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Messages - Quietus_Silivren

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1
General Discussion /
« on: September 01, 2005, 09:31:21 pm »
It is a fallacy to think that mastering one skill should make it any harder to master another. Truely mastering any should (and I believe, will) take an absurd ammount of time, anyway, and mastering more than one would naturally take a proportionally greater ammount of time, no more (this is an important issue I will get into later). In fact, the practice of some skills should augment that of others, realistically. For example, a weaponsmith who is also a swordsman would more quickly learn what qualities are desirable in a sword, and what techniques will produce those qualities. D&D has come to reflect this through a \"synergy bonus,\" whereby, if you have a certain number of ranks in a given skill, it will suppliment your performance with another skill by adding a predetermined bonus to each use of it.

It is also unreasonable to say that \"roleplaying\" implies a lack of diversity within the individual, to be replaced by diversification within a group of specialized individuals. \"Over-specialize, and you breed in weakness.\" Not everyone\'s life goal is to be the absolute best at one thing and one thing only. And for those who don\'t, it is only natural that they will master their more diverse interests, eventually, although their progress in any one area will likely be much slower than that of a more dedicated individual. This is already the case in PS. Roleplaying does not mean you are forced to rely on others for everything that is not your \"specialty.\" I do, however, agree with the idea of \"hidden numbers.\" I should not be able to pick up a weapon and give you a number or two to explain how effective it will be in battle. Oh, and I would expect high-quality weapons to be easier to wield, not more difficult. A weapon quite different (and perhaps simply better by virtue of the physics behind it) from others encountered would be more difficult to wield. D&D reflects this with the inclusion of \"exotic weapons,\" into which a character must put special effort, if (s)he wishes to wield them effectively. Now, of course, D&D has a class system that allows the fighter to more readily gain that skill, but in PS, all that would require is for such a combat-minded individual to spend progression points and tria on training in that skill (although unique types of weapons requiring special skill do not exist). Still, obviously, a player who spends a majority of his/her progression points on magic skills will be unable to put so much into fighting.

Thus, the possibility for specialization exists in Planeshift already, but is not forced, nor should it be. However, the training system currently in place, meant to discourage power-leveling, in fact encourages mastering more than one skill, because this more quickly increases a character\'s overall power! Training a single skill as quickly as possible takes a certain ammount of time for each rank, but training two, three, or more skills as quickly as possible barely takes any more time, if it does at all. Specializing will not make you better at a skill than someone more diverse, as the system works now. This, I think, is the biggest problem with Planeshift\'s theory of anti-powergaming. The hassle of returning to a trainer at each skill rank means that the best way to improve your skills is to do it all in one fell swoop, and return to all trainers at once, not to each individually as the skill is completed.

My solution? I believe that if skills were not dependant on trainers at all (with the exception of more specialized and technical skills like crafting), then those that were most valuable to each individual, and most used by them, would be the ones in which they were most skilled. It certainly is the logical outcome of removing the barrier and letting things progress naturally. The more practiced swordsman (accounting for talent, of course) would be the most skilled. But hey, this game isn\'t my project, and I can\'t dictate the way that it is run. Just my two tria.

2
Guilds Forum /
« on: September 01, 2005, 05:11:53 pm »
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Originally posted by Neryam
Yup, in guild chat Zak says things like this

Hello new player...
That phrase does not belong in guildchat...

3
General Discussion /
« on: September 01, 2005, 05:03:05 pm »
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Originally posted by Lordbug
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Originally posted by Karii_Winterwalker
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Originally posted by Quietus_Silivren
@Karii: You are so cruel...:P
*looks innocent* What?


Don\'t you \"what\" me Lady Winter! I saw what you did! You with that silent sexy pose!

Gaa! What am I doing here again?!
*turns to his Magic Mugs
It\'s you!!! Come here! *runs off chasing his mugs*
It\'s worse than you think...

4
General Discussion /
« on: September 01, 2005, 06:40:27 am »
\"Cooldewd is a troll, so let\'s give him his own thread to troll in.\" Great idea...*rolls his eyes* This thread is so counterintuitive it\'s embarrassing. And yet I\'m posting here...*laughs at himself*

@Cooldewd: you\'re almost a teenager, Napa is dead, and if you bother Suno (or most any other player), you\'re likely to roleplay a corpse. How\'s that for \"ireny,\" kid?

*looks at the rest of the boardgoers* What? I had to...it\'s just too fun!

5
General Discussion /
« on: September 01, 2005, 06:00:17 am »
As I said, \"influence,\" yes, but nothing can actually cause a person to be a certain way; they have to choose it, in the end.

