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Thanks in advance..<\\Luca\\Crystal Space\\planeshift\\src\\common\\paws\\pawswidget.cpp:855> pawsWidget::FindWidget
:
Could not locate widget StatsSkillList in SkillWindow
Could not locate widget StatsDescription in SkillWindow
Could not locate widget CombatSkillList in SkillWindow
Could not locate widget CombatDescription in SkillWindow
Could not locate widget MagicSkillList in SkillWindow
Could not locate widget MagicDescription in SkillWindow
Could not locate widget JobsSkillList in SkillWindow
Could not locate widget JobsDescription in SkillWindow
Could not locate widget VariousSkillList in SkillWindow
Could not locate widget VariousDescription in SkillWindow
Could not locate widget PysStaminaBar in SkillWindow
Could not locate widget MenStaminaBar in SkillWindow
Could not locate widget ExperienceBar in SkillWindow
Could not locate widget PysStaminaPerc in SkillWindow
Could not locate widget MenStaminaPerc in SkillWindow
Could not locate widget ExperiencePerc in SkillWindow
<\\Luca\\Crystal Space\\planeshift\\src\\common\\paws\\pawswidget.cpp:595> pawsWidget::Load
:
Failed the PostSetup for SkillWindow
<\\Luca\\Crystal Space\\planeshift\\src\\common\\paws\\pawsmanager.cpp:709> PawsManager::LoadWidget
:
Widget SkillWindow failed to load pawsSkillWindow
<\\Luca\\Crystal Space\\planeshift\\src\\common\\paws\\pawsmanager.cpp:650> PawsManager::LoadWidget
:
Could not load child widget in file /this/data/gui/skillwindow.xml
Following widgets failed to load:
Skills window
<\\Luca\\Crystal Space\\planeshift\\src\\client\\pscelclient.cpp:1151> GEMClientActor::SetDRData
:
Ignoring DR pkt version 77 for entity Grendol with version 86.
Ignoring DR pkt version 213 for entity Trepor with version 222.
Ignoring DR pkt version 214 for entity Trepor with version 222.
Ignoring DR pkt version 78 for entity Grendol with version 86.
Ignoring DR pkt version 215 for entity Trepor with version 222.
Ignoring DR pkt version 216 for entity Trepor with version 222.
Ignoring DR pkt version 217 for entity Trepor with version 222.
Ignoring DR pkt version 79 for entity Grendol with version 86.
Ignoring DR pkt version 80 for entity Grendol with version 86.
Ignoring DR pkt version 81 for entity Grendol with version 86.
Ignoring DR pkt version 218 for entity Trepor with version 222.
Ignoring DR pkt version 82 for entity Grendol with version 86.
Ignoring DR pkt version 230 for entity Trepor with version 237.
Ignoring DR pkt version 231 for entity Trepor with version 237.
Ignoring DR pkt version 232 for entity Trepor with version 237.
<\\Luca\\Crystal Space\\planeshift\\src\\client\\psengine.cpp:1595> psEngine::BuildAppearance
:
Failed to set trait mesh=\"0\" mat=\"0\" tex=\"0\" shader=\"0.7,0,0\"/> for mesh.
Disabling CD on actor(712): Rat
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What sensitive info can spies reveal to their guild that could hurt.. Guilds aren\'t complex enough (Well.. not enough tools thats one) to have secrets yet, and theres nothing inside that can really damage things when it gets out yet..
experience = smaller steps
If there is ranks this is because this is easier to implement the skills from them. This is also easier to read your competence. You could answer : we will use sentences (but this is in fact only a translation number to String ) or nothing (but this point is hard to implement, if you want that player become aware of their pogress.
One other reason of ranks have been implemented in computer games is that variablse can not handle any number and so have a min/max values. ( a variable use a specific amount of memory)

Maybe this is true for computer games but I can\'t be sure and I don\'t know how you can.About pen and paper rpg, the Basic system from Chaosium does not involve levels and there is \"amount of experience\". A system like this one could be an alternativ sytem, but even this one is not \"new\".
You thing this is an \"improvement\"?! A totally new skill concept that has never before been conceived is an improvement. Eliminating numbers would aribitate your true strength and would be more realistic (You don\'t say \"I have 22 sword level and I do 121 damage\" in real life!) and would also serve to make people care less about \"levels\", therefore lessening PLing. To better gauge your strength you could go to trainers or some other npc and get awards such as \"Blademaster\" or \"Master artistain\" or \"Smith of Yliakum\".:rolleyes:

Originally posted by Shadeslayer
And it\'s true that lvl\'s cost more to train if it\'s higher
Originally posted by Seytra
May I just point this \"CHEATER! :tdown:\" at you and your friends? The run to and from Ojaveda isn\'t that time consuming at all. I do it regularly.
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Yeah the \\/ part looks a bit weird, but the rest looks quite cool.. I like the little rings hehe