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Messages - eye776

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1
Fan Art /
« on: October 03, 2005, 01:45:50 pm »
The elven guard is almost finished. Just doing a nice texture for it. BTW where can I find some in depth docs on exporting to CAL3D (how many parts should there be, how must i name joints...)

@ JellyWerker: no. it\'s part of my own fangame (ZFOTW) -read the title bar- :)

2
Fan Art /
« on: October 02, 2005, 05:33:34 pm »
@ArcaneFalcon: Strange enough, the dragon was made out of a cube... not nurbs. :) Te picture of the spider eating Link\'s head (LOL) is a shot from my 3d fangame.

3
Fan Art /
« on: October 02, 2005, 03:12:32 pm »
BIG question. How does PlaneShift render sectors? Terrain with Mesh or just Mesh with Mesh?

4
Fan Art /
« on: October 02, 2005, 02:20:15 pm »
I\'m working on the elf guard model now, hope I\'ll manage to keep it in 1.6k.

Meanwhile, here\'s a house model (unrelated to PS) 288 tris.


And a dragon (It doesn\'t have any animation yet so it\'s position looks strange)
Link!

And to prove that I\'m not that noob: a zelda fangame shot :D
And another link!

@Gentar:
1) By thew \'97 texture style I mean the 8bit-like textures of some models.

2)For your knowdlege, mister, 90% of the sent streams should made out of text data. NO GRAPHICS DATA should be sent or received (except for clan markers) in a MMORPG :)

3) No, I\'m not expecting Everquest 2 graphics, but they should at least similar to Lineage 2 (minimum detail) :D (you asked for it :) )

5
Fan Art /
« on: October 02, 2005, 02:28:07 am »
Uhh.. ok, I\'ll try to contact him and see if he wants anything. Thanks for letting me know. :)

@ArcaneFalcon: No, it\'s not quake, its a game made in 2005:) LOL

6
Fan Art / Contribute thread
« on: October 02, 2005, 01:54:33 am »
Ok, I\'ll start with a nice,little cursor (I already use it):

Tomorrow I\'ll put up 2 models elf guard & human guard

Oh, yeah, btw, I saw a few models on the forum that were good but the \'97 texture style brought them down :( - too bad

PS: A q2 model is usually around 1800 tris. How can you people ask for 1000 tris???

7
Technical Help: IN GAME bugs (after loading world) /
« on: October 01, 2005, 11:44:09 pm »
Ok, here\'s a render of a home-made creation (for a SP action-RPG) it has around 3500 poly



I\'ll make a custom human and elf guard tomorrow (for Planeshift :) ) and try to send them somehow.

8
Technical Help: IN GAME bugs (after loading world) /
« on: October 01, 2005, 10:51:02 pm »
Yeah, I know, but given the large community I don\'t think it would have been THAT hard to solve the minor problems and put up a patch :) Or would it?:)

Could I possibly send some improved models for NPC\'s so that guards won\'t have the same look as the players? :)

PS: I explored for 2-3 hours. Got stuck 8 times, found a dead rogue and a dead rat, 2 merchants and some standing NPC\'s (who were doing nothing).

9
Technical Help: IN GAME bugs (after loading world) / Serious problems!
« on: October 01, 2005, 10:37:25 pm »
Well I enjoyed the game experience, but I was left with a sour taste in my mouth in the end. This game has issues which are pretty much unforgivable for any kind of MMORPG. I will describe them.

A)Technical Issues:
1)frequent Updater errors
2)frequent char creation errors
3)lack of restart opion (log-out to main menu)
4)serious OpenAl issues (sometimes OpenAl crashes the game)
5)Chances are high to get stuck in walls/stairs/ladders/ground => char deletion,cause you can\'t pull him out :)

B)Game Issues:
1)lack of trainer NPC\'s
2)lack of init quests
3)lack of items/money
4)poor spawn rates (I once walked 2 hours to find a monster !!!)

Community issues
1)CVS works bad, it always misses 2-3 files, which have to be downloaded manually

The game is great but especially issues  A-5 and B-2;B-3;B-4 make it look a bit crappy...

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