@Karii: You are so cruel...:P

6
General Discussion /
« on: September 01, 2005, 02:23:03 am »
I couldn\'t stop laughing, the first time I saw this message. I mean, come on, \"You fell off the end of the world and died\"? It\'s hilarious.

7
Roleplaying (Communitive Storywriting) /
« on: September 01, 2005, 02:13:59 am »
Very nice. It gives life and personality to myth and legend. I won\'t say any names, either, but this gives me an idea...

8
General Discussion /
« on: September 01, 2005, 01:52:31 am »
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Originally posted by Waylander
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Originally posted by Quietus_Silivren
Not really. It\'s true that hormones and such are a factor, but there is nothing ironclad (adamant, unbreakable, whatever...you get the point) that makes men truly different from women on a psychological level.


I barely know anything about psychology but, don\'t hormones afect ones psychological view and so having different hormones would in fact cause a change on the psychological level.

I may be wrong but, I like to believe I\'m not.  Personaly, I think that men and women are very different, why some people tend to take that as an insult is beyond me.  Different isn\'t worse or better.
Hormones don\'t really force a person to act, feel, or think a certain way. I\'m not an expert on psychology, either, but I speak from experience. So believe me when I tell you it doesn\'t really make a difference. Choice is everything. In many ways, I am more \"feminine\" than many of my female friends.

9
General Discussion /
« on: August 31, 2005, 11:02:58 pm »
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Originally posted by Draklar
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Originally posted by Quietus_Silivren
You have to realize, though, that is only a stereotype born of historical societal standards, and has nothing to do with how people really are.

Too far fetched. There are biological facts that would question that.
Not really. It\'s true that hormones and such are a factor, but there is nothing ironclad (adamant, unbreakable, whatever...you get the point) that makes men truly different from women on a psychological level.

10
General Discussion /
« on: August 31, 2005, 09:42:02 pm »
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Originally posted by Miya
...in cases where gender is ambiguous on the character model, such as the elf model...
What?! The only Elf model available is male (females have to use Ynnwn), and obviously so... At least, it\'s obvious to me. Elves are naturally androgenous by Human standards, but it is still very easy to tell.

11
General Discussion /
« on: August 31, 2005, 09:35:08 pm »
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Originally posted by Valbrandr
Well I just put Moogie in there... you would have to know because she dating Sep when I got here.  But really for many people if you dont check the behind the faces you may never know.  In addition, hoping not to sound sexist women, except for my mother :D, are not usually as in your face as Karyuu is.  So that throws be off as well.
You have to realize, though, that is only a stereotype born of historical societal standards, and has nothing to do with how people really are.

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PS:  Yeah I made some mistakes in this post.  Its not certain women that are like this.. it is just a different in your face type of person.  Has nothing to do with gender.  
Thank you! Someone gets it!

12
General Discussion /
« on: August 30, 2005, 09:50:55 pm »
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Originally posted by Bnm85
I too often play a female char in MMOs, and usually nice looking ones. I used to play male chars but that became boring. I figured that if, as a male, I\'m going to stare at my character\'s butt during its whole life (third-person view), it might as well be a female butt!  :D;) So, to me, the \"predominantly male playbase\" doesn\'t really mean that much.

(Note to guys: Now, don\'t all go making a female char, I do want to look fairly unique! :P)
That is your primary motivation for playing female characters? When I do it, the fact that my character is female is a more solid and constant reminder to roleplay. I look at her on the screen and I can\'t make the mistake of thinking that this is some sort of avatar, a projection of myself into the game world. She is a unique character, independant of my interests, tastes, habits, and whim. *laughs* Of course, I also had some gender issues earlier in my life, which have given me the unique (or at least very rare) ability among men to roleplay a woman very well, so the result is disturbingly convincing. *snickers* Time to make Valbrandr paranoid...

13
General Discussion /
« on: August 30, 2005, 05:18:37 pm »
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Originally posted by Valbrandr
I would like to see someone pull something over on me :D.
In my sleep, Valbrandr. :D

14
General Discussion /
« on: August 26, 2005, 10:26:56 pm »
So, to summarize, the overpowered items will be removed as stated when the loot system is properly tweaked. Also, more spells exist in the game already, but there is as yet no way for players to obtain the glyphs (but hopefully, they will be available soon!). Did I miss anything? Even if I didn\'t, I\'m liking the sound of this.

15
Roleplaying (Communitive Storywriting) /
« on: August 26, 2005, 10:12:48 pm »
Ayshe, you write like a pro. This is the kind of thing that takes passion and an understanding of the hearts, minds, and spirits of people, and you clearly have both. I look forward to the next installment. This is my chosen profession, and so it is a thrill to be witness to so potent and engaging an example of the art. *smiles* Well done.

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