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Technical Help: IN GAME bugs (after loading world) /
« on: September 18, 2005, 09:15:00 am »
I believe what is actually happening is that your client is processing packets out of order due to lag. The actual battle calculations are the same (your character has same chance of winning) but you see the results later and possibly out of order. Hence, all the weird stuff you\'re seeing.
The way I interpret the one-way being able to attack problem is because your client checks who you can attack based on where it thinks they are and the server checks who its creatures can attack based on where it thinks they are. It\'s basically like two people trying to play a game where they both have their own rules. I\'m thinking it could be fixed in code but it really wouldn\'t be a problem if the lag stays down.
The way I interpret the one-way being able to attack problem is because your client checks who you can attack based on where it thinks they are and the server checks who its creatures can attack based on where it thinks they are. It\'s basically like two people trying to play a game where they both have their own rules. I\'m thinking it could be fixed in code but it really wouldn\'t be a problem if the lag stays down.