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Technical Help: Problems BEFORE entering the game /
« on: August 28, 2005, 08:39:58 pm »
hi so a few days later...
now i have 1,5 gb swap.. and i have only one problem less... with the relighting...
every time my pc want to relight the map hydlaa_plaza.. i get only these message:
crystalspace.engine.notify:
Lightmaps are not up to date (no \'lm_precalc_info\' found in cache).
Recalculation of lightmaps forced.
Initializing lighting (919 meshes).
Shining lights (44 lights).
WARNING! Object \'_g_lantern02aholder_020\' is not closed!
WARNING! Object \'_s_column_03\' is not closed!
WARNING! Object \'_f_plazastair_01\' is not closed!
WARNING! Object \'_s_trees_trunk1\' is not closed!
WARNING! Object \'_s_hydTree02_01\' is not closed!
WARNING! Object \'_f_bigstairs_07\' is not closed!
...
what does it mean??? is the map a little buggy?
now i have 1,5 gb swap.. and i have only one problem less... with the relighting...
every time my pc want to relight the map hydlaa_plaza.. i get only these message:
crystalspace.engine.notify:
Lightmaps are not up to date (no \'lm_precalc_info\' found in cache).
Recalculation of lightmaps forced.
Initializing lighting (919 meshes).
Shining lights (44 lights).
WARNING! Object \'_g_lantern02aholder_020\' is not closed!
WARNING! Object \'_s_column_03\' is not closed!
WARNING! Object \'_f_plazastair_01\' is not closed!
WARNING! Object \'_s_trees_trunk1\' is not closed!
WARNING! Object \'_s_hydTree02_01\' is not closed!
WARNING! Object \'_f_bigstairs_07\' is not closed!
...
what does it mean??? is the map a little buggy?