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Messages - Konogan

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1
Development Deliberation / Re: some questions
« on: February 23, 2007, 01:40:36 pm »
Hello,
Well, I look at http://www.vaikene.net/planeshift/api/ doxygen doc is all i need  >o)

2
Development Deliberation / some questions
« on: February 19, 2007, 12:42:05 am »
Hello there,
-In source code, wich planeshift files link 3D cyrstal space file ?
-It is crystal space source neded or sdk (i.e. dll) ?
-Planeshift use raknet for network ?

3
Development Deliberation / A world without area-loading
« on: September 10, 2005, 10:00:56 pm »
Hello there,
I am working on a new landscape for PS, (I will subject it when it is finished), for the moment I work on a demo area, and a guys submit to me to use an algorithm to make a world like in Lineage => A world without area-loading

what do you think about this?
(I hope my english isn\'t to bad...)

4
Fan Art /
« on: August 28, 2005, 04:08:23 pm »
Quote
Originally posted by rosmerelmer
yeah, the hammer looks cool.
(do you have ninja gaiden? ;))

what is a ninja gaiden?

5
Fan Art /
« on: August 28, 2005, 10:44:08 am »
thx all, Efflixi Aduro you\'re right, in all cases, the axe texture is not ended : the wood isn\'t in the good direction, the blade texture not realistic...

I work to make the blades more realistic, but it\'s hard...

6
Fan Art /
« on: August 27, 2005, 08:38:21 pm »
another one

7
Fan Art /
« on: August 27, 2005, 01:06:35 am »

8
Fan Art /
« on: August 26, 2005, 10:48:45 pm »
thx, I think i need more training to make more realistic texture. I want to succeed to make textures like those of Lineage II
If somebody makes weapons blueprints, I want them !!

9
Fan Art / Konogan's Weapons thread
« on: August 26, 2005, 09:48:44 pm »
Hi there,
I will put my rendered weapons here


10
Fan Art /
« on: August 26, 2005, 09:54:39 am »
ok ArcaneFalcon, I will stop hijack your trhead, damage, I have many others of non-texturized weapons/shields, and some others texturized shields, like the one I puted, and round shields

11
Fan Art /
« on: August 26, 2005, 12:08:49 am »
my chest is an old version, It\'s the first model I did (for a Rubbies Of Eventyde mod (never realesed) ^^) several months ago...


I found some others model files, like them :




edit
Quote
Originally posted by Havox
edit: timed it, done in under 5 seconds:

yo dude! and where\'s the texture? it is not finished

12
Fan Art /
« on: August 25, 2005, 09:00:59 am »
Give all links you have, maybe they will be useful to me

( maybe they will be useful to me <= it\'s a good english ?)

13
Fan Art /
« on: August 24, 2005, 10:05:36 pm »
Quote
Originally posted by ArcaneFalcon
I\'d actually start by not making things on your own.  Scrounge up all the tutorials you can find and do them.  Do them all twice.  You need to learn your app before you can start making cool stuff.  That will also give you a broader background since there is so much out there, and making in-game models for PS only requires a relatively small amount of it.  Wings3d is a good starting point, you can learn basic modeling techniques, but to get anything really substantial you will need something a bit more powerful methinks (at least for uv mapping and, if needed, animating).

:emerald:


I\'m agree with him, make a lot of tut, and before to try to make a weapon try a basic thing like a chest, for example :

chest isn\'t hard to modeler, not too hard to uv mapping

14
Development Deliberation /
« on: August 24, 2005, 12:27:27 pm »
look here : http://planeshift.xpam.de/
or look in my link (in mine signature)

15
Fan Art /
« on: August 23, 2005, 09:34:04 pm »
Gentar, You are a god of drawings. maybe in some weeks, we could work together on an armor.

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