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Messages - Redlig

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1
Technical Help: IN GAME bugs (after loading world) /
« on: September 18, 2005, 09:15:00 am »
I believe what is actually happening is that your client is processing packets out of order due to lag.  The actual battle calculations are the same (your character has same chance of winning) but you see the results later and possibly out of order.  Hence, all the weird stuff you\'re seeing.
The way I interpret the one-way being able to attack problem is because your client checks who you can attack based on where it thinks they are and the server checks who its creatures can attack based on where it thinks they are.  It\'s basically like two people trying to play a game where they both have their own rules.  I\'m thinking it could be fixed in code but it really wouldn\'t be a problem if the lag stays down.

2
Technical Help: IN GAME bugs (after loading world) /
« on: September 18, 2005, 09:10:16 am »
I wouldn\'t have even mentioned the psclient.txt file issue if the information that it is Ok to delete were disseminated better.

3
Forum and Website Discussions / Mark all as read
« on: September 16, 2005, 05:07:23 pm »
Some forums (see www.spwaw.com ) have an option called mark all read when you open up a forum section.  This allows the regulars who routinely check the sections out to mark that they have read all the threads they care to open without having to manually open each thread to mark them read.  Basically it\'s a time saver but I don\'t know how hard it is to implement.

4
I\'m sure that all three of these issues are addressed elsewhere but I wanted to present them in a different light (flame me if you must).

Right now the game is not very accessible for some people.  This is particularly true of lower to medium end systems and non broadband (and sometimes broadband) \'net connections.  I know a lot of you think that everyone should just grin and bear it but I also have heard some of you express that we need more players to better test and see the balance of the game (richer economy etc.)

The three issues are the largest ones that keep new players out of the game in my opinion.

First, something is up with the updater.  I know everyone complains about it, but something has drastically changed over the past week or so.  I\'ve heard people say it is just increased load but I doubt the game has gained 10x active players in a week.  I heard some people say \"the cables were rearranged\" or some other such business.

The second issue deals with heat and cpu load.  As it is now, PS tries to get the maximum FPS regardless of where you are or what your monitor can even display.  This ends up with CPU load = 100 (at least on Windows).  Many of us don\'t like our processors becoming small ovens.  We also would like other processor intensive tasks to run decently in the background.  I believe there will be a FPS cap in the next patch and I love you for that.  I ask that you make it easily configurable for different resolutions or even set it to the current monitor resolution.

The third issue has to do with hard drive space.  From what I see now, the psclient.txt grows linearly with how long you play the game.  It just seems to append the data about the current game to the log of all the sessions of PS that you\'ve ever played (if you don\'t delete the file manually).  Personally I think the file should have a size limit or only record the current and last game data.  I\'ve heard of these files reaching nearly a gig and that doesn\'t make a lot of people with small hard drives happy.

Thank you for reading and your input.

5
Technical Help: IN GAME bugs (after loading world) / Attack distance issue
« on: September 16, 2005, 04:36:36 pm »
Frankly I think you guys are missing the point.  This is an issue that doesn\'t just affect PVP.  As it is, it appears the server doesn\'t check the perceived distance on both the server and client side.  If it is only going to check one, then the ability to engage the enemy should be granted by that check and not what the server / client calculates.

Here is what I mean:
In great lag, your client has a lot of trouble interpreting where the monster is.  However the server knows where it is.  The problem is that the server starts the monster attack but the client can\'t attack back because his ability to attack back is determined client side by where he thinks the monster is.
You are experiencing the other side of the problem.  They are initiating combat when their client thinks they are within attacking range and then evading / holding you off at a certain distance so you cannot fight back properly (this is how I read the above statements).

6
Wish list / Group Issues
« on: September 16, 2005, 04:31:00 pm »
I know this post will be controversial but I wanted to put it on the table for discussion.

As things are now, the experience you gain from killing a monster by yourself and in a group are the same: it is solely based on how much damage you deal (AFAIK).

I\'m proposing to make grouping more advantageous in the game.  Perhaps the total experience given to all players would be greater than what would be given to an individual.  This could be tied into how many players are in the group.  Say 2 player group would get 110% spread between them.  A 3 player group would get 125% spread amongst them.  A 5 player group would get 200% or so.

A second idea deals with how experience is spread.  Frankly I think it would be better if it were evenly divided among group members.  If not this, please provide a way in which healers and so worth would get experience in a group.  The other issue is powerleveling new characters.  This would need to be addressed in some way.  Perhaps the % given would be scaled based on your level (since we don\'t have true levels, it would be something like total of skills and stats).

The third issue deals with group looting.  As it is now, when in a group the looter has the ability to group loot or individual loot.  I do not remember if it even tells the group what they looted (I think it does).  Personally I think you should be able to set group loot only / individual\'s choice before you even start attacking monsters.  This is the only way I can see to stop from saying \"screw them; I\'m taking this uber weapon for myself and logging out.\"  

Group looting also needs to consider range.  We had AFK players by Harnquist who were getting rat skins and even dungeon loot (IIRC).

7
Newbie Help (Start Here) /
« on: September 16, 2005, 03:11:36 am »
If your button menu thingy gets corrupted, try to right click on the >>> symbol.  If you can\'t see this because it is too small, I think you can delete planeshift.cfg and run the updater to fix any problems with different windows not working, etc.

8
Technical Help: Problems BEFORE entering the game /
« on: September 14, 2005, 03:49:43 am »
See your other post about this.  Maybe we can find something that with work.

9
Technical Help: Problems BEFORE entering the game /
« on: September 14, 2005, 03:48:15 am »
Patience.  
First thing I would try is to replace the dll file.
PM someone your email address and ask them to send you the file.  You can PM me if you want.

10
Technical Help: Problems BEFORE entering the game /
« on: September 14, 2005, 03:46:34 am »
Something has changed since when I got the game (the 7th).  I\'ve heard some theories thrown around but haven\'t heard anything definitive.
Everything related to the updater is much slower and some people have mentioned more lag in general on the server.

If anyone has information on how to update the game manually it would be helpful.  I imagine there is some way to get the revised files and just replace the old ones.  There might be some way to get the compressed update file (if there is one) and have the updater process it (would still have to download the registry).

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Technical Help: Problems BEFORE entering the game /
« on: September 14, 2005, 03:28:20 am »
Warning, this is just a swag.

Did the game work before the wireless?
Is the problem occurring when using the updater, client, or you\'re not sure?
How did you connect before the wireless connection?  Were you plugged straight into the modem or was there a router?
Are there any error messages or screenshots you can provide?

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