Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - 252-rer

Pages: [1]
1
Development Deliberation / Re: Client Compile
« on: February 09, 2010, 09:02:15 am »
Ok i wonder why it still crashes everytime, as for the guide though at https://planeshift.svn.sourceforge.net/svnroot/planeshift/trunk/docs/compiling.html it says download 1.9_004 but only down in the xcopy it lists 1.4. Will try going back the the rev 33606 instead of latest 33658 of CS.

Well with rev 33606 as listed in the guide the client fails to build with error ..\..\src\client\pscelclient.cpp(1994) : error C2039: 'AbsoluteRescaleFactory' : is not a member of 'iSpriteCal3DFactoryState'        ..\CS\include\imesh/spritecal3d.h(97) : see declaration of 'iSpriteCal3DFactoryState'

2
Development Deliberation / Client Compile
« on: February 09, 2010, 08:03:45 am »
I am compiling the svn client and im having some problems with various things. I didnt see any way of cross compiling a windows binary from linux in the compile guide so im using MSVC 9.0. The windows guide has a random link to the nvidia toolkit listed as needed in the linux build but is just a random link under svn in the windows guide(doesnt seem to be needed?). The win32libs folder has changed to winlibs\x86 and im guessing x64 for crystal space. There are then some xcopy commands which are odd considering the MSVC interface that are out of date crystalspace-1.4-vc9_d.dll instead of crystalspace-1.9-vc9.dll because there is no _d dll which then begs whether to use libcal3d-csvc9_d.dll or libcal3d-csvc9.dll.

But then after all this it seems to compile ok and after moving the 5.1.1 art over to the folder the client loads up and instantly crashing stating in the log:
Mon Feb 08 22:33:22 2010, <..\..\src\common\paws\pawsimagedrawable.cpp:66 pawsImageDrawable::PreparePixmap SEVERE>
Mon Feb 08 22:33:22 2010, Could not open image: >/planeshift/materials/wetstone01_icon.png<
Mon Feb 08 22:33:22 2010, <..\..\src\common\paws\pawsimagedrawable.cpp:66 pawsImageDrawable::PreparePixmap SEVERE>
Mon Feb 08 22:33:22 2010, Could not open image: >/planeshift/materials/wetstone02_icon.png<
Mon Feb 08 22:33:23 2010, <..\..\src\common\paws\pawsimagedrawable.cpp:66 pawsImageDrawable::PreparePixmap SEVERE>
Mon Feb 08 22:33:23 2010, Could not open image: >/planeshift/materials/bread_white01_icon.dds<
Mon Feb 08 22:33:23 2010, <..\..\src\common\paws\pawsimagedrawable.cpp:66 pawsImageDrawable::PreparePixmap SEVERE>
Mon Feb 08 22:33:23 2010, Could not open image: >/planeshift/materials/ore01g_icon.dds<

Now in the materials.zip in the art folder there is a wetstone01_icon.dds, wetstone02_icon.dds, bread_white01a-icon.dds and up to ore01f_icon.dds. It seems that the art has either changed or is new in 5.2 but i cant find it in any of the svn or 5.1.1 client files.

3
I get a:
         Somthing unexpected happend in PlaneShift:Crystal Blue
         Details: EXCEPTION_ACCES_VIOLATION at 00C515CD
error everytime I alt-tab.
I play fullscreen and have recently fresh installed PS 0.3.016 after removing old compleatly.

ps. havent played in quite some time and i cant seem to find where to upload core dumps now.

4
Technical Help: Problems BEFORE entering the game /
« on: September 10, 2005, 04:59:39 am »
Look at the end of your psclient file (which i think should be cleared on every game load so its not so huge for ppl that dont delete it:P) and look for what errors you are getting. Last time I had a black loading bar it was trying to load something that didnt exist.

5
General Discussion /
« on: September 09, 2005, 05:26:18 am »
These would be GM commands and im pretty sure you are not one:P
Also most likely the teleport command would work only with players and cannot teleport mobs. Ive never even seen a game you didnt have to manually move npc\'s or mob spawn points in the server files.

6
Technical Help: Problems BEFORE entering the game /
« on: September 09, 2005, 05:05:15 am »
Welcome to using forums in general!
Please learn to use the edit button and not double post.:P

7
Technical Help: IN GAME bugs (after loading world) /
« on: September 09, 2005, 05:00:03 am »
Read the whole \"CB Feature - Diagnostic files - READ THIS! (Now with flavor)\" thread.
Ill even link you:P
http://www.planeshift3d.com/wbboard/thread.php?threadid=16574&boardid=33

edit: Besides 6FD43CF8 is a sound error.

8
Technical Help: IN GAME bugs (after loading world) /
« on: September 09, 2005, 04:57:53 am »
LOL yea everyone has experienced black but I had green once:P

edit: (Neon green)

9
As the client is currently setting to load all maps option causes an infinite loop as it tries to load a map that doesn?t exist. The file Zoneinfo.xml currently refers to a nonexistent \"lwoharbour\" map. This may have been an older map that was removed or an unimplemented map as of yet but causes it to loop looking for it while trying to create some of the cache files under world/lwoharbour/. This should be fixed.

10
Technical Help: IN GAME bugs (after loading world) /
« on: September 06, 2005, 12:55:31 am »
Why are we using such an outdated dbghelp.dll anyway? Isn\'t the latest around 6.2.13.1 and we are using something like 6.0.17.0 :P.

edit: NM the newest seems to be like 6.5.3.7
http://www.microsoft.com/whdc/devtools/debugging/default.mspx

Pages: [1]