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Messages - Mith

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1
Wish list /
« on: September 10, 2005, 01:02:00 pm »
Yea, perhaps PP in the following area\'s:
Combat (weapons, armor use)
Casting
Crafting

Also I agree with Theoretical knowledge not being necessary compared to practical.  Perhaps you can use trainers to increase skill to a certain point (albiet low) but after that only practical knowledge works.  That might make it seem that theoretical knowledge only helps low level people.  But then again, we could use theoretical knowledge as a way to also use special manuvers, or how to mine new ores or crafter different types of items.  After that all practical.  Hope this makes sense, might be too condensed.

2
Wish list /
« on: September 10, 2005, 12:45:40 pm »
Agreed.  The vertical mouse sensitivity seems just fine (up and down axis) but the horizontal one is horridly slow. Would be nice if the sensitivity could be increased on it.

Another nice feature would be to have an always on option for mouse look.  Maybe make the TAB key be an auto mouselook as T is with auto-run.  Would be nice.  Pain in the butt to try to keep my mouse-look on all the time.

3
Newbie Help (Start Here) /
« on: September 10, 2005, 12:38:08 pm »
the problem it seems is it unpacks each file individually.  Would be more efficient if it would just download all the files at once and then unpack and synch everything *shrugs*  Took me about 40 minutes to update and I\'m on a 1.5mb DSL heh.  Almost as long as the download itself took :D

4
Newbie Help (Start Here) /
« on: September 09, 2005, 10:19:18 pm »
Still have yet to play, but not worried about getting lost and not knowing what to do.  Just being placed in the world is how many MMO\'s start out.  I mean heck, Ultima Online didn\'t even provide a starter quest NPC when you first went into the game, and look at how many hundreds of thousands of people have bought and paid monthly subscriptions to that game.

The game may not be pre-alpha, but if there are still wipes going on because of major changes to the game, you could still easily consider this an early beta, and thats giving the game lenience.  There are two reasons that I could guess at having the game open to players this early in its life.  Firstly, a decent sized player population can help balance out many game issues and also help to find bugs so that the dev team may eliminate them.  The next reason (which is the reason I helped run a UO emu server for so long) is because I love the feeling of bringing so much enjoyment to people through something as simple as a video game.  Even if there are bugs, and instability issues, many people will still play because its fun to be in a game where people do this work for no charge whatsoever.  That takes a lot of love for something, and makes my appreciation for the dev team that much greater.

So yes there are problems with the game.  If you find a problem that you feel is truely game hindering, then report it in the suggestions or bug areas of the forum.  Not knowing what to do on your own when you first start on an MMORPG, well thats how most of them start.  Your making your own life, not fulfilling a pre-scripted quest to defeat a final boss.  The most enjoyable way to play a massive roleplaying game?  Role-play.

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