11
General Discussion /
« on: November 28, 2002, 09:01:24 pm »
I think if it use less RAM is always better, it shoud load faster i think.

12
General Discussion /
« on: April 20, 2002, 11:20:06 pm »
I hope they release the demo with a little NPC system or PVP system, that would be cool

13
General Discussion /
« on: April 14, 2002, 06:12:53 pm »
Is there a chat?!? where?

14
Wish list /
« on: January 23, 2002, 06:56:20 am »
Maybe they can\'t, but after i saw the movie i have just wanted to fight a balrog  8)  :D

15
Granted or negated Wishes /
« on: January 22, 2002, 06:20:43 am »
Summon doesn\'t sound bad, but usally the summon class (i don\'t know wich) is the strongest or the richest of the game =( and that\'s not fair

Pages: [1] 2