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Messages - Achilles_Asheelz

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Wish list /
« on: September 17, 2005, 12:47:20 am »
Yes, a random dice rule modifier. PvPing is a whole different aspect I would think. Groups would probably have to accommodate a different equation. It?s a thought.

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Wish list / Responsive Engine
« on: September 17, 2005, 12:39:09 am »
A game Engine Response, like Area (0) has one ?thief? of a NPC guild, hypothetically speaking, and gets jumped by a group of individuals? say 10. The server calculates 10 individuals against one is not fair, (Of course understanding levels and assigning points to all players and NPC?s to allow for easier calculation.) thus the 10 attacking the singular thief then get jumped by 9 equally powerful thieves. I believe the world works in Cause and Effect, so why not incorporate that into a game? Most games have the same old NPC spawn-points, randomized or not it?s still the same, but put a slight twist onto how certain events can lead to spawning and more storyline development can be attained.

It?s a rough Idea at the moment, but I would enjoy seeing some cause and effect as a basic attribute to game-play... Well, a little more than just quests.

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Newbie Help (Start Here) /
« on: September 16, 2005, 11:19:15 pm »
3d design, eh? Ohhh yeah. 3dsMax and MAYA are my specialties. Now getting it through the Engine may be something new, but I?ve worked with the Unreal Engine, Glass Deluxe Engine, and Morph? so it shouldn?t be too far from those. I guess I should speak to an admin if anyone is interested in my services.

I love sticking around with games from the beginning because, well in all honesty, it?s easier to manipulate. It?s easier to help form the path which such an entertaining mmorpg should follow. Besides, Role-playing is awesome if enough people are working for it. Hack and Slash is to clich?? always becomes boring after awhile, but the innovation of the human mind, ah yes, that indeed shall never tire one who enjoys a story well told.

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